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  1. #31
    Originally Posted by Nathan062 Go to original post
    Yeah, you're probably right but the game will be released at the end of 2018, so they have time to change things.

    En francais (je l'ai fait en anglais, vu qu'on est sur le forum anglais ^^): tu as surement raison, mais le jeu est prévu pour fin 2018 alors ils peuvent encore changer beaucoup de choses, et pourquoi pas se faire aider par un autre studio d'ubisoft pour faire une partie sur terre !
    As I said in another thread, going in land putting all the mechanics proper to people movement... Combat... Would be like AC black flag, so sailing is a side dish. The purpose of this game is to have deep ship wind and sea mechanics so less place for inland.
    Cause ship/ sea/wind mechanics were more than arcade
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  2. #32
    I not agree with that.
    Skull and bones is supposed to be "the ultimate pirate experience" as ubisoft said.
    And for me , the ultimate experience is to go on land, looking for treasures, recruits your crew, hunting, work with governments and betrades them.
    I want skull and bones to be that, me and most of peaple waiting for the game.
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  3. #33
    Kherix's Avatar Junior Member
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    Jul 2016
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    Inspiration

    Hello!
    Here is what I think Ubi should do in the game:
    + customization of ship/capitan/firstmate/crew (including ship colors, painting of cannons and others)
    + tree of skills for ur capitan/firstmate (including range of effective attack, fire power, reload speed, amount of reparation after successful boarding, ship mobility, maybe as a ultimate ability in specific part of tree there will be ability to take on ship additional weapon like mortars for frigate, in other part of tree there could be ability to pretend being an ally to enemy - pirates did this quite often, and for third ultimate ability I would go for using paddles to get good speed against wind or maybe aditionall armor for ship?)
    + if every one will have his own safe harbor then he should pay in gold or resources to build better buildings there that will grant him access to higher tier crew/ship improvements/CANNONS/ammunition types/sails
    + I hope there will be also LIMITED amount of guild islands which will have their own towers that will defend them and others must destroy them if want to take over the island
    + please make sure there will be some events ^^
    + if Ubi need more ideas about ship improvement system go and check out seafight - over 10 years online game that is still some-what alive - u can contact me if u need direct link to forum pages about amount of cannon types, ammunition, skins for ships, bonus maps that let u earn speciall currency, list of various events, tallents and ship improvements ^^

    Thanks for reading, I hope u can understand it all as english is not my native language! =)
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  4. #34
    Originally Posted by Nathan062 Go to original post
    I not agree with that.
    Skull and bones is supposed to be "the ultimate pirate experience" as ubisoft said.
    And for me , the ultimate experience is to go on land, looking for treasures, recruits your crew, hunting, work with governments and betrades them.
    I want skull and bones to be that, me and most of peaple waiting for the game.
    Yes some people want another black flag but this is not black flag, if they do land plus sea, the modelling of each will be too much arcade as it would be a lot for an online game (It's planned to attract the more players even with some low specs).

    Then look at what the debs have answered, their won't be inland, it will be more like Naval Action than black flag/Sea of Thieves (I think that's what you want and it already exist with latest graphics so why have two similar games?
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  5. #35
    I don't want another black flag just as they said "the ultimate pirate experience"
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  6. #36
    Originally Posted by Nathan062 Go to original post
    I don't want another black flag just as they said "the ultimate pirate experience"
    I know but there are still limits cause it will be an online game and not everyone has the last groundbraking computer, so we can't all make a game that would do all evreyone wants and it would take a whole lot of a time to code
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  7. #37
    automatic boarding and no land play, no diving, no sword plus gun fights, no island exploration, no on foot open world and no singleplayer campaign and lots of other stuff...wow...and then they say its the "ultimate pirate game" what a lie! thanks ubisoft for creating a much worse pirate game than black flag
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  8. #38
    Originally Posted by John_Ryder_123 Go to original post
    automatic boarding and no land play, no diving, no sword plus gun fights, no island exploration, no on foot open world and no singleplayer campaign and lots of other stuff...wow...and then they say its the "ultimate pirate game" what a lie! thanks ubisoft for creating a much worse pirate game than black flag
    we have very little information about the game we know mainy what will not be inside but not what will ad judging it already with so few informations is kind of unfair. they said that the game is driven by some kind of campaign/story, which seems like a campaign you can conduct on your own or coop then look at Naval Action it can be similar to it and is very deep and a lot of fun
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  9. #39
    UbiTotalyMoo's Avatar Community Developer
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    Feb 2016
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    Originally Posted by Galakseeowonder Go to original post
    we have very little information about the game we know mainy what will not be inside but not what will ad judging it already with so few informations is kind of unfair. they said that the game is driven by some kind of campaign/story, which seems like a campaign you can conduct on your own or coop then look at Naval Action it can be similar to it and is very deep and a lot of fun
    You're right, there is still a lot of information yet to come What would you personally like to see next?
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  10. #40
    UbiTotalyMoo's Avatar Community Developer
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    Feb 2016
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    Originally Posted by Galakseeowonder Go to original post
    we have very little information about the game we know mainy what will not be inside but not what will ad judging it already with so few informations is kind of unfair. they said that the game is driven by some kind of campaign/story, which seems like a campaign you can conduct on your own or coop then look at Naval Action it can be similar to it and is very deep and a lot of fun
    You're right, there is still a lot of information yet to come What would you personally like to see next?
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  11. #41
    Originally Posted by Galakseeowonder Go to original post
    we have very little information about the game we know mainy what will not be inside but not what will ad judging it already with so few informations is kind of unfair. they said that the game is driven by some kind of campaign/story, which seems like a campaign you can conduct on your own or coop then look at Naval Action it can be similar to it and is very deep and a lot of fun
    yes we know mainly what will NOT be inside and that is information enough for me! skull and bones is not a pirate game! its a pirate ship sailing simulator! typical ubisoft keeps failing and failing
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