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  1. #1

    Give us a way to counter "guaranteed chain" attacks

    The Peacekeeper, Centurion, and Shinobi all have attacks that, if you happen to get caught in them, they GUARANTEE that you're going to be hit multiple times for HUGE DAMAGE and/or stamina drain. The PK and Centurion have guardbreak combos that are impossible to break free from and impossible to counter, with the PK getting to freely bleed half if not more of your healthbar and the Centurion milking your entire stamina bar and leaving you stunned for days. Then you have the shinobi with his combo where if he happens to get lucky and catch you with the second heavy of the combo, drags you to your knees and hits you three more times with with light bleed attacks that can hit for damn near 3/4 of your entire healthbar. What this amounts to is really nothing more than an outrageous amount of FREE damage. There needs to be a way to protect yourself, idk, like maybe you time an attempted parry with the attacks or maybe just button mashing to break free, because no true warrior is just going to stand there and let themselves be stabbed or pommel bashed in the face multiple times. Perhaps make it so that these chains are only guaranteed if you connect with an EXHAUSTED opponent who's too tired to really protect him/herself and make any other attempts counterable, because it's kind of getting ridiculous that every time a PK or Cent gets a lucky gb or a ganking shinobi hooks that second heavy from offscreen, we are stuck completely helpless watching our health and stamina just bleed away.
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  2. #2
    Thats called a combo, if you dont have that the game would be 2 puppets hitting each other one at a time, boring as hell, each character has strong and weak points, this is not LoL, the devs will not nerf only and let characters be as powerfull as creeps.
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  3. #3
    Then they need to give these "combos" to every character, because these three are the only characters with guaranteed "combos" while everyone else has to be "boring puppets hitting eachother one at a time". I don't mind legitimate combos, but "I'm gonna grab you and get a few free hits and there's nothing you can do about it" is just bs
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  4. #4
    Originally Posted by ATBallZ88 Go to original post
    The Peacekeeper, Centurion, and Shinobi all have attacks that, if you happen to get caught in them, they GUARANTEE that you're going to be hit multiple times for HUGE DAMAGE and/or stamina drain. The PK and Centurion have guardbreak combos that are impossible to break free from and impossible to counter, with the PK getting to freely bleed half if not more of your healthbar and the Centurion milking your entire stamina bar and leaving you stunned for days. Then you have the shinobi with his combo where if he happens to get lucky and catch you with the second heavy of the combo, drags you to your knees and hits you three more times with with light bleed attacks that can hit for damn near 3/4 of your entire healthbar. What this amounts to is really nothing more than an outrageous amount of FREE damage. There needs to be a way to protect yourself, idk, like maybe you time an attempted parry with the attacks or maybe just button mashing to break free, because no true warrior is just going to stand there and let themselves be stabbed or pommel bashed in the face multiple times. Perhaps make it so that these chains are only guaranteed if you connect with an EXHAUSTED opponent who's too tired to really protect him/herself and make any other attempts counterable, because it's kind of getting ridiculous that every time a PK or Cent gets a lucky gb or a ganking shinobi hooks that second heavy from offscreen, we are stuck completely helpless watching our health and stamina just bleed away.
    What are you talking about the pk! I am a pk main. When you gb and stab it removes only 1 bar! Agaist a guaranteed top heavy from orochi for instance which removes 2 squares. I can agree that being stabbed 3 teams is more annoying than being hit once but pk damage after gb has been nerfed so many times that has become the weakest damage after a gb across all the characters.

    I agree that centurion combo removes half of the health, drain stamina and tracks...that's a bit to much..
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  5. #5
    Originally Posted by marcoalpha1 Go to original post
    What are you talking about the pk! I am a pk main. When you gb and stab it removes only 1 bar!
    If you're only hitting for 1 bar then you're either low rep or your high rep is built the wrong the way, decreasing your attack damage by x% rather than gains. If you've ever run into a bot PK or a high rep PK player that has focused on their attack damage %, the guaranteed 3 hit gb is a guaranteed loss of half to 3/4 of your entire healthbar. I literally just had it happen to my rep 3 gs 95 defense build focused shoguki (the character with one of, if not THE, highest health pools in the game).
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  6. #6
    Originally Posted by ATBallZ88 Go to original post
    If you're only hitting for 1 bar then you're either low rep or your high rep is built the wrong the way, decreasing your attack damage by x% rather than gains. If you've ever run into a bot PK or a high rep PK player that has focused on their attack damage %, the guaranteed 3 hit gb is a guaranteed loss of half to 3/4 of your entire healthbar. I literally just had it happen to my rep 3 gs 95 defense build focused shoguki (the character with one of, if not THE, highest health pools in the game).
    Rep 21 all attack up. Maybe you have very low defence? Or u use Shinobi?
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  7. #7
    While its not a "combo" or chain. You can parry Wardens crushing blow (The Light Attack Top Parry). Not sure if anyone or only certain classes can do this.

    You question has me wondering though, If those moves are possibly parryable somehow. Unlikely but it would be a pretty cool feature if it required near perfect timing.
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  8. #8
    Originally Posted by ATBallZ88 Go to original post
    If you're only hitting for 1 bar then you're either low rep or your high rep is built the wrong the way, decreasing your attack damage by x% rather than gains. If you've ever run into a bot PK or a high rep PK player that has focused on their attack damage %, the guaranteed 3 hit gb is a guaranteed loss of half to 3/4 of your entire healthbar. I literally just had it happen to my rep 3 gs 95 defense build focused shoguki (the character with one of, if not THE, highest health pools in the game).
    Shugoki? That is not possible. Was she in revenge? Did you have your protection activated? You should have recorded that cos it is not possible
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  9. #9
    Originally Posted by marcoalpha1 Go to original post
    Shugoki? That is not possible. Was she in revenge? Did you have your protection activated? You should have recorded that cos it is not possible
    No she wasn't in revenge, and it happens literally EVERY time I encounter a bot PK or high rep player PK, gb, 1/2-3/4 of my healthbar bled out instantly. Any guardbreak automatically instantaneously removes the hyper armor "protection" from the Shoguki, and all of my gear that increases defense stats are +4% or higher. The only PK bleed nerf I've personally encountered is among non to low rep PK's in common and maybe rare gear. If I'm encountering a bug, they need to fix it. I'll try to get a vid next time it happens
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  10. #10
    If they are guaranteed they should stay that way!

    Still they should be nerfed...less damage or way more energy consuming! Like...after a chain if you are not exausted you're really close too (depending on equip).
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