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  1. #21
    WarriorAaron123's Avatar Junior Member
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    Originally Posted by Oberyn_RedViper Go to original post
    The game is dead. Nothing can be done to save it. Ubisoft has already shown a glaring inability to address issues by adding a "ragequitting penalty" instead of addressing the core balance and matchmaking issues that lead to much of the ragequitting.
    I personally don't appreciate "trollers" or what other negative presence you consider yourself to be. To be honest, I felt that Ubisoft had some lackluster at the launch of this game as there were many errors, some of which didn't even surface until later. However, different staff have started to come into play and they do seem to be actually trying." Rage quitting" is dealt with in a lot of other games so it is only obvious that it may be one of Ubisoft's first concerns. I used to do it before (not in For Honor as I was very much younger) until I realized that for some games I considered it not a big concern was actually a major one for others. It was just as inconsiderate of me to do that as you to just tell others who actually want to try to give up. If you have given up already, then please leave the rest of us to our hopes. You are not appreciated.
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  2. #22
    WarriorAaron123's Avatar Junior Member
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    Originally Posted by Lyskir Go to original post
    *Raider - They are a pretty overall balanced character, even from release. The main problem with a raider was the possibility of an unblockable area spam. However, this now drains stamina severely.*

    what? a UB spam? ....what? spam?...i do not understand
    "Spamming, in the context of video games, refers to the repeated use of the same item or action. For example, "grenade spamming" is the act of a player throwing a large number of grenades in succession into an area." - wikipedia.org

    If you want a dictionary definition, you can always read an actual dictionary or ask such as this. Don't worry, I got you covered so you don't have to stoop to sarcastic remarks.

    On a more serious note, you are part of the definition of the decline of this game. Thank you for your complaints and by all means, have a nice day.
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  3. #23
    Lyskir's Avatar Senior Member
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    Originally Posted by WarriorAaron123 Go to original post
    "Spamming, in the context of video games, refers to the repeated use of the same item or action. For example, "grenade spamming" is the act of a player throwing a large number of grenades in succession into an area." - wikipedia.org

    If you want a dictionary definition, you can always read an actual dictionary or ask such as this. Don't worry, I got you covered so you don't have to stoop to sarcastic remarks.

    On a more serious note, you are part of the definition of the decline of this game. Thank you for your complaints and by all means, have a nice day.

    but u know that his UB cost half his stamina? u cant spam that
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  4. #24
    WarriorAaron123's Avatar Junior Member
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    Originally Posted by Lyskir Go to original post
    but u know that his UB cost half his stamina? u cant spam that
    Yes, if you could read correctly, I addressed that. Or would you require a dictionary definition again?
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  5. #25
    Lyskir's Avatar Senior Member
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    dont be angry with me, i feel bad now

    Spam and raider ub in one sentence is just wrong in my opinion

    And why do you point it out when it is actually not problem in the first place
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  6. #26
    Originally Posted by WarriorAaron123 Go to original post
    With the suffering community, I have always had some high hopes and still do. I believe this game has some legendary potential. I believe this game has the potential to be Ubisoft's best game even. But I believe I have a few ideas to at least help smooth over the game and make it more satisfying. However, I totally respect Ubisoft's intentions as to their route but would not want them to possibly blunder without at least offering my insight.

    As of recent, a major debate has started due to planning for a second blackout (to those who aren't aware, this is a temporary period with players not playing the game as a sort of protest). I disagree with the idea of this blackout as it has no reasoning like the first, which was addressed to Ubisoft for problems at the time. I believe in the new idea circulating of a whiteout, the opposite of a blackout. This game will not survive if those who still genuinely care about the game do not put minds together and let the more "cancerous" counterparts of the community have domain. Therefore a positive white out would probably turn some opinions in the right direction, with a uncommonly large player base being as positive as possible.

    I, personally, have not had many connection issues. True, I do get disconnected sometimes. I also do believe that peer-to-peer servers were a sort of shortcut. I do believe at some point that dedicated servers should be added. Until then, I am patient.

    Now on to balancing. This is the first time I have ever got so involved in the development of a fighting game such as this. Overall, I think Ubisoft should have refined the game a bit more. However, it does seem they are rectifying the problem, at least attempting to, whether they truly care or not. What I am fearful for is that it may be too late.

