You're aware of the uninterruptible status he can gain on a literal infinite number of attacks? I'm guessing you mean from a nuetral stand still moment?Originally Posted by That_guy44 Go to original post
LOL? Is this a joke? The only way to make the berserker less viable than he already is, is to tie his right arm to his leg and remove the possibility for him to hit right and top.
Maybe you'll have a chance if he can only hit from one direction, although I highly doubt you'd be able to do anything then either. Scrub.
I don't believe hyper armor should count as uninterruptible. You can still parry them if you want.Originally Posted by bmason1000 Go to original post
Hyper armor is exactly what makes an attack uninterruptible. Being uninterruptible doesn't mean you can't parry it (in theory all attacks are supposed to be parryable, even if there are unintended mechanics to avoid it)Originally Posted by That_guy44 Go to original post
That's why I'm on here. This has happened to me more than once. Where'd u find those numbers btw? & though I wasn't de-buffed, what if he/she had Fury and/or Revenge?Originally Posted by Mia.Nora Go to original post
They changed it so Revenge Attck doesn't stack on top of normal attack IIRC. So doubt that. Still max is 96 off a side into top heavy combo on OoS knockdown for max punish. I could be wrong though, I don't do much research into Revege stuff.
I don't think they need a nerf and are in a good spot now, I play berserker as well. Though the only thing that annoys me is that Hyper Armour after the first attack going into second attack. Though when they changed that as berserkers identity is relentless attacking, it made sense to me. Can't deflect reposte for an interrupt... I'm super bad against light attack spammers or attack spammers in general... Ironic for a person who plays PK and berserker... I try not to light spam on either when I play them though.
His forward throw's a knockdown, at least according to the how to play video. Regarding the 1-shot, however, I wasn't knocked down.Originally Posted by Pillow_Hands Go to original post
Berzerker honestly is not a bad character, but he's not anywhere near strong.
The only things he has are uninterruptible stance (if you know how to properly miss an attack intentionally to get the stance and trade for large amounts of damage) and his incredibly good feint game.
If you're failing regularly against a berzerker, you're trying to parry way too often. Most berzerkers will just feint and light attack you from a different direction, and then eventually just let a heavy fly and hope you do nothing about it so they can chip your health down. I've seen max block damage berzerkers do about 15 damage on block with their heavy attacks. That's enough to kill most characters at the minimum refillable health amount.
Just parry a bit less, expect them to feint it and go for a light attack from the opposite side. No berzerker will ever use the top heavy without either feinting it or having the uninterruptible stance. It's just not logical to use it in any other situation.
You must of misunderstood, his forward throw is not a knockdown and if it were then he would be incredibly OP since his knock down gets 88 damage when he does knock you down. That only works when the opponent is OOSOriginally Posted by Will_Schwarz Go to original post
I did a piss poor job explaining myself so I'll start from scratch. I always parry less against berserkers. The only time ill parry is against his lunge/dodge attacks and top heavy. Everything else I just block and wait. He doesn't have anything to open a turtle. Even when OOS, as long as you don't panic and try to dash away, you're fine.