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  1. #1

    Okay gonna throw a bone to the ragequit haters...

    After MANY PMs from a few very specific people I have seen that the Ragequit penalty is not enough to remedy the overall situation of the people leaving games.


    Just make it to where if some child decides to throw a hissy fit and leave that the remaining players are not going to suffer a loss in their stats. They have a at least one bot at that point and its not fair. In extreme cases they might even have more that one and its not their fault their team decided to ragequit like children. They don't deserve to be punished for something they can't control.


    You already have the game set to detect groups so this should not affect the game too much. Just make sure single players are not screwed by the new penalty system.
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  2. #2
    Gray360UK's Avatar Senior Member
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    Stats would be meaningless then.

    If you take out stats whenever you lose because your team has bots in it, and whenever you die because your team has bots in it (which let's face it is usually when your team sucks / was going to lose anyway, hence the ragequits) then what does that leave?

    Only stats when your team is good and is winning and you don't die much will count. Pretty soon everyone has a far better win % and a far better K/D because all of the games that sucked don't count anymore. What about when your team wins despite ragequits? How do you let the game know you want those stats to count?

    Essentially this is stat manipulation so that your stats don't reflect what has actually happened in your games. Ironically, exactly why many people ragequit in the first place
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  3. #3
    Originally Posted by Gray360UK Go to original post
    Stats would be meaningless then.

    If you take out stats whenever you lose because your team has bots in it, and whenever you die because your team has bots in it (which let's face it is usually when your team sucks / was going to lose anyway, hence the ragequits) then what does that leave?

    Only stats when your team is good and is winning and you don't die much will count. Pretty soon everyone has a far better win % and a far better K/D because all of the games that sucked don't count anymore. What about when your team wins despite ragequits? How do you let the game know you want those stats to count?

    Essentially this is stat manipulation so that your stats don't reflect what has actually happened in your games. Ironically, exactly why many people ragequit in the first place
    Not saying take away the K/D etc etc just the loss.


    Tell me why a team should eat a L on their stat sheet because 2 children and I emphasize that word CHILDREN ragequit and left them in a 2v4 situation.


    Why is that their fault? Why should their stats suffer because two impatient and immature morons decided to leave.



    You can't have it both ways. You can't punish the people who leave without protecting those who stay.
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  4. #4
    Gray360UK's Avatar Senior Member
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    Originally Posted by CoyoteXStarrk Go to original post
    Not saying take away the K/D etc etc just the loss.


    Tell me why a team should eat a L on their stat sheet because 2 children and I emphasize that word CHILDREN ragequit and left them in a 2v4 situation.


    Why is that their fault? Why should their stats suffer because two impatient and immature morons decided to leave
    The problem is, why did they ragequit?

    The answer to that is very important before you decide you are going to wipe the loss from your stats.

    If they quit because they were losing already, then essentially what you are asking for will end up removing all losing games. Now in my experience, losing games / getting owned is the number 1 reason people rage quit. I don't think anyone will dispute that.

    So, in those cases, your team was ALREADY losing, those guys just didn't want to stick around to take the loss. It was however a loss. In other words, had everyone stayed you would have had a loss on your record. One or two quit, you would have had a loss on your record. Either way, you have a loss on your record.

    Yes it sucks that your loss becomes almost guaranteed when one or more people quit, yes it is unfair, but the chances are very high that you were going to lose anyway and that the game was already unfair due to poor matchmaking.

    Asking for those losses to not count will completely artificially inflate your W/L ratio. It is stat manipulation. Many of the losses you would have suffered whether they had quit or not would be removed from your record leaving only losses where no one quits count. With the current extreme ragequit problem, that would leave you in a situation where you almost never have a loss on your record. It's simply not workable and not the answer unless you are trying to achieve a 100% W/L ratio.
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  5. #5
    Either because someone leaves the game voluntarily (ragequit or live issues) or because he has been kicked out, the reality is that those general facts create a situation of great disadvantage for the members of their team who continue to play.
    What at first might seem like a balanced battle (more or less difficult to fight, but balanced after all), changes radically if we go from a 4vs4 to a 3vs4. It seems to me perfectly reasonable that the players who were in the same team of the one who has abandoned them, no longer consider that it is worth playing that game because with the abandonment of his partner the match may have evolved from a fair fight to an certain execution.


