I can understand cent is Romain's favourite crybaby char but still.. why centurion never falls back when you activate revenge ?
Revenge is bugged on a number of attacks, nearly 80% of all attacks thrown at you when activating revenge does not cause a knockdown. This has been an issue since 2 patches ago.
I think it only guarantees knockdown on lights.
Next problem:Originally Posted by UbiNoty Go to original post
Playing this game with game dvr active, adds additional lag to the display.
He means UB skills having a very teeney, tiny window to cause the auto-parry and knock someone down, whereas normal attacks have a more lenient window. You could hit someone in his final phases of revenge activation animation with a normal skill and that'll parry you and knock you down, but when it's an incoming UB attack you need to be at the exact timing when the attack actually lands, or it just punches through revenge activation.Originally Posted by UbiNoty Go to original post
Don't you guys already know about this??![]()
Valid question.Originally Posted by Arkhos1988 Go to original post
They play some sort of internal build I guess. Those lamp internal "tournaments" with zero parries etc.Originally Posted by Arkhos1988 Go to original post
Clips? PLAY A ROUND.. FFS...Originally Posted by UbiNoty Go to original post
As soon as you activate Revenge You get pinned with a fully charged heavy into a fully charged jab which knocks you down regardless of being in revenge or not.
Most attacks if they hit you in a approx 2 seconds window of activating revenge cause the attacker to fall down. Centurion blows right through revenge without a pause.
In fact the animation for revenge acts as a self stun that allows them to fully charge a pin which CCs you into a fully charged jab which CCs you and knocks you down..
Oh by the way the WHOLE COMBO IS UNBLOCKABLE.. So unless you are fast enough to parry while you are SELF STUNNED from activating revenge you basically die upon activation...
CLUELESS.