    Warden - They have had a lot of problems, from virtually nonpunishable shoulder bashing to an instant-kill drop attack glitch, which all have been solved as of so far. I believe this character has achieved as perfect of a balance as they may get. The only problem they seem to have is the almost guaranteed area attack, although it may be needed as a finisher, I just believe it shouldn't kill someone at the max regenerated health like currently.

    Conqueror - The initial complaint for them are shield bashing spam which is the only moderate offensive for what is supposed to be a defensive character (of which to me seems very effective to keep distance and use charged heavies). The main fix I believe Conqueror may need is a slightly less shield heal.

    Peacekeeper - She has always been a problem from release. Thankfully, the community and Ubisoft alike have dealt harshly with her abuse. Majoring in light attack spam, the only thing she needs fixed is here "zone flick" spam that was supposed to be stopped beforehand.

    Lawbringer - He has been a pretty fair character, somewhat believed to be under-powered on release. The only balance I believe he may need is a more punishable shove, whether making it drain stamina or more easily dodged.

    Centurion - Centurion is a fearsome character. What is especially feared is his ability to punish in a group situation, especially with multiple of his kind. I believe the major cure for this, though, would be to adjust his punch. I believe he should not have a guaranteed knockdown with a charged heavy pin, and it should either drain more stamina or even slightly damage himself as he is hitting some pretty heavy armor, even with a caestus. It also shouldn't have such good tracking as I think a dodge back should cause a miss.
    His area attack is also probably too efficient. If determined needed, I think it should do less damage.

    Raider - They are a pretty overall balanced character, even from release. The main problem with a raider was the possibility of an unblockable area spam. However, this now drains stamina severely.

    Warlord - Warlord is a very good defensive character like conqueror. My major concern for him is his very effective edging, as he easily can toss you off a cliff in any direction. I believe a way to balance that is the ability to break off his grab at some point in the middle of it as well as a chance at a counter guard break. I don't think his armored heavy attack is a problem as he would not have an opening attack.

    Berserker - I don't see berserkers having too many problems. My major concern and only real concern is the continuous light-heavy or heavy-light combinations. I believe this should either drain more stamina or be limited to so many attacks.

    Valkyrie - Honestly, I hate the Valkyrie for one thing and that is her sweep. Like centurion's punch, I think her sweep should be avoided with one dodge back, not two or a dodge roll. And for those who say this would cause her problems, I have been able to defeat opponents without as she as other openers like her shield bash. As a buff, though, I think her shield pin, the dodge-punish, should be more easily achieved. Light attack do not seem to be too much of a problem either as she can get them off fast but they are not nearly as rewarding as they were for peacekeeper.

    Kensei - Kensei upon release was a good starter but a very ineffective character for those familiar with them. They did not have many openers, as their combinations were hard to achieve. That has been recently fixed as they can now start off their combination finishers more easily. They now seem more balanced.

    Shugoki - Shugoki has been somewhat of a problem as peacekeeper. He used to have a charge that would knock down opponents, granting a guaranteed heavy if used correctly. He also has some other ridiculous abilities such as an unblockable charged heavy and a health-regenerating grab. The knock down has already been fixed. In balancing terms, he needs the unblockable charged heavy as it is practically his only opener. The thing which needs to be balanced is he grab, the Demon's embrace. First, it probably should only do the equivalent damage he does regularly instead of instantly killing his opponent when at low health. Either that should be done or the grab, I believe, should be completely remodeled to were it should not help or harm him.

    Orochi - Orochi is a moderately skilled based character. The major problem I believe is their area attack. Unlike warden, if you regenerate your health as far as possible, this still can finish you. I believe this should still exist, only weaker, so this doesn't do more than a bar of health.

    Nobushi - Nobushi is probably the most efficient mix-up character outside of the two new DLC characters. She has everything from tricky side strikes to a possibly spammed bleed effect that has about a 33% guess. However, for those familiar with her, she isn't so seemingly overpowered. In fact, her player base is only a very small percent of the total. The best balance for her I believe is to slow her moves down slightly so they are a bit more predictable.

