If you hit them with a light that will answer their question.Originally Posted by Jasado Go to original post
yeah basically that's all you need to do. But only works if you are expecting the gb. Like in case of gb spammers. In the other cases you have to cgb.Originally Posted by Antonioj26 Go to original post
That's why I imediately do a,light right after a cgb that usually punishes the next gb attempt. So cgb+light right after that. If you saw him get hit while trying to gb, throw another light. Untill he stops. And he will since he's going down fast.
Usually a more safer approach is simply CGB - backstep. Since the opponent is pushed back, the distance is further than any normal attack reach in game. Works in all cases except if there's a specific reason not to back-dodge... such as terrain features, but those can be avoided by the player, so no biggy.Originally Posted by CrunaCross Go to original post
I agree with Antonio that the stamina loss is already enough a disadvantage. Even if we hate light-spammers, we don't exactly ask things like "if I block a light attack from someone, they should be locked out from using light attacks for X seconds" -- I don't see how GBs are different.
I also agree with Antonio on this point. They'll get bored, get to low in stamina, or run OoS eventually. It's annoying as get out, but just stand there and wait. If you know they are ledge/wall hungry just keep you thumb glued to the GB to CGB. If they toss a random light or heavy to try to trick you, be ready to either eat it or parry. Just don't take your finger off that GB button for CGB. Everything cost stamina anyway. Don't try to dodge out of attacks though, as thier GB can connect. Slowly walk to the left or right till you're no longer in the "Hot Seat" to get ledged/splated. That works for most senario's. If you're on a bridge though, just slowly walk backwards till you're off the bridge. Though Hero's with CC moves that stagger you like Centurion's Leigon Kick, Conq's Shiled Bash, Valk's Shield Crush, Wardens Shoulder Bash, ect. ect. Will add difficultly on top of the GB spam. It's a passive punish on their stamina and annoying, but still a punish.
I agree that constant GB-CGB-fights are the bane of good fights. They break the golden rule of action games, because they are flat out boring. Also, depending on which character you play, sometimes you don't even have the option to throw out a light attack to disrupt this behaviour.
A CGB should have a larger effect, and I don't think we need to make it that much bigger than it already is to get something that works. All that is needed is to make the pushback a bit more severe and perhaps raise the "stun" effect by 100 ms or so. This would mean that after a failed GB the defender has enough time to move away from the fight a bit and either regain his stance or run away - moving the action forward. Alternatively the defender can go offensive and attack, potentially turning the fight around - moving the action forward. What cannot happen are these instances when its a long string of GB-CGB-GB-CGB-GB-CGB-GB-CGB-GB-CGB-GB-CGB - which makes the action stagnate.
But these instances don't have to happen. You just have to hit them with a light, there's nothing stopping you from doing it. You just listed off 6gbs in a row, why in gods name are you not hitting them with a light?Originally Posted by Halvtand Go to original post
I want people to think about what they do in the game and not just spam one move and hope that the other guy misses the counter on the seventh go. It gets even worse since getting countered gives the defender nothing. In a fighting game, or any action game for that matter, you want the different moves to do something. A counter that simply resets would not go far in a more classic fighting game like street figher or tekken. By adding a risk to the GB we would get rid of the GB-strings and the mindless GBs that some people just throw out and hope for the best.Originally Posted by Skalkriger Go to original post
But since you've engaged in the discussion and is obviously not satisfied with my suggestion, what is your own suggestion to end GB-strings?
Originally Posted by Antonioj26 Go to original postTo clarify, I play mostly the heavy classes. Against an aggressive GB-spammer, the light attacks are sometimes too slow to disrupt the GB. Granted, this is only really a problem with the classes that have extremely fast GBs, but the fact remains, sometimes you can only sit and CGB and hope that the other guy tries something else soon.Originally Posted by Halvtand Go to original post