I'm not surprised.Originally Posted by PablO_Chaconn Go to original post
Before the leave penalty, you could always stay a bit and see if your team could fight the odds against stronger opponants - sometimes leading to very good surprises or just plain enjoyable matches.
If things turned sour, people would just leave and try another MM right away (I have no problem with that - except for the connections issues, but that's on Ubi, not on the players).
Now that LP is here, and that MM hasn't changed, who's gonna take the risk to start playing an unbalanced game, knowing that they will have to endure it to the end - fun or not?
Nobody's gonna take the risk to loose another 10 minutes, it's best to quit right away and lose 5 minutes only at another MM.
If we had a proper lobby, where one could choose a character and see the rep of all players before actually launching a game, we wouldn't even need a LP.
Spot on mate ! Couldn't agree more . Just made in even worse .Originally Posted by Dhaleks Go to original post
Like you said it's a problem with the connections . instead of taking the blame and sorting the real issue out they have passed the book onto the players and made the experience even worse
Tell me about it !Originally Posted by rossato2109 Go to original post
Iv never had a big problem with connecting, always been good .
Just lately seem to be DC or games are really laggy
You guys nailed it! This game uses the same "idea" of Titan Fall, same number of players, ai controlled minions and so on. But respawn and EA have worked the things out and created a game with almost no issues on multiplayer.Originally Posted by PablO_Chaconn Go to original post
Here they used the same "formula", but Ubisoft is light years away from respawn and EA on that subject. The connection issues are going since beta, i have the same errors since the release and the fault is all on Ubisoft poor set of choices on the subject.
Thanks for the feedback on the rq-penalty all! Please also feel free to leave your thoughts on it here in our feedback thread as we're looking to get as much feedback as we can on it.