You are right on both points; PC vs Console is a world of difference in terms of gameplay.Originally Posted by Antonioj26 Go to original post
And PC matchmaking it really atrocious, not to mention horrible wait times.
The matchmaking is screwed up like that on console too. I have a 75% win rate on one of my accounts and matchmaking takes a much much longer time than on accounts with 60-65 percent. It generally puts you against tougher opponents but more than a couple times a night, it'll throw a complete noob against me. I'm talking about a guy who has played maybe 5 matches and lost all of them. That never happens on the other accounts with lower winrates. I blame the low population and their ******ed matchmaking algorithm.Originally Posted by Antonioj26 Go to original post
Yeah I had a feeling it had to do with me winning those first 3 matches and me having a 100% winrate at that point but that's just plain silly for that to be enough to stack me against peepeepooOriginally Posted by dekot11 Go to original post
Pretty balanced?!Originally Posted by Baggin_ Go to original post
Some issues?!
You are talking about For Honor, right?
I agree with the OP... leave penalty solved nothing.. at the current state... they need to punish leaver harder!
Ragequit should be: 10min ban + 1 Lose + 0/10 K/D Stats <--- grab the Ragequitters by their Playerstats!
People play to win.. ofc.. and if they face a overwehlming defeat they will still quit cuz 10min waiting is nothing.
And yes they could rly improve the matchmaking system but for me (playing on PC) it doesnt matter... their are not many Players left so i face most of them again and again even if they would improve the Matchmaking system it would only increase the chance that i face the same people over and over again.
Good matchmaking, balance and all that is called for will not stop ragequitters from ragequitting. What is the complaint? That the quit penalty did not stop the ragequitters? You will always have ragequitters... they are just less now. Even if only one player stopped, it achieved something positive. And if nothing changed, why complain about the penalty? Because without it, they still would leave.
This post is just useless. Sorry.
30 minute penalties won't help anything, people will just take the game out when they quit instead, this happens enough and eventually people stop playing altogether.
You shouldn't have quit penalties in a game with terrible connection problems, playing with friends is now a pain in the @$$. My friend got booted in the middle of two matches last night, we had to play out 10 mins while he waited for us, how is that fair? I've brought this up numerous times since they started working on the quit penalty and never got any feedback from Ubi.
We even had a couple games crash in the last minute without anyone even quitting. One game was us dominating, 1 guy left on the team who was running, we finally caught him and tge game crashes.
The other game was a really close, fun game, it was 4v2 with both teams breaking, I popped juggernaut and got my revenge and totalled both players fighting me, one dued, the other ran away to heal, I revived my friend that was close by and the game was 3v3 and I knew we were going to win and BAM! Disconnected, no one quit.
The stability needs to improve, get rid of this quit penalty, it changes nothing, only makes it harder to play with friends.