I've probably clocked in more hours than you, and I don't really dwell into any of the "unbalanced" classes you and your ilk whine about.Originally Posted by Danioku Go to original post
And I say you're wrong. Sorry.
I've been playing multiplayer games since they've invented multiplayer games. The one, constant truth you learn after many, many years of online gaming is:I dunno what kind of multiplayers game did you play before. Did you ever see something like this in any game that pretend to be serious and competitive for just a little ?
I played many many games and every one of them had unbalances. If they was single player games it was just fine. But a multiplayer with pvp involved cant simply be way too far to be balanced.
I played a lot of multiplayes as well and League of Legends for many years at a competitive level where i was top 0,2% of the player population (millions of people). Whenever there was something wrong with any char the devs fixed it in few hours, 1-2 days maximum. If something was broken they just desabled it until fix.
(a) people lie about their skill levels
(b) people don't know what they're talking about
(c) people don't like to face the bare, harsh truth that they're just not good enough to know what 'balance' means
And by this you've basically confirmed you don't know about other multiplayer games very well, also.They had also a PBE (Public Beta Environment) a test server where choosen players were able to experiment changes weeks before release and fix unbalances eventually.
So this is how i expect a serious multiplayer dev team works. Here.... i dunno, it seems they are first experience trainees or they just dunno how to run and balance a multiplayer
The comparison between Riot and Ubisoft it's like the one between professionals and naive and watching this beautiful game full of potential in their hands just make me sad.
Riot.Really? LOL
Is there a 'balance' problem in FH? Yep. There is.
Do people really usually play at a level to be complaining about 'balance'? Nope.
See, it's really easy to mutter the word "imbalance" as if it's some ultimate evil, "the one that should not be named", the anti-Christ of sorts. The easiest way to cop out from all the problems that may actually come from yourself, not the game.
But heck, what do I know.
Only 20 years of online gaming since '96, 15 years of specializing in fighting games, 8 years of part of local fighting game tourneys, and 3 years spent as a gaming magazine reporter and analyst. So I'm sure my views are no match for your expertise.![]()
This game is incredibly fun. Its really cool and i personally have never played one like it.
Are there problems? Sure. Every online game has issues and people being verrry vocal about those issues no matter their size. I have zero regrets about the money i spent or the hours i have and continue to sink in to the game. I absolutely love it, when when players piss me off. I'll be honest, that's the only aspect of the game i ever get mad about. How people choose to play sometimes. The game is fun enough for me to look past that thigh and keep playing. Its really good.
If you're jumping in now as a new player you're going to get your a** kicked very hard and very fast for little bit. Might be off putting, but stick with it and you'll figure it out. Grab the game and hop in, dude. Hope to see you out there.
So basicaly you just tell them you are top player and none should complain before he gets the same level like you. Because your words are far more important and "expertised"Originally Posted by kweassa1 Go to original post
Everyone is entitled to speak about their experience, and to be honest at this point the game has only hard fans, far too few casual players, so I dont' need a magazine reporter to tell us about the game state.
You said, and I quote : "None of the so-called "issues" people constantly and endless whine about are exclusive to FH."
Who cares ? He asked about THIS game .. if you say this to a new player when he asks your oppinion about spending 60 euros, that's nasty.
Well, I really don't like to tote around my own experience as a source of any credibility or authority -- unless someone starts using their own clocked hours as if it means something.Originally Posted by SirFelix87 Go to original post
Since he started the complaint by attempting to establish his own credibility by stating meaningless stuff like "I've played multiplayer games a lot (so I know what I'm talking about)" -- the logical rebuttal would be citing an equally -- if not more -- long experience to express doubt.
Of course he's entitled to his opinion -- which is why I'm using my own entitled opinion to question and refute it. Simple as that.
Besides, the whole FH experience for me, since v1.03, was nothing but impressive and enjoyable with just a few minor quirks. So just as he is basing his opinion on his experience, I base it upon mine. Any grievance or frustration I've met in regards to balance, I'm smart and experienced enough to know that its usually my own fault.
Many people who seem to think that if their frustration and anger in regards to terrible defeat is something not enjoyable, and therefore the game's not delivering them their money's worth -- which is unfortunate in that fighting games require a different mindset in the first place -- which nowadays I'm inclined to think is the reason behind FH's lower player numbers.
Let's face it.
The whiners and complainers just aren't fighting-game "material."
Fighting games are on a general decline since its peak in the late '90s and early 2000s. It's a very minor and unpopular game format that requires huge hours of investment and practice, and yet still may not deliver satisfying ratio of wins because the difference in skill level and the outcome of such is often displayed in a brutal, brutal manner. You can have all the confidence in the world, and yet one person can just destroy it and make you feel worthless in minutes. The whole process of meeting those situations and using it as motivation to become better is behind what makes people play this genre.
In this day and age where games become more "casual", "easy to access", "beginner friendly", FH from the start goes against that entire trend. So I'm not really surprised to find people in denial after suffering mental breakdowns that keep trying to tell themselves "it's not my fault, it's the game's fault."
If UbiMont made any mistake at all with FH's design, it was their decision to make it in this genre, not some easier, more beginner friendly medieval-themed hack&slash brawler.
Or conversely, if you don't know how to "man up" (or "women up"... if anyone's a female gamer) to defeats, this game's definitely not for ya.Originally Posted by RatedChaotic Go to original post![]()
There are flaws in the indicator system bro. It has nothing to do with manning up. There are many videos with proof.Originally Posted by kweassa1 Go to original post
AS IF the flaws were the only things that make you lose. Right?Originally Posted by RatedChaotic Go to original post
How do you explain your defeats against classes with slow-arse ZAs that don't have any flicker troubles at all?![]()
WoW! Great comeback. You should research alittle more. KiddoOriginally Posted by kweassa1 Go to original post
You should look at BigHatLogans video showing how screwed up the indicators are on youtube.