Hello to all:
I wanted to create 3 new heroes: they are just born from an idea of mine, and based on the styles that might be missing in the game, without however making these heroes too OP and giving new mechanics.
lets see:
ANIMAL THEME (namman warrior, lance with 2 blades): samurai
STORY:
When the samurai arrived in the Myre, there was a primitive people living there, and they came from an exotic land: they joined the cause of the samurai by serving their best warriors. These skillful warriors fearlessly very primitive and armed with a particular spear with a blade at each end; Like tigers, they hunt their prey and they do not give up until the prey is caught. When you find one of them, hopes you are not to be in his dinner list.
MAIN FEATURES:
- superior regeneration of stamina (+ 10%) compared to other heroes;
- life 130;
- speed + 15% compared to Rider;
- Left and right guard switch is by moving only the legs and putting them in the side position, while the guard at the top holds the front posture and its lance held at height chin.
-When the GB moves the 1.2 meter enemies ,he do: circular kick to the face for the right and left sides, front kick if you choose forward direction, grip on the neck with one hand + knee to the abdomen, for backward movement, which is done with the hand that was on the enemy's neck.
techniques
4 light attacks (right or left guard): the first one is a lateral slider (15% higher than the first attack of the Rider, the damage done is 11), the second is a bush on the opposite side with the same blade (speed equal to Second PK light attack, give 9), and subsequent repeats the same procedure.
1 heavy attack (right or left guard): spins on itself while charging, striking side by holding the lance at the opposite end to that of the blade striking the enemy (5% faster speed attack than the Warlord, 30 damage )
Kick with united and front feet, after the dodge: after a dodge (any direction), the hero makes a kick with his feet joined (speed of 560 ms): if he strikes the enemy, land the enemy; In this case, the hero puts himself in a "four-legged posture" (see later), if he misses, falls to the ground and needs 960 ms to get up (and then get back to his guard).
4 light attacks after the dodge: As an alternative to the kick, he can start the series "4 Light Attacks" without any waiting time between one action and the other.
2 light attacks (top guard): both made at the same speed as the first attack of the "4 light attacks" series, performed with circular motion of the lance striking with a blade for attack; The damage is 12 for attack.
2 heavy attacks from the top: the first similar to the "2 light attacks" series, but 20% slower with 19 damage, the second attack is performed by jumping backwards similar to that of unblockable Kensei (but this does not Is unblockable),but has 25% more speed and its damage is 40; Is performed with handle at the other end of the lance.
Attack made in "four-legged posture": pressing an analog (or mouse) down, or after a kick in dodge, puts it in the 4-leg position. From that position a leap to the opponent (pressing heavy attack), similar to that of the centurion, striking the enemy with the left blade of the lance (holding the lance on his right hand), the damage of 30: if the enemy has landed After the kick , the hero has 800 ms time to attack and have free damage; The attack is counted as a top attack and is unblockable, and the pose can be canceled only by pressing the GB key.
Heavy attack during light attack combinations: either during "4 Light Attacks" or during "2 Light Attacks in the Top Guard", they can be interrupted with a heavy attack (if interrupted from above will start the heavy attack series from above).
Fake right or left heavy attack and lightweight attack: during the start of the heavy attack, it can be interrupted by the start of the rotation by pressing the light attack button (400 ms after the start max), the hero rolling on himself And will do the same attack at the 70% top speed of the heavy attack but with a damage of 13).
MUSKETEERS (semi-medieval armor with rapier): knights
STORY: In the land of the knights, schools of fencing were born, where young people were trained in the values of the honor of the duel and the respect of the opponent: the best that could overcome the most difficult trials were called musketeers. Armed with the rapier move with elegance and agility on the battlefield, and like a swarm of bees attack the enemy with precise and fast strides; They are crazy and confident about themselves, wait for the opportune time to give the shot of grace to the adversary, turning his death into a work of art.
MAIN FEATURES:
-assassin.
- Life 110, running speed 15% lower PK.
- Can mantain his guard for just 900 ms.
- The neutral guard, and the same as the top one, it would be pointing to the enemy by holding the arm at the height of the head.
-Projections after GB are shots with the guard knob stunning the opponent, and push it by just 0.55 meters.
-The animation after the deflect: places the tip of the sword at throat height, from there 2 things can do:
1) Perform GB projections;
2) make a side attack by making a turn on himself by moving away from the enemy by 0.35 meters; The damage is equal to 25 and if he kills the enemy the hero recovers 20% stamina and 20% health, but the shot does not guarantee execution.
- Attacks from the top and neutral are direct attacks at head height.
