Some possible remedies for For Honor.
With the suffering community, I have always had some high hopes and still do. I believe this game has some legendary potential. I believe this game has the potential to be Ubisoft's best game even. But I believe I have a few ideas to at least help smooth over the game and make it more satisfying. However, I totally respect Ubisoft's intentions as to their route but would not want them to possibly blunder without at least offering my insight.
As of recent, a major debate has started due to planning for a second blackout (to those who aren't aware, this is a temporary period with players not playing the game as a sort of protest). I disagree with the idea of this blackout as it has no reasoning like the first, which was addressed to Ubisoft for problems at the time. I believe in the new idea circulating of a whiteout, the opposite of a blackout. This game will not survive if those who still genuinely care about the game do not put minds together and let the more "cancerous" counterparts of the community have domain. Therefore a positive white out would probably turn some opinions in the right direction, with a uncommonly large player base being as positive as possible.
I, personally, have not had many connection issues. True, I do get disconnected sometimes. I also do believe that peer-to-peer servers were a sort of shortcut. I do believe at some point that dedicated servers should be added. Until then, I am patient.
Now on to balancing. This is the first time I have ever got so involved in the development of a fighting game such as this. Overall, I think Ubisoft should have refined the game a bit more. However, it does seem they are rectifying the problem, at least attempting to, whether they truly care or not. What I am fearful for is that it may be too late.
Warden - They have had a lot of problems, from virtually nonpunishable shoulder bashing to an instant-kill drop attack glitch, which all have been solved as of so far. I believe this character has achieved as perfect of a balance as they may get. The only problem they seem to have is the almost guaranteed area attack, although it may be needed as a finisher, I just believe it shouldn't kill someone at the max regenerated health like currently.
Conqueror - The initial complaint for them are shield bashing spam which is the only moderate offensive for what is supposed to be a defensive character (of which to me seems very effective to keep distance and use charged heavies). The main fix I believe Conqueror may need is a slightly less shield heal.
Peacekeeper - She has always been a problem from release. Thankfully, the community and Ubisoft alike have dealt harshly with her abuse. Majoring in light attack spam, the only thing she needs fixed is here "zone flick" spam that was supposed to be stopped beforehand.
Lawbringer - He has been a pretty fair character, somewhat believed to be under-powered on release. The only balance I believe he may need is a more punishable shove, whether making it drain stamina or more easily dodged.
Centurion - Centurion is a fearsome character. What is especially feared is his ability to punish in a group situation, especially with multiple of his kind. I believe the major cure for this, though, would be to adjust his punch. I believe he should not have a guaranteed knockdown with a charged heavy pin, and it should either drain more stamina or even slightly damage himself as he is hitting some pretty heavy armor, even with a caestus. It also shouldn't have such good tracking as I think a dodge back should cause a miss.
His area attack is also probably too efficient. If determined needed, I think it should do less damage.
Raider - They are a pretty overall balanced character, even from release. The main problem with a raider was the possibility of an unblockable area spam. However, this now drains stamina severely.
Warlord - Warlord is a very good defensive character like conqueror. My major concern for him is his very effective edging, as he easily can toss you off a cliff in any direction. I believe a way to balance that is the ability to break off his grab at some point in the middle of it as well as a chance at a counter guard break. I don't think his armored heavy attack is a problem as he would not have an opening attack.
Berserker - I don't see berserkers having too many problems. My major concern and only real concern is the continuous light-heavy or heavy-light combinations. I believe this should either drain more stamina or be limited to so many attacks.
Valkyrie - Honestly, I hate the Valkyrie for one thing and that is her sweep. Like centurion's punch, I think her sweep should be avoided with one dodge back, not two or a dodge roll. And for those who say this would cause her problems, I have been able to defeat opponents without as she as other openers like her shield bash. As a buff, though, I think her shield pin, the dodge-punish, should be more easily achieved. Light attack do not seem to be too much of a problem either as she can get them off fast but they are not nearly as rewarding as they were for peacekeeper.
Kensei - Kensei upon release was a good starter but a very ineffective character for those familiar with them. They did not have many openers, as their combinations were hard to achieve. That has been recently fixed as they can now start off their combination finishers more easily. They now seem more balanced.
Shugoki - Shugoki has been somewhat of a problem as peacekeeper. He used to have a charge that would knock down opponents, granting a guaranteed heavy if used correctly. He also has some other ridiculous abilities such as an unblockable charged heavy and a health-regenerating grab. The knock down has already been fixed. In balancing terms, he needs the unblockable charged heavy as it is practically his only opener. The thing which needs to be balanced is he grab, the Demon's embrace. First, it probably should only do the equivalent damage he does regularly instead of instantly killing his opponent when at low health. Either that should be done or the grab, I believe, should be completely remodeled to were it should not help or harm him.
Orochi - Orochi is a moderately skilled based character. The major problem I believe is their area attack. Unlike warden, if you regenerate your health as far as possible, this still can finish you. I believe this should still exist, only weaker, so this doesn't do more than a bar of health.
Nobushi - Nobushi is probably the most efficient mix-up character outside of the two new DLC characters. She has everything from tricky side strikes to a possibly spammed bleed effect that has about a 33% guess. However, for those familiar with her, she isn't so seemingly overpowered. In fact, her player base is only a very small percent of the total. The best balance for her I believe is to slow her moves down slightly so they are a bit more predictable.
Shinobi - Like centurion's punch, I think the shinobi's imbalance comes from their kick. Instead of making it more easily dodgeable, however, I think the armor should be eliminated. The worry for them is that if this is done, they would have nothing. Contrary to that, I believe them to not punish so easily, as a skilled shinobi player is capable of taking most of any characters health with one combination by using the kick. It should be high-risk high-reward as shinobi is mean't to be a more fragile character. Plus they introduce new elements such as their ranged attack which have already been balanced to be more fair as it isn't nearly as easily punished as before.
These things I think would do greatly for the game. I am sure many would disagree but remember that this is only my opinion from observations I have made while playing with the game and it's elements.
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