Some of us (Like me) prefer to have accurate stats to look at so we can tell if we are getting better or worse as a playerOriginally Posted by Neurodoom Go to original post
Well I also think that it seems like a very reasonable solution. Forfeiting a game is a loss technically ANYWAY. In the other case those who stick through the game despite the odds will get the lose on the score sheet while leavers don't get anything. Forfeiting a match should count as a loss anyway regardless of the reason.Originally Posted by UbiNoty Go to original post
As it is you are just rewarding leavers. And punishing those who play normally
If they can get 10 minute ban to someone who left, i guess its equally simple to also add L to their record.
Having quit count as a loss would also solve the issue with people padding their stats by quitting and avoiding record of the losses.
Because lets face it, as it stands now, stats are often pretty much meaningless.
And yet you're asking for a system that would remove all of the losses from your record that just happen to feature someone quitting.Originally Posted by CoyoteXStarrk Go to original post
You're happy to blame the loss on the quit, but not the quit on the loss. It's a selective interpretation of why you lost in your favour, designed to inflate your W/L.
It's very likely that most (if not all) quits happen because of a badly one sided game that you are losing. That scneario, that you are in a badly one sided losing game, exists before the quit. Were it impossible to quit, everyone would remain in that badly one sided losing game, and you would take a loss. What you are asking for is to hide these games that you were going to lose anyway from your record, with the excuse being that someone quit that game (that you were going to lose anyway).
It's like going 0-10 behind in a football match, at which point two of your players walk off the pitch in disgust, and then wanting that loss not to count anymore. Yes you are down to 9 men, but if you were already 10 goals behind let's not try to pretend you weren't always going to lose.
It's clever, but it's stat manipulation all the same, inflating your W/L and hiding poor performances based on an excuse that doesn't tell the whole story.
You are blaming the symptom not the cause. You would have completely fake artificially inflated stats, not accurate ones.
You are missing my overall point.Originally Posted by Gray360UK Go to original post
A loss due to a child teammate leaving and thus tanking my stats for that game is not an accurate representation of my overall skill. That is me being put into a crap situation and being forced to play at a disadvantage. My stats therefore in that match are useless to me.
I get what you are trying to say, but I think you might be misunderstanding where I am coming from in terms of accurate stats. Stats from an uneven match that is fought at a disadvantage is not able to properly give accurate feedback to the player from a statistical standpoint.
But is this the reason for the loss? Or did the child teammate leave because you were losing and always going to lose?Originally Posted by CoyoteXStarrk Go to original post
Chicken and Egg situation I know, but if people rage quit when they are losing, which they do, pretty much 100% of the time, then like I said, all you are doing is hiding all the bad games where you were going to lose, BEFORE the child teammate decided to leave BECAUSE you were going to lose. You were going to lose all along, that is really important to my point.
Even if in some of the cases it is the child teammate leaving that causing the loss, in the vast majority of the cases, the loss came first.
Let me put it another way.
Your team fights my team 10 times.
My team wins 6 times, so we have a 60% W/L
Your team therefore has a 40% W/L, correct?
My team is better, we won more, no one from my team quit in our 4 losses to your team.
Now, add your system in, and say in all 6 of your losses someone ragequit. What happens to your W/L then?
Suddenly your inferior team full of childish ragequitters that lost to my superior team with no ragequitters has a 100% W/L because the 6 losses don't count.
See the problem?![]()
Originally Posted by Gray360UK Go to original post
How cares about W/L in dominion LMAO, its a cc spam fest with no skill involved, yeah you can survive more in 1vs2 situations but you still cant kill them and do a parry without risking getting cc after it.
the focus of the game is 1vs1 and 2vs2
It's just because of people who think they are good at the game think that they should never lose and only their wins are legitimate. They have some of the most bogus, padded stats it's unbelievable and they hold it to the highest regard. If you make it so when the quit penalty gets enacted that your quits still don't count as losses, you can bet it's still going to happen. If you make it so that if you pull the plug on your router and you avoid that temp ban, it's gonna happen. Know some who said they have no problem doing it as it takes less time to reboot up than wait for that ban. As long as you have stat *****s in this game, you're gonna have this problem. There are of course the people who rage quit after ANY death they feel is unjustified because they have nonexistent composure. Hell if some of these people stop playing because of the new measures, the community would be that much better and players might actually stick around because their opponent is just another dude having a good time.
I could think of one way you might be able to curb some of these out (at least in duel modes maybe, I can't think of a viable solution to 4s especially with AI in the mix, at least not without time). Playing as much as I have, I notice that the people that rage quit against me in duels are in one of two places. It's either the first death they get, they feel it was illegitimate so they mash that menu button (I don't ledge or play "broken" characters btw). Or it's right at the end of the duel when they are losing, no matter how close or bad the duel was. Right when they're hit and it's confirmed that they're dead, they lost the match, they're gone. Maybe you could filter out the last group, which are the majority of the ragequits, by detecting when they quit and punishing accordingly. You're at two losses and you magically have to go during your last fight? Take note of it. If it turns out that it's repeated behavior (can't make it too less or you might get collateral) distribute a stat wipe. It would discourage guys to keep doing that to pad KD, though it wouldn't affect the people that just quit when they are mad. But I feel the temp ban penalty would help with that group. It's probably not a pitch perfect solution, but I feel it would curb a lot of the disconnects in 1v1 game modes. Something better could probably made up, but that would take a lot of thinking time.
I think this is one of the few times I agree with ubinoty. I would like to take the surrender option and I will take the loss. This is the chance you get with playing with random people. They suck and they may leave. If you truly want reliable teammates you need to be in a premade. I don't really make friends on PS4 so I mainly play duels. That way the only person that can affect me losing is me. (Besides all the cheese in the game.)
No, the main focus of the game is dominion, its the main mode, CLAIMED by the developers.Originally Posted by AzureSky. Go to original post
We know that is a BS, and its probably true that the game is 1v1, but lol, even on 1v1 its broken so....