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  1. #31
    People are still quiting at the same pace time should be added for repeat offenders. I still don't understand why people quit even if your getting beat down you still get rewards
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  2. #32
    Tyrjo's Avatar Senior Member
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    I think the number of quits a person have should be listed in their stats some people obsess so much over.

    An absolute value of number of quits together with a relative value of quits per game played.
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  3. #33
    oSquashxD's Avatar Member
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    Originally Posted by FredEx919 Go to original post
    Hello everyone,

    With the early quit penalty being enabled, we would love to hear your feedback. Let us know if you're seeing any differences (positive or negative) in your matches, and if there are any bugs you're finding associated with it. Thanks!
    You will lose more players, Anyway i will send feedback to microsoft to buy Ubisoft for better games in the future !
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  4. #34
    Originally Posted by Tyrjo Go to original post
    I think the number of quits a person have should be listed in their stats some people obsess so much over.

    An absolute value of number of quits together with a relative value of quits per game played.
    Love your idea. If you're able to find a way to discredit the people who obsess over stats by quitting, you'll eliminate a nice chunk of the quitters that occur, especially ones that wouldn't mind going through loopholes in the system to avoid the temp ban (by plug pulling, rebooting game, etc.).

    So far in 4s and brawls, I've noticed less quitters than usual, though it still occurs. That normally isn't my problem though, as the worst offenders I find are in duels (pre-RQ pen) where 70% of the people I beat would quit to preserve stats at the end. I'll get a nice sample size today and try seeing if the results are much different.
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  5. #35
    Originally Posted by Gray360UK Go to original post
    People walk out of many games. That doesn't cause the game to crash. It causes your team to have less people in it. No other consequences. For Honor is in a niche when it comes to games collapsing because someone leaves early. How you can blame the people rather than the game is beyond me. In any normal game the other players can do whatever the hell they like, it doesn't destroy the game for the remaining 7 people.

    Your analogy is nuts by the way One of the things I love on this forum is reading the totally messed up analogies that make no sense.
    Are you special in the head? For Honor is set up for P2P hosting. In simple minded terms that means the players are the connection, so when a player quiets who just so happens to be the host of the match causes the game to pause and find another host. This is where the "net-code" is bad, because in the attempt to find another host and re-sync it can cause the game to crash and boom all players disconnected. Player are to blame partially, because massive quits leads to other players getting dropped. If Ubisoft can figure out how to mitigate this via fixing the "net-code" you would see fewer disconnects in the future. You will never have 100 connectivity in any game, but this game should be a lot more stable then it is currently.
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  6. #36
    Bad idea, it punishes legit quits as well. You guys should have placed some sort of criteria for this punish thing. Now the thing goes as follows: if i leave my character afk ito answer a phone i will be punished, if i disconnect to answer the phone i got punished as well. Surreal!!
    One more thing, your poor set of choices created the connections problems. The game can´t even balance a match, so you should not punish players by leaving a game for whatever reason while you can´t sort out the connection issues!!
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  7. #37

    better

    Originally Posted by Killsh0t707 Go to original post
    The only reason for this penalty is because of your poor coding. Fix it so the game does not crash when the host leaves. Better yet upgrade your servers so people don't want to bail on laggy lobbies.
    It has gotten better over the past few weeks.
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  8. #38
    The game is still lobby splitting and kicking people because of errors. Means: my friends and I are often not able to play the TEAMMODE as team and regrouping is now not possible without some of us having the 10 minutes penalty. Implementing the quit penalty without fixing the connection problems was a very frustrating move...at least for us....
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  9. #39
    XxHunterHxX's Avatar Senior Member
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    before the lp on steam it was 2000+ people most of the time...even with centurion gank squads..... afther the lp...its down to 1000+..... nice one
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  10. #40
    Ulrichvonbek111's Avatar Banned
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    Originally Posted by CV_Eviler Go to original post
    before the lp on steam it was 2000+ people most of the time...even with centurion gank squads..... afther the lp...its down to 1000+..... nice one
    Don't you sleep...always spouting p.ish
    You're everywhere,,every second of every day forever spouting your disdainful obnoxious p.ish.
    By f'ck you don't get it,,,p.ish off with your toxicity. ..
    Probably a peg leg gimp locked in a dark place.
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