the video speaks for itself. please go check out the state of the game.Remember that they won't fix this because they do not have to pay for dedicated servers ; no reasons for them to fix that. I have a thousand videos like this where the opponent attacks speed vary (from a normal speed,the whole animation and proper warnings to 1/3 or 1/4 of the animation with half a warning to literally no animation or warning just a hit sound.)
https://www.youtube.com/watch?v=x7UQ...ature=youtu.be
To be honest, it doesn't look that bad. The only moment where it's properly confusing is where you hit him and it looks like you killed him but then it jumps back and you actually didn't. Aside from that you could see all his moves coming. Either that or I play with terrible lag all the time and I just don't know it, hahaha.
Definitely some lag going on. The hit at :40 looks like it might have been a late input registry. The others look a little more iffy as to what happened.Originally Posted by HyrtzX Go to original post
Look at 1:15 he very clearly blocked that off, but attack went through due to lag because its unblockable property did not show until after PK was already hit. This issue becomes ten times worse when you play vs a fast attacker like PK/Valkyrie where they skip whole attack animations and just connect the hit.Originally Posted by UbiJurassic Go to original post
Dedicated servers with lockstep (a netcode property) is a must have to fix that, you never see anything like that in LoL because of that. And before anyone says anything LoL is reactive and fast as hell, people throw instant cast AoE attack that travel forward at 400ms and people can flash out of it with reaction.