I would like to ask: Who on console want 60 frames per second, like PC enjoys?
There is a very easy solution to the issue that Ubisoft isn't seeing, and that is removing extra nonsense that isn't needed from gameplay if the issue is, as some have said, hardware not capable.
But lets be honest, it really is capable, they just hindered it that way on purpose, right?
There COULDN'T be any game out there that runs in 60 fps at full res due to hardware restrictions right?
Unfortunately, to name just a few, you have Doom, Injustice 2, and Killing Floor 2 that all run in 60 fps, with full resolution, and no hicups. I would have included Mass Effect but, that I don't believe runs in 60, so it wouldn't count here, and I don't know about Destiny per say. Given those games run at 60, wouldn't it make sense that a game like For Honor run also at 60 easily? It can.
The issue is either that they are limiting it purposefully or have extrenious code that is causing the drop in frames. Here's an example as to how I know the game is actually dropping the frames: attack from opponent, the indicator shows the direction as it should, so I turn my block to that side. I wait for the right time (Ubi claims its when it flashes red, but I also have found waiting till just before contact works also) to hit the heavy attack button to parry. Sometimes it goes off, sometimes I start the animation to parry and then get hit anyways. Another example: opponent guardbreakes. I have done the tutorial, I've practiced it often in training mode, hell I've even tried it against people and AI alike, and I know I have the timing down, but in game, a normal game, one where the fighting is actually going on and not just practicing timing the cancel, it will work maybe 20% of the time. I'm getting the timing right, but for some reason the game will not accept my input for any reason and will just allow the guardbreak to go through.
I know this is a dropped frame problem, as the timing is right (and as they have instructed in the tutorial and in practice modes, when they make contact) but the input is lost or the window closes by the time it shows me they made contact. In order to get a cancel off usually, I have to anticipate the guardbreak, then hit the cancel gb command (doing a gb of my own) at the same time or even before and that's when it usually works for me.
This is a framerate issue, or input lag issue on their end. Unless I need everything corded in order to get rid of this problem, this is something I think needs to be addressed asap.
And yes, I have heard Ubisoft saying they would have to rework the entire game to get it on consoles (60fps) but... You don't have to do that. I'm sorry, but you just don't.
If its a software issue (like that little check box that says 'limit framerate to x') then why are you loligagging and wasting time making new cosmetic garbage for a game that is failing to retain players.
Personally, I don't see a way I can grow as a player if I know that as soon as I get into a player match, I'm just going to be destroyed due to input lag and dropped frames not showing me when to respond to an attack properly?
Honestly I love "parity". But in For Honor, 30 fps, in the end, is "ok". To achieve more parity between different TV-sets, the only thing coming to my mind would be a slider that adjusts indicators appereance by prefetching them between like 5 and 25 (or 50?) ms.
If 60 fps were possible, the game would have released this way. They decided to go with an astonishing beautiful game though - and thats ok with me.
If you want the best reactibility, buy yourself the lowest latency screen you can get. Will help your game way more then 60 fps.
they should have made the light attacks on console just a little bit slower maybe like 50ms slower or something ....but the good thing about for honor on console is that its not competitive since we basically cant tell where the lights are going to come from so we just throw anything but have fun doing it because we now if we lose its not our fault
Hail PC!!Originally Posted by Skalkriger Go to original post
... so playing on a different platform now gives the devs carte blanche to **** up and don't take care fot the two biggest communities of the game?
Go back to your great PC and enjoy the even longer waiting times. We at least have players remaining - and because of that we should be the devs focus and not the PC.
you make it sound like its an artistic choice to lock it at 30, it is a hardware limitation sir. Consoles are too weak to run this game at 60fps.Originally Posted by DrExtrem Go to original post
Lets say im shopping for a graphics card for my PC, I could get a weak one for 200, or a strong one for 500. I could pay less, but my games would look/run worse, or I could pay more, and they would look/run better. Its an economic trade off.
Console gamers tend to be more casual, and so went with the less expensive/more user friendly experience, and as a result, you guys have to deal with inferior graphics/performance.
Another concern is about Scorpio (and PS4 Pro) coming with ability of 60 fps. Will it be automatically upgraded by the console as Microsoft says ??? If it's the case, it could be an issue of good and fair experience beetween console players.Originally Posted by UbiNoty Go to original post