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  1. #11
    Yes it is in chaos.
    It's not worth $60 and I'll tell you why: it is the year 2017 and for a fully AAA price tag you will be getting a game that has pauses during online gameplay. It has synch problems and matches crashing due to the worst netcode ever written. Single player campaign is a joke, you don't get to use all the heroes and the story looks to have been written by a 6-year-old, Ubi went cheap there too.
    When you are not satisfied, you contact support or you come to the forums only to find out that instead of recieving some kind of support you are being lied to. They behave like mercenaries, they totally lack of customer support skills and they will even blame your dog before acknowledging they have a problem with their game.
    Despite the cool graphics and their excellent marketing team who will be able to sell you a rock for gold, the community has had enough. Only 3 of my friends got to purchase the game, we told the rest DO NOT THROW AWAY YOUR MONEY because we simply can't play For Honor. We love the game, love the concept, the mechanics, for sure balance needs to be done but what game doesn't? The problem is that we cannot stay together during an entire match. There is always one of us that gets kicked and most of the time the game crashes without giving us any reward completely wasting our time thanks to the disconnections. Did ubi fix this? Nope, they went cheap again and they will be implementing a quit penalty, which is like putting a band-aid on a .50cal gunshot wound.
    To justify microtransactions they said that it is not intented for you to play all heroes. If you would like to unlock all the content without spending money you'd have to play years.
    Ubi tried to hide the playerbase count by removing this number from the social media screen. Again, taking us by fools.

    My recommendation is a BIG NO. Just ask yourselves, would you make a friend of yours pay $60 for this crap? I wouldn't, why would I do something that will harm my friend??
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  2. #12
    Honestly, that game is unique.
    Its not a basic fighting game, its a mix of a lot of genres with unique features.
    Right now the game isnt as unbalanced as the raging guys keep saying it.

    You will have some hard time probably at the beginning, with the new mechanics and with some few champs which are easier to play and carry on low level. But the balance between chars ain't got that much of a gap.
    You will clearly see a defined tier list of characters when you reach a really good level. Even there, you can have fun and stay competitive with a lot of chars.
    Until that level, each single character in the game can rape anyone else if you know it.

    The game as a lot of character customization, some really good maps, graphically beautifull and stable. Each character as is own design (it is in big part what it makes the unbalance of the game and at the same time, his strenght.

    Thr biggest downside for me, is how long the devs take to throw away more stuff and fixes. But it seems like they really take care of the game, even if it is harder to balance overall due to the unique design way taken.
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  3. #13
    Originally Posted by Tillo. Go to original post
    Yes it is in chaos.
    It's not worth $60 and I'll tell you why: it is the year 2017 and for a fully AAA price tag you will be getting a game that has pauses during online gameplay. It has synch problems and matches crashing due to the worst netcode ever written. Single player campaign is a joke, you don't get to use all the heroes and the story looks to have been written by a 6-year-old, Ubi went cheap there too.
    When you are not satisfied, you contact support or you come to the forums only to find out that instead of recieving some kind of support you are being lied to. They behave like mercenaries, they totally lack of customer support skills and they will even blame your dog before acknowledging they have a problem with their game.
    Despite the cool graphics and their excellent marketing team who will be able to sell you a rock for gold, the community has had enough. Only 3 of my friends got to purchase the game, we told the rest DO NOT THROW AWAY YOUR MONEY because we simply can't play For Honor. We love the game, love the concept, the mechanics, for sure balance needs to be done but what game doesn't? The problem is that we cannot stay together during an entire match. There is always one of us that gets kicked and most of the time the game crashes without giving us any reward completely wasting our time thanks to the disconnections. Did ubi fix this? Nope, they went cheap again and they will be implementing a quit penalty, which is like putting a band-aid on a .50cal gunshot wound.
    To justify microtransactions they said that it is not intented for you to play all heroes. If you would like to unlock all the content without spending money you'd have to play years.
    Ubi tried to hide the playerbase count by removing this number from the social media screen. Again, taking us by fools.

    My recommendation is a BIG NO. Just ask yourselves, would you make a friend of yours pay $60 for this crap? I wouldn't, why would I do something that will harm my friend??
    Add to this the slowest balancing team ever seen on earth, like 3 months for just some light adjustments while the game is still strongly unbalanced if not broken in some gamemodes.

