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  1. #1

    This is beyond ridicolous

    In the past hour I have started about 7 dominion matches and I've been disconnected from 7 of them, this is becoming absolutly ridicolous and the constant disconnects are unbearable. Going for P2P connection was cheap and that's why it was chosen for the game, it's quite obvious at this point.

    Disconnects are the main reason why such a huge chunk of the community left the game. I highly doubt For Honor will survive to see season 4 if we assume that it won't die before season 3 ends.

    Another point is beyond ******ed prices of microtransactions (and there should be no microtransactions in a full priced AAA game, it's just stupid and it was made purely to milk money out of impatient customers).

    As for me I have been following the game with high expectations since it's announcement but this is not what I wanted, this is not what any of us wanted, threads like these were probbably made in high numbers since the betas but it's simply required of us, the caring playerbase, to remind Ubisoft as a company that their sales will eventually start going down if this policy is pursued.

    I also perfectly understand that people managing these forums are mere community supports but I just needed to post this thread, out of pure frustration, because this is what this game has become, I have great time playing against other players, but due to all these disconnects it's a very rare situation.

    Before people start blaming ME for not being able to play the game I payed for, I have green NAT since february and I'm constantly checking my ping using CMD, my ping is perfectly stable and causes no issues.

    Yours sincerely, enraged customer.
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  2. #2
    its a total dissaster and ubisoft give a ****.
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  3. #3
    UbiJurassic's Avatar Community Manager
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    Sorry to hear about the connection issues, Astral_Hammer_. We know that there are some players that still experience a variety of problems that are causing connection issues. Resolving these issues is still a top priority for the team and we'll be looking to push more stability focused fixes, like in patch 1.06, in the near future.
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