    Shinobi - Like centurion's punch, I think the shinobi's imbalance comes from their kick. Instead of making it more easily dodgeable, however, I think the armor should be eliminated. The worry for them is that if this is done, they would have nothing. Contrary to that, I believe them to not punish so easily, as a skilled shinobi player is capable of taking most of any characters health with one combination by using the kick. It should be high-risk high-reward as shinobi is mean't to be a more fragile character. Plus they introduce new elements such as their ranged attack which have already been balanced to be more fair as it isn't nearly as easily punished as before.

    These things I think would do greatly for the game. I am sure many would disagree but remember that this is only my opinion from observations I have made while playing with the game and it's elements.
    I think it's great you have taken the time and put in the thought to pin point some of the key issues. However, I don't believe much use will come of it. Yes I know Ubisoft is trying and it isn't easy with such a complex game, but I do think they are a lot of talk and reassuring players but not Ines to act on what they say. I also would say that a lot of people come on here to vent out some anger and is, in my opinion, quite useful to Ubisoft. Or should be anyway. As this allows them to see what people are upset with most.
    Overall, it delights me to see this kind of mannerism towards this game and I truly hope it can be saved after the rocky start it has had 😊
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  7. #27
    WarriorAaron123's Avatar Junior Member
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    Originally Posted by Lyskir Go to original post
    dont be angry with me, i feel bad now

    Spam and raider ub in one sentence is just wrong in my opinion
    Whether or not this comment is genuine, I do ask that you read a comment before replying. I am not here to chase you off but I promise you I am also not going to spare your feelings if you only intend on being pessimistic. So please, if you do care, maybe you could find something you may find incorrect. I would enjoy conversing over the topic if it is beneficial to the health of the game.
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  8. #28
    Lyskir's Avatar Senior Member
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    Originally Posted by WarriorAaron123 Go to original post
    Whether or not this comment is genuine, I do ask that you read a comment before replying. I am not here to chase you off but I promise you I am also not going to spare your feelings if you only intend on being pessimistic. So please, if you do care, maybe you could find something you may find incorrect. I would enjoy conversing over the topic if it is beneficial to the health of the game.

    I do not understand why you write it as a negative point but at the same time u say that it is not a problem because it consumes a lot of stamina? maybe i read it wrong but..u know im confused right now...

    my englisch is not that good btw
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  9. #29
    WarriorAaron123's Avatar Junior Member
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    Originally Posted by BornConfused7 Go to original post
    I think it's great you have taken the time and put in the thought to pin point some of the key issues. However, I don't believe much use will come of it. Yes I know Ubisoft is trying and it isn't easy with such a complex game, but I do think they are a lot of talk and reassuring players but not Ines to act on what they say. I also would say that a lot of people come on here to vent out some anger and is, in my opinion, quite useful to Ubisoft. Or should be anyway. As this allows them to see what people are upset with most.
    Overall, it delights me to see this kind of mannerism towards this game and I truly hope it can be saved after the rocky start it has had 😊
    I completely agree with the fact as I was concerned with the launch of the game as many errors, some of which didn't even surface until later, which I believe should have been polished more. But from what I have heard, the man responsible for even presenting the idea to Ubisoft has now taken some charge over the project. I believe they may be making a change now as the guy pitched the idea for what was approximated to be about ten years.

    I also would like to thank the very positive attitude. It is sadly becoming a dying characteristic in the community and with how fast one of Ubisoft's own responded, they may be some of the few remaining among the scarce player base. Thank you for the time.
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  10. #30
    WarriorAaron123's Avatar Junior Member
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    Originally Posted by Lyskir Go to original post
    I do not understand why you write it as a negative point but at the same time u say that it is not a problem because it consumes a lot of stamina? maybe i read it wrong but..u know im confused right now...

    my englisch is not that good btw
    I believed it was initially a concern until they had patched it so things such as that would suffer more stamina drain. Beforehand, it was easy to just use over and over and it didn't nearly require as much stamina. I was making sure I covered all factors so it would be a more universal standpoint instead of my own. If you think it a good idea, I may make another list to address my own personal concerns. The former list was addressing a group of problems that were a mixture of my friends and I opinions as to what seem to need balance.
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