    Add the lack of comunication and no answers to the playerbase advices and requests before the "blackout" threat. After that, the 0 comunication bacame words like "we are working on it" " we need more data" "it will be fixed soon". Still too little has been done and they proceed too damnly slow.

    So, i dunno, if uou are looking for a game to play casually and without high expectations in this case FH wouldnt be that bad (maybe not for 60$) but if you're looking for you "main" game, look at something else, and moreover something that dont belong to Ubisoft
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  4. #14
    Don't buy it.

    Best advise I can give you
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  5. #15
    Originally Posted by Danioku Go to original post
    Add to this the slowest balancing team ever seen on earth, like 3 months for just some light adjustments while the game is still strongly unbalanced if not broken in some gamemodes.

    Add the lack of comunication and no answers to the playerbase advices and requests before the "blackout" threat. After that, the 0 comunication bacame words like "we are working on it" " we need more data" "it will be fixed soon". Still too little has been done and they proceed too damnly slow.

    So, i dunno, if uou are looking for a game to play casually and without high expectations in this case FH wouldnt be that bad (maybe not for 60$) but if you're looking for you "main" game, look at something else, and moreover something that dont belong to Ubisoft
    The game isnt unbalanced as you say it. As a lot of you say it. In all online games the meta is defined and there is character tier lists.

    There isnt a single game totally balanced, or if there is it lacks a LOT of diversity.

    Choose which is the more important.

    Edit : concerning dc's in game, it is personnal. I mean some people get dc a lot, some others like me only a few times here and there. And these dc's exist nearly only in 4v4's modes.
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  6. #16
    Originally Posted by DeathToAnime Go to original post
    I've heard all the maps were going to be free, which was the same for rainbow six siege, my current favorite game. While that may be one of the main pulls, I was also wondering how fast the turn around time is for the developers? You mention the data gathering periods taking long, but how long would you say it takes the developer to realize an issue (Such as a really overpowered character/severe bug that hampers the experience), and then release a patch for it? I do look forward to the new maps, I recently picked up a 1070 GTX for my G-Sync 1440p monitor and I've just been enjoying every damn thing, even games from the 90's so I can only imagine a Temple Garden map with great glee haha.
    Maps are absolutely free, they add 2 of them each season (we are at the beginning of the second season so far), each map has different variants for 4v4, 2v2 and 1v1 modes. Actually all ingame content can be purchased for ingame currency, including new heroes, it might be a bit grindy though. Still all content, excluding new heroes ofc, is pure cosmetics, so it's not a big deal as for me.
    Regarding bug fixes... well warden's "one hit kill" glitch was ironed out pretty quickly, flicker bug (which fcks up attack indicators) is here for a long time. I guess it really depends upon the technical side, I'm not much of a programmer, so I don't think I can speculate on how easy is it to fix some of our well known old glitches. Regarding balancing, well, if they say they are going to buff your hero you better sit and pray for them to make it right with the buff, otherways you'll spend few months arguing with the devs on how much nothing they've done with it They really rely on the statistics, they use data of 7% of players (the top 7%) and they need 15000 games for a hero vs each other hero to be played, so it takes them forever to get the info they need to be convinced that the hero needs some help/nerf. And it really pisses people off when they say that some OP/underdog hero is in a good place.
    I'm not discussing any connectivity issues because I don't really have them.
    What else... we have a weekly lifestream, where we actually can ask the dev team questions and have some kind of live conversation. Regarding community, I really like the CompetitiveForHonor subreddit. Even despite the overall elitism, people there can give great asvices and usually share nice tips etc, it's much more helpful, than this forum.
    Also this game is not beginner friendly and MM is atrocious.
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  7. #17
    Originally Posted by Epoqx Go to original post
    The game isnt unbalanced as you say it. As a lot of you say it. In all online games the meta is defined and there is character tier lists.

    There isnt a single game totally balanced, or if there is it lacks a LOT of diversity.

    Choose which is the more important.

