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  1. #11
    XxHunterHxX's Avatar Senior Member
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    i like how all the main's come here and complain how the caracter they main needs no nerf xD
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  2. #12
    Draghmar's Avatar Senior Member
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    Originally Posted by CV_Eviler Go to original post
    i like how all the main's come here and complain how the caracter they main needs no nerf xD
    And I like ow you came here only to make +1 to your post count.
    There are only Valkyrie, LB, Nobushi and Conq here. Nobushi is one of the classes that will get buff in near future so it's rather obvious she shouldn't get nerf. Every one knows that Conq should be reworked not nerfed. I can't say much about Valkyrie but LB doesn't shine too much in 1v1. And now knowing that what was your point?
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  3. #13
    Originally Posted by WarriorAaron123 Go to original post

    Nobushi - Nobushi is probably the most efficient mix-up character outside of the two new DLC characters. She has everything from tricky side strikes to a possibly spammed bleed effect that has about a 33% guess. However, for those familiar with her, she isn't so seemingly overpowered. In fact, her player base is only a very small percent of the total. The best balance for her I believe is to slow her moves down slightly so they are a bit more predictable.
    Hey my friend. Nice read although the quote I put here is a complete insanity. Nobushi is by far one of the most predictable attackers in the game. Her kick is never guaranteed and it is easily dodged. Her attacks are insanely slow in comparison to valkirie (not comparing even to assasins). Her dodge is non-existant as she barely moves an inch. Moreover her guard-change is terrible. Whenever I play warden I block 99% PK attacks and while I play nobushi, every 3rd hit gets me, followed by 4rth combo'ed hit. The only chance for nobushis is right now to become absolute master at parrying, keeping distance and most of all using (more than extremely) hard to master hidden stance which is also very slow. Thank the devs for buffing samurais soon cuz I like nobushi a lot. She has real potential, however in current defensive meta she is not even near competetive.
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  4. #14
    WarriorAaron123's Avatar Junior Member
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    Alright, so I see the main problem here is with my comment of nobushi. It is true that nobushi is becoming more predicatable and therefore more parry-able. But that is also the reason why Ubisoft are waiting on balance changes for centurion and shinobi. If it isn't a blatant problem, then it can be hard to tell if something seemingly overpowered can't be learn to be dealt with. Now, considering I have had enough experience with all characters to reach reputation one including nobushi, this is has been some of my insight. When you consider it, nobushi does have a lot of mix-up attacks, such as an omnidirectional bleeding attack, combinations that can lead into a kick for free top attack, an area attack that can inflict mass damage (which the second hit can be stopped with timing), and a stance that when used right can lead into various attacks. I guess this may be more of a matter on player tier. However, with that being said, it should be admitted she is at least fairly decent at mix-ups. I think an improvement for her could be a more easily manipulated hidden stance, however, as it can be a nuisance. But that can also be improved by the new dead zone setting modifier.

    Regarding conqueror, they are not an under-powered character as they are mean't for defensive combat, with shield bash being really their only offensive capability (which I also use defensively). Being a member of the Knight faction, I default to the knights and I have achieved reputation 2 at least for all of them except the centurion. The only problem I think they have which was intentionally made for the use of a defensive character is their on-block healing feat (which only even applies to team modes). It is a bit of an annoyance to be fighting a conqueror that has the feat active and sustaining seemingly forever due to the fact that you or an ally may be giving them block opportunities, or, even worse for skilled conquerors, they are extremely good at blocking because they are "tanking" characters.

    For Valkyrie, the problem I have for her spear sweep is that it can be chained into nearly any of her combinations and isn't really draining in terms of stamina, especially for such a seemingly awkward motion. And whenever I try to step back, she is will still hit, but I do know you can time a sidestep, but again that goes into skill again. This is mean't to be fair to all, skilled and unskilled, veteran and non. Otherwise, I do not have a problem with her. Some do complain about her being able to spam her spear light but it has much more reaction time than peacekeeper's light attacks formerly did and does less damage.

    Lawbringer I would say is one of the more fair characters, but I do agree that it can be tough as I have had the most experience with him, gaining reputation 3 (and yes, I am aware that some may have a better say as there are people who have achieved reputation max). He probably does need some boosts in terms of basic combinations as such as making them slightly faster as we would want them to be effective. For his push, even if you miss once you can literally just go back into it. Thankfully he doesn't have something like centurion's punch where it would pin you against a wall for extra, guaranteed punish. Maybe it doesn't need any balancing as I find it useful for escaping combinations as well.

