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  1. #1

    Now that I got your attention Ubisoft, how's this for specific and detailed feedback:

    Since you finally took notice of my last thread in which I told you to, and I quote, "STOP SUCKING" several times, how about this for some specific and detailed feedback: Demon's Embrace automatically killing an opponent when in critical health... Tell me how exactly is that balanced? Basically a Shugoki gets to BRUTALLY punish a player for being a better fighter and kicking his blubbery butt because of ONE mistake that fighter might make at the end. I just got out of a duel with a Shugoki in which I spent the whole time carefully watching the spacing between us, dodging and blocking at the right moments, striking only when absolutely necessary because of that hyper armor, slowly chipping away at that gigantic health pool... I took only one hit the entire time while I had reduced his health all the way down past the last bar, and then THIS happens, I mean JUST LOOK AT THIS:



    For one thing that last hit I landed should have just killed him despite the hyper armor, but all that hard work dodging and blocking at the right moments, striking wherever I can and being extra careful not to get punished by the Shugoki's insane damage wasted because of my opponent's ability to do ONE thing and therefore one-shot me? How is that fair?

    This was the final straw, other than the horrendous connection issues that we've all been BEGGING you to fix for months, we've been *****ing about how unbalanced this game has been since release, and this is probably the best example I can show to get that point across. We don't need a couple characters nerfed or buffed, we don't need a quit penalty implemented, we need this entire game to be reworked. So, with that being said, I'll be adding to that ninety-something percent player base that dropped from this game as I am sure you won't care otherwise.

    Peace.
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  2. #2
    Never mind this thread, it's been taken care of in the General Discussion.
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