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  1. #21
    Originally Posted by matt89connor Go to original post
    so, now the dmg is reduced by 10%...an attack of 30, now deal 27? right? but the differnce beetween high gear (so +15 defense pen. +15% attack) vs low gear (just 9% def pene + 5% max attack) is still high....
    Woe betide the day the casual FH community ever plays other games with "tradeoffs" in them. It's almost like Revenge is VERY GOOD if you can get it in a situation where you're not going to autolose due to CC spamming, Revenge Attacks helps you get Revenge in fights VERY fast. Slightly less so now, but Revenge itself is still very good as long as you're not in a Centurion fight club or something.
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  2. #22
    Originally Posted by Capoupacap Go to original post
    Balanced has always been cleverly done, you are doing fine. Now give us connectivity work...
    Most important issue!
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  3. #23
    Originally Posted by Horus-31 Go to original post
    Could someone at Ubisoft please answer that? Did we understand that right: we now have a feat that nerfs one of the hero's stats?
    Nevermind, just watched 8th June Warrior's Den: it's exactly that. That feat now nerfs attacks.
    I'm OK with the trade-off with gear, but for a feat, I don't think it's a good idea (though it already existed with the Warden's "Come at me" feat)...

    Most of those feats nerfs are dividing the initial stat by two. We are four months into this game and the balance team is still very far from "fine tuning"...
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  4. #24
    Originally Posted by Arkhos1988 Go to original post
    So law bringer and centurion needed a buff ............******ed
    LAwbringer needs a buff, and needs a serious nerf too.


    http://forums.ubi.com/showthread.php...s-improvements
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  5. #25

    not happy with the ninja nerf

    first of all thank you for all your hard work, Not happy with the ninja nerf tbf how many nerfs have the shinobi already had you not are forgetting it take two good heavys to kill !. have you not just made the shinobi more killable than it already is without any other incentive for playing it still for getting brutally punished regardless of the nerfs ? bad move ! yet the orochi always seems dominant in everything it does
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  6. #26
    I agree with you, this is so ****ing stupid. So now all tank characters pretty much as fast as assassins, in that case ubi why dont u give all assassins the same amount of health because right there is almost no point in playing assassins when tanks are as fast and more powerful than assassins. So much for glass cannon, the only advantage assassins have is better dodge. You ****ed up ubi, and plus to all that 6 weeks later and no orochi buff, FML.
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  7. #27
    Originally Posted by ProRussian440 Go to original post
    I agree with you, this is so ****ing stupid. So now all tank characters pretty much as fast as assassins, in that case ubi why dont u give all assassins the same amount of health because right there is almost no point in playing assassins when tanks are as fast and more powerful than assassins. So much for glass cannon, the only advantage assassins have is better dodge. You ****ed up ubi, and plus to all that 6 weeks later and no orochi buff, FML.
    They can't attack faster, just defend faster.
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  8. #28
    Kensei buff did nothing, lightatacks still get parryed all the way, still can't open a turtle, totaly useless.
    It even got worse: Heavy feint into light, enemy doges the feint and light now misses, gz first buff that is a nerf.
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  9. #29
    Originally Posted by Herbstlicht Go to original post
    If I understand this right:
    Revenge attacks, passive feat, next to be rather useless now, is unusable because it flatout reduces all damage dealt by 10%?
    If I am right .. oh my gosh.

    Revenge Attacks

    Successful Light Attacks Revenge gain reduced to 2 points (from 5).
    Successful Heavy attacks Revenge gain reduced to 4 points (from 10).
    Added a 10% damage reduction to all attacks.
    NOTE: The feat’s description was not updated


    Btw, to give you an idea why people often go with passive feats: they want sword fights. No throwing javelins or weird looking aura-buffs that take ages to activate and feel rather clunky. If I could, i would go all passive on all heros as long as it doesn't mean the feat weakens me. Revenge attacks though infact is a nerf now for your combat abilities in this new state - 10% all damage nerf!?.
    Who came up with this?
    To add to that, sometimes there's not even a choice. Smoke Bomb is completely ****ing useless and Arrow Storm isn't much better. I only ran Revenge Attacks on Nobushi because it was the only viable Lv 2 Feat and now it's been nerfed to ****. I'm not even angry, just extremely disappointed. The sheer lack of common sense with some of these changes blows my mind. The biggest thing turning me away from this game above all else, is the complete and utter incompetence of you developers. Sorry, but it needs to be said. How are players supposed to put their faith in you to fix everything when you don't even play your own damn game?
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  10. #30
    Originally Posted by FredEx919 Go to original post
    Long Bow
    • Damage reduced to 50 HP (from 80 HP).

    Javelin
    • Damage reduced to 50 HP (from 80 HP).

    Why didnt u guys nerf catapult??
    • Catapult is too fast to dodge when you see the area of effect

    • Catapult causes instant kill on most of heros

    • Catapult can kill an entire team in a blink of eye.


    If compared to the feats of other factions:
    • Arrow Storm dont kill in a single strike, it needs to hit 3 times to kill.

    • Fire Flask dont kill in a single strike neighter, and the enemy can single get out of the area of effect after starts to burn.


    So Catapult isnt only the most OP feat but it gives a HUGE advantage to only one faction.
    If u guys thinks it dont need nerf, so try give it to all factions, Im sure every player will make the same choose.


    Originally Posted by FredEx919 Go to original post
    • Centurion’s guard switch cancel from guard switch reduced to 100ms (from 300ms).
    • Lawbringer’s guard switch cancel from guard switch reduced to 100ms (from 300ms).
      ...

    Theres left any hero with guard switch slower than 100ms?
    In the past ppl used to say that All heros have the same guard switch delay so, if you are not sure, let the devs anwser this one.
    I play with valkyrie and orochi and I feel that Valk's guard switch is faster.
    I tried, and you guys can try too, on How to Play: BOT LVL 3: Your opponet will be a Valkyrie
    using my Valkyrie I can block at least 50% of lights
    using my Orochi I need to predict where the lights are coming coz Its almost impossible to react after the light start up.




    Originally Posted by FredEx919 Go to original post
    Auto Revive (Warlord)
    • Health gain upon Revive decreased to 50% (from 100%).

    Second Wind
    • Health Gain increased to 50 HP (from 40 HP)
    • Set as a one-time use
    • Unique cooldown set to 60 seconds

    Good job, those 2 was op.


    Originally Posted by FredEx919 Go to original post
    Crossbow
    • Damage reduced to 25 HP (from 30 HP).
    • Set as a one-time use
    • Cooldown set to 60 seconds

    Throwing axe
    • Damage reduced to 25 HP (from 30 HP).
    • Set as a one-time use
    • Cooldown set to 60 seconds

    Kunai
    • Damage reduced to 15 HP (from 25 HP).
    • Set as a one-time use
    • Cooldown set to 30 seconds

    How long was the original Cooldown??
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