    Solution:
    Each time someone leaves a game, either by disconnection or ragequit, ubisoft should give all remaining members of that team a grace period of 30 secs to decide whether to stay or to leave with no penalty.
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  6. #6
    UbiNoty's Avatar Community Manager
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    Originally Posted by TheLastPandaa Go to original post
    Either because someone leaves the game voluntarily (ragequit or live issues) or because he has been kicked out, the reality is that those general facts create a situation of great disadvantage for the members of their team who continue to play.
    What at first might seem like a balanced battle (more or less difficult to fight, but balanced after all), changes radically if we go from a 4vs4 to a 3vs4. It seems to me perfectly reasonable that the players who were in the same team of the one who has abandoned them, no longer consider that it is worth playing that game because with the abandonment of his partner the match may have evolved from a fair fight to an certain execution.


    Solution:
    Each time someone leaves a game, either by disconnection or ragequit, ubisoft should give all remaining members of that team a grace period of 30 secs to decide whether to stay or to leave with no penalty.
    So like a surrender vote? or an individual choice to leave without penalty?
    We've passed along suggestions for surrender options before and it's definitely an option that could be a solution to sparing players from having to play through the rest of the game with a team of bots - but surrenders typically still count as a loss on your score sheet. If we give the option to leave without a penalty, but it still counts as a loss, do you think this would be a reasonable solution?
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  7. #7
    Fix your broken game so that it doesn't crash when someone leaves.
    Problem solved.
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  8. #8
    Originally Posted by UbiNoty Go to original post
    So like a surrender vote? or an individual choice to leave without penalty?
    We've passed along suggestions for surrender options before and it's definitely an option that could be a solution to sparing players from having to play through the rest of the game with a team of bots - but surrenders typically still count as a loss on your score sheet. If we give the option to leave without a penalty, but it still counts as a loss, do you think this would be a reasonable solution?
    I was refering to an individual choice to leave without penalty during 30sec after someone leves or disconects. I do not like the idea of a surrender vote because is an open dor to trolls and ofcourse steel/xp exploits. What if a team composed by 4 members agree to surrender match after match? Ofcourse it is posible to implement ways to avoid this, but simple things use to work better.

    So in conlusion my sokution would consist on:
    1. Individual choice to leave without penalty during 30sec after someone of your team leves or disconects.
    2. No xp gain.
    3. No steel gain.
    4. No efects for the K/D ratio.

    With points 2,3 and 4, you would encorage ppl to not leave if the can avoid it because the is no gain, but you will not force ppl to stay in a match the do not want to be either.
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  9. #9
    Originally Posted by UbiNoty Go to original post
    So like a surrender vote? or an individual choice to leave without penalty?
    We've passed along suggestions for surrender options before and it's definitely an option that could be a solution to sparing players from having to play through the rest of the game with a team of bots - but surrenders typically still count as a loss on your score sheet. If we give the option to leave without a penalty, but it still counts as a loss, do you think this would be a reasonable solution?
    I would be okay with it I guess.


    I just don't think its fair to have the people that stay and end up facing a 3v4 or worse that they stay in a match they are most likely going to lose, they are gonna get trashed most likely so their stats take a hit, and then on top of that they have to take a loss as well.


    All because somebody decided to throw a hissy fit. Yeah they get banned for 10 mins but they don't take the stat hit that the honest players are gonna have to eat.

    Originally Posted by Tillo. Go to original post
    Fix your broken game so that it doesn't crash when someone leaves.
    Problem solved.
    This just shows you didn't read a single word of the OP. Not that I am surprised given your history on this forum.
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  10. #10
    If they implement ranked game someday there'll be no need for this. Whats the point in the stat sheets if so many players just quit to avoid the lose? if there is no account for deaths if they rage quit whats the point in stats anyway?
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