Originally Posted by
Duskmare
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I get what you want, I really do, but it would create a large imbalance in favor of the heavy characters. The characters that are designed to block rather than dodge would get a massive boost from this while the characters that are supposed to dodge would essentially be nerfed into the ground. You'd see a complete swap from people mostly using assassins to people mostly using heavies. At the moment both block and dodge are pretty balanced. They both stop an attack from hitting you without you taking any damage (assuming you get the superior block, otherwise there's a little bit of chip damage). The dodge leaves you vulnerable to guardbreak while just normal blocking doesn't, so I think the chip damage and that vulnerability make the two different but balanced.
If your only issue is swapping guards fast enough then you can rest easy. The next patch will see Lawbringer, Raider, Shugoki and two others (can't remember which ones) get their guard shift speed reduced to 100ms, the same as all other characters.
If your issue is people using side dash attacks then you just have to learn how to counter them. I play conqueror so I usually dodge right back and get the superior block on dodge then punish with a shoulder bash and light attack. Other assassin characters could dodge and stab with the same kind of attack but in response to their dodge stab. The lawbringer can either parry or probably just block and then go for a light attack. I'm not sure about his dodge recovery times but he might be able to dodge their attack then get off a light before they can do anything too. There will be a way to get round it so just go into custom games and fight a level 3 bot peacekeeper for 99 rounds until you figure out a good reliable counter.
Drastically changing the way dodging works like that would totally screw up the game.