    Edit : concerning dc's in game, it is personnal. I mean some people get dc a lot, some others like me only a few times here and there. And these dc's exist nearly only in 4v4's modes.
    Tier lists are born because there is an imbalance, and the list just helps people decide which character to invest into because no one wants to play the C or D tier heroes, sometimes not even the B tier heroes, because playing one of those against an A tier or S tier just means you'll either have to work insanely hard to achieve a win, or just flat out lose because of game mechanics. Characters in the S tiers are usually absurdly broken.

    The most defining way to understand how balanced a game is, is the power disparity between the A tier and the C tier. If it's really minimal, then it's a fairly balanced game.

    Considering the balance disparity between the A tier and the C tier in this game though, I'd say the game is fairly unbalanced.
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  8. #18
    The game isnt unbalanced as you say it. As a lot of you say it. In all online games the meta is defined and there is character tier lists.

    There isnt a single game totally balanced,
    I'm sorry to be harsh but people who dont see how this game is far to be balanced dont really play this game or they are either noobs or they try to defend the unbalance they are currently abusing .

    I dunno what kind of multiplayers game did you play before. Did you ever see something like this in any game that pretend to be serious and competitive for just a little ?

    I played many many games and every one of them had unbalances. If they was single player games it was just fine. But a multiplayer with pvp involved cant simply be way too far to be balanced.
    I played a lot of multiplayes as well and League of Legends for many years at a competitive level where i was top 0,2% of the player population (millions of people). Whenever there was something wrong with any char the devs fixed it in few hours, 1-2 days maximum. If something was broken they just desabled it until fix.

    They had also a PBE (Public Beta Environment) a test server where choosen players were able to experiment changes weeks before release and fix unbalances eventually.

    So this is how i expect a serious multiplayer dev team works. Here.... i dunno, it seems they are first experience trainees or they just dunno how to run and balance a multiplayer

    The comparison between Riot and Ubisoft it's like the one between professionals and naive and watching this beautiful game full of potential in their hands just make me sad.
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  9. #19
    bought game 1 month ago. Gameplay kinda worth 60$ but honestly, these devs and no servers are onl worth 5$
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  10. #20
    Originally Posted by Danioku Go to original post
    I'm sorry to be harsh but people who dont see how this game is far to be balanced dont really play this game or they are either noobs or they try to defend the unbalance they are currently abusing .

    I dunno what kind of multiplayers game did you play before. Did you ever see something like this in any game that pretend to be serious and competitive for just a little ?

    I played many many games and every one of them had unbalances. If they was single player games it was just fine. But a multiplayer with pvp involved cant simply be way too far to be balanced.
    I played a lot of multiplayes as well and League of Legends for many years at a competitive level where i was top 0,2% of the player population (millions of people). Whenever there was something wrong with any char the devs fixed it in few hours, 1-2 days maximum. If something was broken they just desabled it until fix.

    They had also a PBE (Public Beta Environment) a test server where choosen players were able to experiment changes weeks before release and fix unbalances eventually.

    So this is how i expect a serious multiplayer dev team works. Here.... i dunno, it seems they are first experience trainees or they just dunno how to run and balance a multiplayer

    The comparison between Riot and Ubisoft it's like the one between professionals and naive and watching this beautiful game full of potential in their hands just make me sad.
    I am totally aware of the current state of For Honor. You can check any stats tracker website, i got the same name than on forum.

    I played a lot of games too, some in competitive, others just for fun, but i always played with competitivity in mind. Yo quote LoL, i was thinking about it too.

    LoL is an entirely different game, with tons of characters to balances, but at the same time, the design of mechanics for each character is really simple. Much less complex than For Honor, and much less complex than any fighting game in general. While writing this, i'm not putting For Honor in the same genre as fighting games tho.

    LoL is PC only, so fixes and patchs can be easily and rapidly updated. Moreover, For Honor as enterily new mechanics for a pvp genre, making it even harder to balance.

    Keep in mind that LoL is becoming really old right now, and at the first stages of the game, few years ago, it was horribly unbalanced, for years.

    For honor is still 4 months old, so kinda new, with some innovative mechanics that needs data to throw fixes here and there. And since the begining, it didn't stopped improving balance and content wise. So it is gettin more and more positive.

    I can understand that you think they could fix and patch things faster, but they are fixing, and patching the game at a reasonnable rate. The lack of test servers is a big mistake tho, but the devs said they want to implement it for ranked and tournaments modes.
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