-The right or left guard changes only the position of the sword but the posture is the same.
- Each attack consumes 1.5% stamina for damage (for example, a damage attack 9, consumes 13.5% of total stamina).
techniques
Bleeding Attack: If 3 light attacks (also counting the attack after the dodge) go to sign, he makes a fast (guaranteed) attack of 5x3 ticks bleed damage.
3 Light Attacks: Light attacks can start from any direction but, after a right or left attack, the next (if not the "bleeding attack") must be done by another direction. Their damage is 9 , And the speed is 5% higher than PK attacks.
1 heavy attack: an attack that is performed with both hands very slow (25% lower than the heavy attack of the orochi) of damage of 26.
After the dodge: after the dodge, the hero makes a direct attack in the direction of the dodge (if it is forward or backward it starts as top guard attack), it is of the same speed as a light attack, done by doing a Small leap forward (the damage is 12); This attack can be used to start the "3 light attacks" and is counted if it does damage in the "Bleeding attack" count.
Side kick: After any kind of attack, whether it is a sign or not, pressing the button for the GB runs a side kick forward similar to that of the Savate French school, with the speed of 950 ms, An opponent is push away by 0.25 meters, at the cost of 20% of musketeer stamina; If the kick is succeful, you can run two light side attacks (one on the right one on the left) of which the first is guaranteed, the second can also be executed as a heavy attack, but but you can even cancel it; If the kick does not score it has 650 ms of recovery time.
Full lock posture, lightweight: pressing the guard down and the heavy attack button (to be held down), the hero holds the sword with both hands, can block attacks from any direction, but heavy blows unbalanced it backwards Of 50% more; The cost of stamina for posture is 6% per second, the only way to release the posture is by releasing the key for the heavy attack, and at that point, the hero will do a heavy attack but 15% more fast attack of that base attack.
HERSIR (Viking armor without armrests and armor with heavy hammer with two hands): Vikings
STORY: Once the Vikings started the first raids, Jarl was not the guide, but the hersir :no younger warriors, who had traced a lot of battlefields, and deserved the war hammer, the symbol of protection By Thor; They are not afraid and though they seem slow and it is good that you are not in the midst of them and the booty of war, because if they take you, pray to your God that your death iwill be fast.
MAIN FEATURES:
- Life 145, racing speed is 10% higher than Shugoki
- having a heavy weapon, the guard change requires 950 ms in which the hero remains unprotected (in the top guard, he will rest the stick portion on his right shoulder)
- to parry, or block an attack in a different direction from the one that has the hero (example if the attack comes from his left as the guard is to his right), the player need to using good reflections like If the hero was on a neutral guard, for block or make a parry, and whether it is, if the attack is stopped or not, the hero does not change guard during his attempt to defend himself (this is a new mechanics that I think needs many tests real game because it makes the hero hard to use).
- The GB starts by taking the opponent with the arm of the opposite side of the guard (in case of top guard, will be the left arm), and after choosing the direction of the projection, the hero will give a powerful stunning headbutt of damage equal to 5, then push the opponent in the direction you choose for 2 meters.
Thor's belt: while performing the light attack of the "3 light attacks" series, or while charging the heavy attack of the "1 heavy attack" series, it will have a Hyper Armor for 2 seconds; After finishing this time, the hyper armor needs 15 seconds to be re-used (attacks can still be executed but without the bonus of the hyper armor in that cooldown timing range).
techniques
3 lightweight attacks: the first similar to the first lighter of the raider but 5% slower (damage 16), the second attack is done on the opposite side of the guard (if the guard is top, it is still to the left), performing an attack Direct and fast (50% faster than the first attack) striking with the top of the hammer head (damage 11), the third is shot as if the hero wants to return to his initial guard, then performs a "reverse" attack ,is Speeds is 25% lower than that of the second attack (damage 14).
1 heavy attack: a heavy attack executed in the same way as the Rider's heavy attack, but with a higher speed (+ 20%) and a damage of 35.
Thor punishment: (new mechanics): after performing the first light attack of the "3 light attacks" series, or after its heavy attack, he can pressing the key to execute the ZA and he start to charge an attack similar to that of the Shugoki (when you want to do the unblockable heavy attack), which can be canceled (within 300 ms after loading). The attack will have a different aura, in fact it will not have the fire but the electric charge in the load, this because the attack is blockable, but it can not suffer the PARRY! (This new mechanics I think requires testing on the field), also signing or blocking (the damage if sign is equal to 85), disables the opponent by projecting it at the same distance as the Shugoki attack that executes after the GB (The cost of the attack is 45% of the total hero's stamina).