    And this is what I am addressing as a member of the community. I have only been around since the beta prior to release but I feel invested and with your criticism, I have also polished my ideals and hopefully I have done the same in return.
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  5. #15
    WarriorAaron123's Avatar Junior Member
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    Originally Posted by Mia.Nora Go to original post
    So you fix one of the worst heroes in the game by nerfing him?

    Clearly a lot of thought went into this
    My concern for you is what benefit do you get from subtly insulting me? If you read what I was addressing, negative players seem to be more of a problem in the decline of the game, and the developers sadly can't fix this problem like bugs and balances in the game. I've seen the game suffer enough and kindly ask that you ask why I think like I do before you try to downgrade my opinion. I believe if you truly care at least about the game, then you will do so. Read my next iteration and maybe it will at least enlighten you as to my standpoint.
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  6. #16
    WarriorAaron123's Avatar Junior Member
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    Originally Posted by Anarnam Go to original post
    Hey my friend. Nice read although the quote I put here is a complete insanity. Nobushi is by far one of the most predictable attackers in the game. Her kick is never guaranteed and it is easily dodged. Her attacks are insanely slow in comparison to valkirie (not comparing even to assasins). Her dodge is non-existant as she barely moves an inch. Moreover her guard-change is terrible. Whenever I play warden I block 99% PK attacks and while I play nobushi, every 3rd hit gets me, followed by 4rth combo'ed hit. The only chance for nobushis is right now to become absolute master at parrying, keeping distance and most of all using (more than extremely) hard to master hidden stance which is also very slow. Thank the devs for buffing samurais soon cuz I like nobushi a lot. She has real potential, however in current defensive meta she is not even near competetive.
    I admit, my comment on nobushi's reaction time was probably the most erroneous. I wouldn't completely agree that she is the most predictable as I have not had people easily block or parry me when using her but we have a seemingly different outlook and that is why I addressed my original thread the way I did, as I would like to get as many opinions as possible. I don't know if I understand the problem with peacekeeper but it seems to me that you have a problem blocking her third attack and are therefore chained into a fourth? But what about the first and second strikes? Nobushi wouldn't be that balanced, I believe, if she had an extremely efficient dodge. She isn't made to be an assassin character and this may make her have an easy time punishing as her "way of the shark" and combinations can be started from her side attack (which can be used after a dodge). For the hidden stance, you should probably try modifying your dead zone, as I find it improves all characters. But I do thing it needs some polishing but they have being doing that in a couple of updates. I do believe some of this comes from skill tiers but Ubisoft wouldn't put difficulties for characters if they didn't actually pertain to them. I also believe every character has potential. Either way, I appreciate the opinion.
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  7. #17
    The game is dead. Nothing can be done to save it. Ubisoft has already shown a glaring inability to address issues by adding a "ragequitting penalty" instead of addressing the core balance and matchmaking issues that lead to much of the ragequitting.
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  8. #18
    You should probably play this game more before making posts like this because many of your balancing comments on each class point towards you knowing next to nothing about them
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  9. #19
    WarriorAaron123's Avatar Junior Member
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    Originally Posted by Sincerity117 Go to original post
    You should probably play this game more before making posts like this because many of your balancing comments on each class point towards you knowing next to nothing about them
    Then, please, address issues you have instead of just stopping with telling me about my ignorance. All I have really received is blank messages that either complain or point out a disagreement instead trying to address the problem as well as maybe telling me some of my errors. For those who do address the problems, they would be the only ones that genuinely care for the game. And by all means, tell me what I have wrong because I am frankly curious to know. Everyone plays differently so outlooks vary. Also, make sure to read every one of my messages as I may have improved my points to an agreeable level. And I will point out which I know I failed to and it is that I play For Honor for Playstation 4. It is negative just to make a complaint about my opinion after all.
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  10. #20
    Lyskir's Avatar Senior Member
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    *Raider - They are a pretty overall balanced character, even from release. The main problem with a raider was the possibility of an unblockable area spam. However, this now drains stamina severely.*

    what? a UB spam? ....what? spam?...i do not understand
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