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  1. #11
    Originally Posted by Rikuto-san Go to original post
    Slowly but surely ubisoft is cleaning out the scum.

    Keep it up.
    this game will have no one playing it by new years, probably sooner, if things keep going the way the are.
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  2. #12
    FH has a massive community compared to other fighting games. I'm used to play competitively with far fewer players than this. Even street fighter has a smaller active playerbase, and its generally considered the king of competitive fighting games.

    And theres plenty of us who dont cry about everything under the sun. I'd say ubisoft could stand to lose a good chunk more of you, tbh. Fighting games are not for people who cry about everything.
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  3. #13
    Rikto, man I hope your spot on. All scum should not buy by their game, ever.
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  4. #14
    Originally Posted by Rikuto-san Go to original post
    FH has a massive community compared to other fighting games. I'm used to play competitively with far fewer players than this. Even street fighter has a smaller active playerbase, and its generally considered the king of competitive fighting games.

    And theres plenty of us who dont cry about everything under the sun. I'd say ubisoft could stand to lose a good chunk more of you, tbh. Fighting games are not for people who cry about everything.
    BWAHAHAHAHAHAHAHAHAHAHahhahahahahahahahahaHAHAHAHA HAHAHAHAHAHAH ps4 lost 250k+ players in one month ONE MONTH you obviously are delusional.... and for the record i only have 1 complaint and thats the leave penalty for unranked matched that was implemented PURELY BC UBI CANNOT FIX THIER GAME to resync and continue on if ANYONE QUITS FOR ANY REASON be it a disconnect, a "rage" quit or a legitimate reason etc.
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  5. #15
    UbiNoty's Avatar Community Manager
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    Originally Posted by NoHonorifdead Go to original post
    I enter 1 game and proceed to get raped by a centurion so instead of smashing everything in a one foot radius i decided to leave and low and behold a ban timer. Who ever had this idea wanted to kill for honor that is just a fact.
    So now my plan is to only play peace keeper which isnt fun for me or anyone involved and if they leave its a 10 min ban further killing for honor.
    Congrats you took a really really really really revolutionary game series and proceeded to kill anything about it. Player base is going to further decline and the game will become more desolate because of this. Well more desolate than it ever was.
    In fact although I've really wanted to play this for years and was even a alpha tester i think i am going to sell the game now. It's literally not even worth keeping anymore because anything less than my best is going to equal a loss, and my best isnt even fun to play at all anymore for anyone.
    If i had to guess everyone isnt doing anything less in the community anymore. So it went from a game to a chore and ive already got a job. It's sad to see what has happened i really really really wanted to see the series success for many years to come but that is going to happen if ubisoft sells the rights to for honor.
    I'm sorry to be the one to say this but this is exactly why we implemented the quit-penalty.

    Both of you spent time to queue up, load-out and load into the match. I'm assuming this is 1v1 (or you were fighting the centurion alone at least) and because you were upset you died, you decided to quit. Whether you are getting your butt whooped or you just barely died because of an unlucky move - Dying is not an acceptable reason for quitting. When you queue up you're basically going into a social contract with the other player(s) that you're going to play out this match together. Both of you made this promise to play a match, and you quitting early is essentially you wasting the time of the other player - so a 10minute ban (the length of a average game) seems completely reasonable.

    If you have issues with matchmaking, with balance, with new heroes, with whatever - bring it up with us and we'll work to address it. But quitting like that is just harming the other player when your beef is with us - so please at least show some respect to the other player.

    Please feel free to PM me if you would like to discuss further.
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  6. #16
    Originally Posted by JibletHunter Go to original post
    Is having to face 2-4 cents every single match sufficient reason for quitting? How about devs inability to respond to feedback and balance cent? ill take the 10 minutes, thanks.
    They said themselves it would be hard to balance Cents without totally destroying them in 1v1's. Thats not fair to them. So balancing Cents will be hard to do. Oh and before the match starts you can see what you are going up against. You have 30s from the start to leave without a penalty. Like UbiNoty said "Dying is not a reason to quit".Leave within those 30s or take rhe penalty. I wish the penalty was harder on rage quitters.
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  7. #17
    Originally Posted by ONYX_x5 Go to original post
    I'll take C Jim. The answer is C. Not A, not B. But C.
    I will keep my money and hope Ubisoft folds so they can persue their true talents.
    Spinning a sign outside of a Cell phone or Matress store!
    Again, I choose C.
    Im sorry but this is hilarious
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  8. #18
    Originally Posted by Rikuto-san Go to original post
    FH has a massive community compared to other fighting games. I'm used to play competitively with far fewer players than this. Even street fighter has a smaller active playerbase, and its generally considered the king of competitive fighting games.

    And theres plenty of us who dont cry about everything under the sun. I'd say ubisoft could stand to lose a good chunk more of you, tbh. Fighting games are not for people who cry about everything.
    This is not a fighting game. It is, at best, Action/Adventure.
    Also, SF is a game that is actually mechanically good and functions well. FH is nowhere near SF's level and will be dead faster than you can say "B-buh muh competitive community".
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  9. #19
    Originally Posted by Tobias96716 Go to original post
    They said themselves it would be hard to balance Cents without totally destroying them in 1v1's. Thats not fair to them. So balancing Cents will be hard to do. Oh and before the match starts you can see what you are going up against. You have 30s from the start to leave without a penalty. Like UbiNoty said "Dying is not a reason to quit".Leave within those 30s or take rhe penalty. I wish the penalty was harder on rage quitters.
    Then this just illustrates that the class concept was flawed from the beginning and should not have been put into the game. He never should have been released in this current iteration if he is broken in one mode, but to change him would devalue him in another. His kit cannot be simultaneously OP in one mode, but fine in another.
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  10. #20
    Originally Posted by UbiNoty Go to original post
    When you queue up you're basically going into a social contract with the other player(s) that you're going to play out this match together. Both of you made this promise to play a match, and you quitting early is essentially you wasting the time of the other player - so a 10minute ban (the length of a average game) seems completely reasonable.

    But quitting like that is just harming the other player when your beef is with us - so please at least show some respect to the other player.
    Ok.

    4v4. My opponents are spawn camping and throwing us off of cliffs. Why the hell should I show respect to these spawn-camping garbage dumpsters? Is my whole team quitting justified?

    1v1. (Which I don't do much of)
    • Route A. Dudes are dueling. A guy quits. That guy is replaced by a Bot. The other guy is not harmed WHATSOEVER because other guy can still fight the bot, get the pathetic amount of steel, get the XP, and get some practice in with his hero.


    • Route B. Dudes are dueling. A guy quits. Which causes his opponent to get kicked from the session, so I suppose he/she is "harmed." Buuuut, is the guy getting kicked from the session the quitters fault? No. Straight up no. And you know this.


    What's more, from what I've seen, the quit penalty hasn't been doing anyone any favors because there are still disconnects from not quitting, and as well as the opposite. So, I don't see the point of a quit penalty. So what is the point of a quit penalty?
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