Attack after the dodge: after a dodge:
- press the key for the light attack to execute a quick hit with its knob (damage 11, 300 ms to perform) in the direction opposite of the guard (if it is top guard it goes to the left), following a distance of 0.45 meters.
- If you press the button for heavy attack, you do an attack from the top by advancing with the right foot of 0.35 meters of the speed of 800 ms (damage 25).
Fast shoulder bash after dodge: after a dodge, he can perform a shoulder bash with speed 15% superior than the Warlord headbutt, if work, garatee a light attack. the distance max is 0.55 meters and consume 10% of hersir stamina, if he fail, he need 400 ms to recover.
FINAL: I do not expect these heroes to please everyone or that they are taken into consideration by UBI Society, but I would be happy to just get feedback
(PS: The ZA will be released in the future because I have 1000 ideasXD) and sorry for my bad ENG![]()
sorry i don't find the real name of medoieval fighters with rappier..seems even in the 100 years war they was here XDOriginally Posted by Arkhos1988 Go to original post
Thanks UBI NOTY, as always you are too kind in your answersOriginally Posted by UbiNoty Go to original post.... as soon as I'm a bit quieter with the job, I'm going to add a little summary about the gameplay of each character, and I'll put their ZA and their original feat
![]()
I have added brief summaries of each character , the following are summarized:
Namman warrior: is a vanguard, it uses its light attacks to start a series, and can stop them using its heavy attack in turn cancellable with the light attack. You can use the dodge to start the same series or use the special kick (useful in the melee) to put on 4 paws, which can be very useful and do a lot of damage. It has a good range of attacks and good speed, but it needs a lot of attacking to kill the toughest enemies.
Musketeer( now call him swordman):
The swordsman, uses his fast light attacks to get the free bleed attack, thus causing huge damage to the enemy: he can alternate tactic with side kick or total posture (which is very useful in 2v1 cases Or gank). The swordsman, however, because of the enormous consumption of his stamina, can not always attack, but must wait for the right time also looking for the deflect, very useful to finish the opponent.
Hersir: Hersir was born to counteract the meta turtle, he is not fit to be very defensive because of his bitterness that oblige him to block or parade as if he was almost in neutral guard: thanks to the hyper armor that can give you an initial advantage, and Dodges that allow him to fight well in close combat, can put the opponent's mind to the test. Thor's punishment may seem like a lot of OP, but once you understand the intentions (in fact, it can be canceled just after loading, so it's almost immediate), and easily avoided even with heavy heroes like shugoki, but it never goes underestimated.
PS after this new version of the furm i can't edit my first post![]()
All these ideas a really cool! I will support you on this. Can you also look at my hero and comment on what you think, like I did? (I swear this really looks like a advertisment)
http://forums.ubi.com/showthread.php...ight-character
hi.-....today i'll will add the feats for all 3 heroes, i have an idea for 3 new for evey hero:
Namman warrior:
1- Body count/ Iron lungs/ bounty Hunter.
2- BOLAS (NEW): Launches a bolas that captures the enemy and holds it for 5 seconds. (120 sec of cooldown) /Chiling Stare/ Arrow Strike.
3-Second wind/ Bow/ HUNTER MASTER (NEW) : Passive, + 30% radar range and + 50% sprint speed.
4- Arrow Storm / Stalwart banner/ SURIVAL INSTICT (NEW): Passive,When hit by a fatal attack, he regenerates 30% health (180 seconds of cooldown).
Swordman:
1-AGILE (NEW): Passive,5% probability that an enemy attack does not damage the hero (count all the attacks that strike the hero even if they are stopped by Parry or Block)./ Conqueror/ Come at me.
2- Fiat Lux/ Revange by attack/ DAMAGE MULTIPLER (NEW): Passive, After an attack that hits the enemy, it has + 20% damage for 2 seconds (time and damage increase are not accumulable).
3-Sharpen Blade/ Pugno Mortis/ REFLEX (NEW): Passive, It is faster to get up if landed (+ 50% speed).
4Catapult/ Fear Itself/ Stalwart Banner.
Hersir:
1- Deadly/ Body Count/ FIRST WALL( NEW): Passive, + 10% defense.
2-Juggernaut/Flesh Whound / Bear Trap.
3- Pounch Through/ Fury/ UNPARRYABLE (NEW): he can't suffer PARRY for 30 seconds (130 seconds of cool down).
4-Fire Flask/ Stalwart Banner/ UNSTOPPABLE (NEW): give to the hero 30 seconds of hypearmor (90 seconds of cooldown).
PS: next time i'll add the Zone Attacks.