We'll just have to wait and see, i suppose.Originally Posted by UbiJurassic Go to original post
As I mentioned, it is something we were looking into and is not a finalized way we are looking to address the defense meta.Originally Posted by Mia.Nora Go to original post
You Simply cannot take a Valkyrie in a duel vs a decent player on PC.Originally Posted by Eldrix47 Go to original post
They will parry a lot of your lights and any of the dash attacks you try to do. Left without an opener you are forced to feint heavies or try to get close enough to cancel a heavy into shield bash which is VERY punishable as well.
Not to mention you have to land soo any hits to kill another hero its silly.
OOS more dangerous?Originally Posted by UbiJurassic Go to original post
Also a buff to heroes who can easily get you OOS, keep you there, and already have the strongest punishment in the game A la Centurion.. Romans little baby.
The Valk need a Light / Heavy / Light combo... this would allow much more mindgames (which would be also good for consols cuz you dont change the speed of the attacks or things like that)
or Valk need a shorter recovery time for her gap closer attacks (dash attacks) so the enemy cant get a free GB out of them.
Those are two good ways to make the Valk a little bit more playable in Duels without giving her an OP Buff.
Why are they dragging their feet? They're going to **** up whatever it is they release, so let us test it before it matters!Originally Posted by UbiJurassic Go to original post
It's like when everyone is waiting for ranked and you are waiting for that ******* PTR to come alive already.Originally Posted by Aarpian Go to original post
This! Dunno how u guys feel, but the problem is usually the second light.Originally Posted by Metal4.theCore Go to original post
I have so much fun with my valk. I love the mixups the connecting in hard and soft feints. But hard turtles are at a special Level more or less unbeatable.
I agree too. Hopefully too many people dont complain and the valk gets nerfed later on.Originally Posted by bananaflow2017 Go to original post
Also have the devs or community reps ever mentioned seperate balancing for the PC console?
Several times. The short answer was "no."Originally Posted by ceaser64 Go to original post