Originally Posted by
TheLastPandaa
Go to original post
When the devs explained their system to gather the data I was amazed by the amount of inaccuracies they will have to check. The system they use does not hold to gather any information worthy of consideration. The reason is the learning curve each hero has as well as the muscle memory that players must develope with each one in order to be competitives. It is not a good idea to put players of rep4 in the same bag as players of rep28 because it is clear that they do not play the same way and any data that can be collected in statistical terms would be flawed from the beginning since the number of Rep1,2,3, 4... players is probably much greater than rep27,28,29,30 players.
Ubisoft would have to gather the information in at least three different sections to make any data worth of consideration:
* rep 01-9 (new players with that heroe)
* rep 10-19 (experienced players with that heroe)
* rep 20-30 (masters in terms of mechanics and muscle memory with that hero)
Having different sections of analysis will allow the devs to gather data and evaluate it more precisely, so that the corrective measures they take will be much more appropriate to the reality of the game.
With this method, in each section devs should collect all possible information such as the movements most used, the percentage of success that these movements have, etc. The same information should also be taken into account, but in the opposite direction. That is, what movements are the most used against them, the percentage of success that these movements have, etc.
The information gathered in each section would have to be analyzed independently of the rest of the sections and depending on the result of the analysis, compare the data with the other sections.
If, for example, the devs reach to a conclusionthat within section 2 there is a movement with a disproportionate success rate compared to the rest of movements, that information should be compared with the other two sections and see if that index is maintained in those sections or not.
Is that movement a problem for the players who are in the first and third section? Depending of the answer to this question the mesures taken would be diferent, but what i truely this is that with all this system any balance decision between heroes will be much more efficient than it currently is.