Just to re-assure you, because I know it's such an important topic for the Far Cry community: we will talk much more about the map editor at a later stageOriginally Posted by usmovers_02 Go to original post
We didn't forget you and we certainly want to give the editor a lot of love & coverage as well.
We just needed to choose the best time & moment for that. That time will come!
Also, let's not forget that there is still 8 months before the release date, meaning we have a lot time left to present it in details.
From a personal perspective, I also remember how it may have been presented in previous versions.
I wasn't working on Far Cry 4 at the time (I helped Ari & Kim - the 2x former ComDevs - launch it though) + and then I moved onto Primal, which didn't have the editor. However - since then - I joined FC Map Facebook groups and talked a lot with some veteran members of the map building community, got their feedback, heard their comments about our communication, etc. So that's definitely a point I'll focus on improving moving forward. And hopefully, in 8 months time, you can tell me: "ok good job, we now much better understand and see what you have planned for the new tool and how much fun it's gonna be"![]()
Just to re-assure you, because I know it's such an important topic for the Far Cry community: we will talk much more about the map editor at a later stageOriginally Posted by usmovers_02 Go to original post
We didn't forget you and we certainly want to give the editor a lot of love & coverage as well.
We just needed to choose the best time & moment for that. That time will come!
Also, let's not forget that there is still 8 months before the release date, meaning we have a lot time left to present it in details.
From a personal perspective, I also remember how it may have been presented in previous versions.
I wasn't working on Far Cry 4 at the time (I helped Ari & Kim - the 2x former ComDevs - launch it though) + and then I moved onto Primal, which didn't have the editor. However - since then - I joined FC Map Facebook groups and talked a lot with some veteran members of the map building community, got their feedback, heard their comments about our communication, etc. So that's definitely a point I'll focus on improving moving forward. And hopefully, in 8 months time, you can tell me: "ok good job, we now much better understand and see what you have planned for the new tool and how much fun it's gonna be"![]()
That is good to know Mathias, I am very happy to see that the map editor will get the spot light it deserves and I'm sure the community will be happy to see that..Originally Posted by Mathias338 Go to original post![]()
That def is good to know. im one of those fans who is solely an online multiplayer type of guy... not into campaign or co-op at all. So the editor, map sharing, and lobbies are big to me. Lets not forget the popular escape map community for the map editor. This means an unlimited time setting for games, 16 ppl lobby (the more the better) and a high object limit would be huge. I actually havent bought a FC since FC2 because I heard the FC3 editor had no unlimited time setting and because the FC2 editor was superior. i made plenty of FC2 escape maps. Theres nothing like creating an escape map and watching others try to get to the end. And just searching 'escape' into the map searcher gave you an endless supply of escape maps. In FC2 they also had a spectator, free flying camera for the host so im hoping something like that will be in there. I dont care for making a campaign type editor to play with one person. I want to be able to create a map and play with many ppl at once and have that map searchable/downloadable. If yall just copy paste the fc2 map editor/lobbies/map searching system id be happy and would def buy the game. Thats great that you talked to the mm community and i hope it helps. I have hopeOriginally Posted by Mathias338 Go to original post![]()
Mathias, totally agree with 8 months to go there is plenty of time to release more news/info concerning the editor, game modes, new features, etc... Makes total sense to release the main story/campaign info first @E3 before putting too much emphasis on the editor. Hope we see some editor news a few months before the reveal to wet the appetite and get the community hyped up and ready to create maps for the community on release, Feb 27th, 2018.Originally Posted by Mathias338 Go to original post
Keep it up and I'm sure you'll earn the communities thumbs up by launch.Originally Posted by Mathias338 Go to original post
Thank you, we all appreciate that very much! www.battlemap.net is looking forward to this and having contests again!Originally Posted by Mathias338 Go to original post
Production editor that probably splits areas for multiple people to work on separate areas at the same time. The IGE is just a dumbed down version of the production editor (e.g. everything advanced and flexible removed from it)Originally Posted by akilyoung Go to original post
Would like simultaneous map editing in the IGE too, and that's not even a huge effort to implement, assuming they implemented the IGE in a sensible manner in the first place.
EDIT: Their excuse for not releasing the full-featured production-tier editor with the game since Far Cry 2 has been pretty much "it's too complicated for the community", when it truly is not. Level designer jobs in studios aren't exactly the most demanding in terms of technical knowledge. And oh yes they could have a feature to author maps in the production-grade editor and publish them for all platforms- there's nothing stopping them doing this if they want to do it (unless Sony or Microsoft behave weirdly.)
It is funny they said "it's too complicated for the community". They never gave it to us, so they can not say that. The editor they use for Far Cry 2, 3, 4 and 5 are simplified versions of the original CryEngine editor from Crytek. And many custom made maps were made with CryEngine for the original Far Cry, so saying the Dunia 2 editor is `too complicated for the community` is crazy!