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  1. #1

    An idea for nerfing/changing parries.

    I just replied to another thread about buffing parries for gank situations and had this idea. What if parries didn't give you a guaranteed guard break but they gave you a free throw. That way the parry itself wouldn't give guaranteed damage with a guard break, you would have to throw your enemy into a wall. This means it would be more skill based because you would have to think about your positioning and which direction you're going to throw your enemy after parrying.
    It would also be better for gank situations as you would be able to throw your opponents into each other, stunning them for a short time.

    Ultimately I don't think this would nerf parries into the ground and it would change the way they're used in a 1v1 fight. Honestly I can't decide if that would be a good change or not... but I'm throwing the idea out there for you guys to chip in on.
    It would definitely give an advantage to anyone that can get a parry during a gank situation though.
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  2. #2
    Isnt trowing a mechanic or an option of the GB? so if you need to gb in order to trow, doesnt that still use gb? so if you're still able to GB, Why would you trow, and not attack after a GB? Thats why im insisting on the ideea that after a parry you shouldnt be able to gb. insted after a parry, you should be able to initiate an attack. that means either a free (confirmed) light or a heavy (or better, both light and heavy to be confirmed after a parry.) that would make parryes an attack initiation move, not a meta turtle mechanic.
    That doesnt mean remove parryes or GBs from the game. just not being able to gb after a parry.
    (imagine: 1. PK parryes you then gb then 3 stabs and repeat that 3 times. 2 shinobi parryes then gb then full combo punish. 3 centurion parryes gb then full combo punish. raider parryes gb then unblockable attack... it really tkes the fight out of the fighting game)
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  3. #3
    Originally Posted by Gemoroda Go to original post
    Isnt trowing a mechanic or an option of the GB? so if you need to gb in order to trow, doesnt that still use gb? so if you're still able to GB, Why would you trow, and not attack after a GB? Thats why im insisting on the ideea that after a parry you shouldnt be able to gb. insted after a parry, you should be able to initiate an attack. that means either a free (confirmed) light or a heavy (or better, both light and heavy to be confirmed after a parry.) that would make parryes an attack initiation move, not a meta turtle mechanic.
    That doesnt mean remove parryes or GBs from the game. just not being able to gb after a parry.
    (imagine: 1. PK parryes you then gb then 3 stabs and repeat that 3 times. 2 shinobi parryes then gb then full combo punish. 3 centurion parryes gb then full combo punish. raider parryes gb then unblockable attack... it really tkes the fight out of the fighting game)
    Not necessarily. The centurion has his quick throw after a light attack. It isn't a guard break, it's a throw. So you can have throws without allowing a guard break. The guard break after parry is the whole problem here. For group fights guard breaking then throwing someone you've parried takes too long and you'll get beaten out of it, but for individual fights the guard break after parrying is too powerful because it guarantees a heavy attack. So by making it a quick throw you would reduce the time and improve the group fights usefulness of parries while reducing the deadly results of a 1v1 parry.

    While you could make it so that you can get a free light attack off a parry I think a throw would allow you to be more tactical and it would be more useful for stunning enemies in a 2-3-4v1 situation. (by throwing them into each other.)
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  4. #4
    S0Mi_xD's Avatar Senior Member
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    Originally Posted by Duskmare Go to original post
    I just replied to another thread about buffing parries for gank situations and had this idea. What if parries didn't give you a guaranteed guard break but they gave you a free throw. That way the parry itself wouldn't give guaranteed damage with a guard break, you would have to throw your enemy into a wall. This means it would be more skill based because you would have to think about your positioning and which direction you're going to throw your enemy after parrying.
    It would also be better for gank situations as you would be able to throw your opponents into each other, stunning them for a short time.

    Ultimately I don't think this would nerf parries into the ground and it would change the way they're used in a 1v1 fight. Honestly I can't decide if that would be a good change or not... but I'm throwing the idea out there for you guys to chip in on.
    It would definitely give an advantage to anyone that can get a parry during a gank situation though.
    Thats .... acutally not a bad idea ^^
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  5. #5
    Originally Posted by S0Mi_xD Go to original post
    Thats .... acutally not a bad idea ^^
    ^_^ Thanks!
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  6. #6
    nyrue's Avatar Senior Member
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    or you could just remove the ability to heavy off of GB, instead of changing everyones parry>GB to resemble the centurion, technically speaking it would be an easier change too make. not sure if its a good idea but its an interesting thought
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  7. #7
    Originally Posted by nyrue Go to original post
    or you could just remove the ability to heavy off of GB, instead of changing everyones parry>GB to resemble the centurion, technically speaking it would be an easier change too make. not sure if its a good idea but its an interesting thought
    Ah, but then you lose the speed. Which would take away the viability in group situations. It would have to be a parry-throw, rather than parry-guardbreak-throw. In this game the milliseconds count! :P
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  8. #8
    you cant give every character a trow after a hit like centurion. thats a centurion move. as is an evade block into gb a berserker move. why are people so defensive of gb after a parry? i mean... it will solve a hole deal of problems if this is taken out of the game and instaid after a parry to have a confirmed heavy or light to start a combo. its not as punishable as a gb after the parry and it allows you to maybe start a combo, but at least have a confirmed hit...
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  9. #9
    Originally Posted by Gemoroda Go to original post
    you cant give every character a trow after a hit like centurion. thats a centurion move. as is an evade block into gb a berserker move. why are people so defensive of gb after a parry? i mean... it will solve a hole deal of problems if this is taken out of the game and instaid after a parry to have a confirmed heavy or light to start a combo. its not as punishable as a gb after the parry and it allows you to maybe start a combo, but at least have a confirmed hit...
    No no no, you've got it all wrong. There is no hit. The throw would be directly after the parry. It would reward you with re-positioning your opponent, and if used well it will let you positioning them into an environmental hazard that'll either kill them or allow you to do some damage. When fighting multiple people you could throw them into each other, staggering them for a short time allowing you to counter attack or to run away.
    People don't like the guardbreak after a parry because it breaks up the fight. It's like a ref comes in and says "yeah, this guy gets a free hit, however he likes". You just have to sit there and wait while the guy guard breaks you and smacks you for a lot of damage. With an instant throw though you'll keep the momentum of the fight and the results of the throw will be based on where the players positioned themselves and which direction the parrying player decides to throw. It also stops certain classes using guardbreak specific moves, like the centurion's stamina draining bashes or the peacekeeper's bloody stabs. (pun intended).
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  10. #10
    Originally Posted by Duskmare Go to original post
    No no no, you've got it all wrong. There is no hit. The throw would be directly after the parry. It would reward you with re-positioning your opponent, and if used well it will let you positioning them into an environmental hazard that'll either kill them or allow you to do some damage. When fighting multiple people you could throw them into each other, staggering them for a short time allowing you to counter attack or to run away.
    People don't like the guardbreak after a parry because it breaks up the fight. It's like a ref comes in and says "yeah, this guy gets a free hit, however he likes". You just have to sit there and wait while the guy guard breaks you and smacks you for a lot of damage. With an instant throw though you'll keep the momentum of the fight and the results of the throw will be based on where the players positioned themselves and which direction the parrying player decides to throw. It also stops certain classes using guardbreak specific moves, like the centurion's stamina draining bashes or the peacekeeper's bloody stabs. (pun intended).
    Ok. so a direct trow after a parry instait od a gb after a parry. dont know if its a good ideea or a bad one. seems good. because the risk of the attacker is lesser than the risk from a gb after a parry. but it sure sounds like a waaaay better alternative for the gb after parry
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