Would be a good idea if they added, for honor melee combat elements to this game between captains fights during the boarding, and normal sailors will be like the minions in for honor diying in one hit but doing more dmg hopefully so we will play defensivly until we get to the enemy captain who is a player. Some special killing spots like the desk, where they throw traitors of the ship, throwning captains off the desk and a shark shows up and kills them (you know what i mean, that funny way you see in the movies) and if you are the one at the end of the desk you have a very brief window to perform a counter attack to throw them off.
Upgrades like having musketeers shooting enemy ships up close to reduce the amount of sailors you will face during the boarding and maybe they will reduce the health of the enemy captain too, if they have good aim.
Man o' war ship class or a ship of the line hopefully will be included somehow, with 124 canons, 4 at the bow, 8 at the stern and 56 on each side but will be very slow and have the highest health in the game.
Customization option for your captain and maybe special skill trees for captain abilities, something like faster reflexes so he recovers from stuns faster and has a bigger time frame to counter enemy lethal attacks like throwing someone of the ship.
This game has so much potential and i think some of this will make it even better in my opinion, please consider some of them.
Also something i read on the forums by FTE-Feint (I'm just gonna write it here just to have everything in this thread) which is a very cool idea is to add customization for your FIRST MATE actually, or atleast have some first mates we can choose that each will give as different abilites, like this mate gives as a huge reload speed boost for a short time or instead he gives a permenant small boost to reload speed. This boost is needed to all types of ships but maybe more specialised skills like a mate will give a huge boost to speed that will increase the damage you do with the brig when you hit an enemy ship.
Some customization to the crew aswell would be cool. Maybe upgrades that will give them better clothes or something, which in return will give them better chance of surviving during the boarding, better swords, muskets.
If ubisoft is not going to put actual boarding but just a cinematic because we may be between a battle and they dont want as to take damage, they can make the ships taking part in the boarding either completely immune to damage or make them 90% (or whatever percentage you feel is balanced) resistante to damage by both teams. This will put pressure to both the attacker and the defender with the first needing to do the job (killing enemy captain) quickly and the second trying to survive as long as possible and allow their team to attack the boarding ship. Ofcourse there is the problem about people always running to avoid being damaged but a limit to stamina will do the job i believe.
Hey there!
We'll see but I think it is a little too early to ask that.Since in every Ubisoft game there are actually clothes of other characters from other of their games, maybe they will add haytham's, edwards, ezio's clothes and all other characters, for male captains and for females, hmm maybe Elise?![]()
why would they want that> boarding was a major part of sea battles and the primary reason for canister shot cannons (thinning out the crew)Originally Posted by sniper10000000 Go to original post
I think the game would serious lack if that was the reason to not implement boarding. I think they could get away with the boarding mechanism of black flag
I'm not saying that they need to do the cinematic, I'm actually saying here all that i saw in the gameplay trailer and what I saw was a cinemtaic boarding. Im just writing this becasue im afraid they removed it and just suggestion a way to make this work.Originally Posted by byknight Go to original post
This game made me create Ubisoft account and get here, so here are my additions to your post:
(Please excuse my English, it's not my native language.)
