Curious to hear if anyone else think this or if I'm seeing things. Especially the faces look real similar to how they did in AC4 imo. Unity had the best character faces I've ever seen, this is clearly a step back. Also the climbing looks very AC4. The way Bayek "jumps" up the wall. Wonder if that's why they "removed" the up/down parkour as it was sin fact never in this build. In AC4 the run button didn't really add that much when you think about it, so it would be rational to remove.
Perhaps they decided to go back after what happened to Unity?
That's how it looked to me as well. Perhaps because the environments were somewhat similar to bits of AC4's Havana as well.Originally Posted by sushiglutton Go to original post
On the other hand, I don't think they would've scrapped the Unity/Syndicate system altogether. The new parkour system was tied to a new template for environments; would they have thrown away that as well?
You are right about the enviroments. That's probably an even bigger reason to use the stuff they had in AC3-4. Lower average buildings, vegetation, rock climbing, animals etc.Originally Posted by wvstolzing Go to original post
Perhaps we will see Syndicate style return in a more urban game?
I don't see it as a step back really - if it was it's a very minor one. I just think the graphical jump was just less than I had anticipated and though I'm a bit disappointed about this, the amazingly bright colour palette they've used for Egypt more than makes up for it.Originally Posted by sushiglutton Go to original post
I'm very confused if they have removed up/down parkour in its entirety. I thought it was more or less universally approved plus I can't imagine going back to a parkour system where I have to jump off a ledge to get down from a height during a chase etc. rather than making a smooth transition from higher platforms to the ground. The running thing is also a bit odd but Doom didn't have any sprinting feature and it worked out so much better in the end even though it sounded unwise pre-release.
Comparing the Caribbean with Ancient Egypt, is not very reasonable, in my opinion. They're very much different environments, in every sense. As far as the feeling it invokes, though, I might agree it does make me remember Black Flag, since we'll play in a huge open world, with vast open spaces filled with dense vegetation and infrastructure.
In terms of animation it looks like an AC 4 / Syndicate hybrid. But of course they have got rid of parkour up/down so I have no idea how this system will work and how it will be intuitive as how will the game know where we want to go? Also, is there going to even be a jump button? I hope they show more parkour at the conference today. Something that bugged me a bit was that Bayek did the crazy jump climbs that were present in Unity and Syndicate. I have always been a fan of a more manual and slower system, similar to what AC 1 was like, but I guess if the parkour is smooth and is fluid and works well, I won't complain,
Origins was supposedly develeoped by the team that created AC4 so makes sense. I'm not a fan of the huge jumps up to ledges like AC:Unity, it's as if we are superhuman. AC1-Brotherhood were the best and most realistic parkour/freerunning (wasn't a fan of grappling hook in Revelations but it grew on me.)
It wasn't just the huge jumps, but the 'floatiness' of the climbing as well. It was as though Arno was crawling on the walls, rather than climbing them -- he was definitely able to pull himself up without actually grabbing anything, which made him look like Spider-Man. I think this was somewhat rectified in ACS.Originally Posted by rawr012 Go to original post