- Man-o-War available for pirates. Let's face it: anyone who knows any amount about pirates knows they never relied on canons much, doing one or two salvos mainly for disorienting the enemy crew before the boarding. Let's stop this and, having fantasy-like ship designs and krakens in 1721, let's also dream about heavy armed reinforced piratic battlestations full of trained cannoneers, with black hulls and sails destroying any civilized nations ships sent to hunt them. In terms of ship sizes and classes, I would ask for third rates most probably; capturing a third rate two deckers (64-80 canons) would already be a deed of legend and a captain with few of these would be a prominent and infamous figure; a successful boarding and capture of a three decker (90-100) would be an ultimate naval victory for any pirate and would make such a player a top figure across the whole Indian ocean. Just imagine how cool a pirate customization would be for such floating fortresses? Personally I always was a fan of the idea of a firepower domination, to hell the boarding glory the pirates were always famous for - I want to be a pirate with the most guns at my command and the crew trained and weathered by countless gun battles with other ships; of course it should go with a price as I would be ultimately destructive at distance but clumsy and ineffective in close combat; a nice balancer to the overall rogueish, 'melee' oriented pirate flavor. That said, I would be happy with any other ship classes added to the already announced list. Only three is obviously too little a number both for tactical fun in battle and overall atmosphere of a ragtag outlaw flotilla. I also would like to note that it does not mean a manowar would just destroy the ships instead of boarding them - as we saw in the announcement trailer, we can always destroy the spar and masts first to cripple the ship, aim at the upper deck to wipe out the manpower of the enemy, like Sabatini's captain Peter Blood did, or, like another French captain from the same book, aim at the cannon decks to dominate the enemy's firepower and then easily board. There should be options in which to train your crew - where to aim at, how to shoot - salvos or rapid fire etc. Each should have its advantages and disadvantages in different scenarios.
- Boarding options: sink/capture boarded ship; kill/capture (for ransom) the remaining enemy crew; grab the resources like weapons, powder, cannonballs, food, booze, ammunition etc. which may take time so you have to choose if you dont have time and in the middle of battle - whether to meddle but replenish your initially limited and highly needed resources; you could also choose on which type of resources to concentrate - food/booze for keeping your crew fresh and content, powder and ammo for higher firepower, wood/cordage/sailcloth/other stuff like that - for repairing the rigging, spar and masts for better manouverability and speed. You have to prioritize, to wisely choose and to meet the consequences of imbalancing resources. For example, capturing a ship with smaller gold amounts but higher amounts of other resources would also be optional and attractive if you have hulls full of gold but severe lack of fine food and water for your mates; or lack of ammo. The length and purpose of your journey should also matter. If you want to travel from Madagaskar to bay of Bengal, that requires another kind of resources to be at top than while cruising around for some trade ships to harass.
- Customization for anythings, and tons of options for it. Pirates are their own unique culture, a grotesque but attractive outlaw mix of other cultures peppered with naval/morbid imagery. Considering the region in which we will operate, it allows the widest range of imagery, tattoos, body art, clothing and symbols we could choose from. besides that, more functional customization would be available. In addition to what I mentioned in previous parts, I would also agree with people who ask for more customization/specialization options for your crew. And not only first mates. The sail ship crew consists of several positions who manage different things but are all very important. The crew and the discipline - boatswain, the cannons - chief gunner, the naval skills - skipper, the resources and finance - quartermaster (hey John Silver), chief mate and/or firstmate for overall management - they all should have different characters to manage over, whose personalities, charisma and skills should matter, that should add some storytelling and roleplaying depth - who do you trust enough to ask for support in case of a possible mutiny after several defeats and failed boardings? who would betray your 'lair' location to the pirate hunters or trade company agents? who is prone to rome abuse and would forget to command his subordinates to prepare the powder and ammo before a tough fight with a rival pirate frigate? whom would you sacrifice or make example of in front of your whole crew to remind them of who's the biggest and the baddest wolf here? It should add to the overall constantly dangerous, social darwinist atmosphere that comes when you operate a team of outlaw daredevils. Think of Black Sails and Game of thrones.
- The whole of Indian Ocean for our conquer not just Madagaskar. That leads us to the next and last request - cultural and racial diversity, this is Indian ocean, nuff said. Africa, Arabic peninsula, India, Bay of Bengal, Southeast Asia. Plus almost all 'exploring' european nations' colonies across that region. It is 1721 - the superstitions and traditions of each of cultures involved should be somewhat present to create absolutely flamboyant, impressive mixture your pirate fleet/republic can become.
I would love to hear any comments, thoughts and criticism on these pointsI really wanted to share my thoughts on it since it looks fantastic and fills an awesome niche no one ever has properly tried. Personally if they add at least a part from each points I brought here into the game, it probably would be the best game for me since the times I started playing games in 1998.