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  1. #11
    Originally Posted by MarkedElite Go to original post
    Why are people still trying to defend Shinobi? He's better than every character in the game right now, and that counts Warden and Warlord, who were already considered sort of OP before these new characters came along.
    I main Warlord...can't touch shinobi. Can't catch him, can't hit him. Eventually I'll get guard broken from range and get a pile of sickles driven into my scalp. Rinse/repeat.

    Yeah the problem is mine for being such a crappy player I know...but as a rep 11 WL this is the character that gives me the most trouble.
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  2. #12
    Originally Posted by S0Mi_xD Go to original post
    xD please read again what i wrote ....."depending on how the shinobi plays" if the shinobi plays bad (makes mistakes) if shinobi good and your chances are meeh.

    Do you understand, first reading then writing (since i joined this forum and read some of your post/answers i couldn't take you you serious...)
    Ok, now that you got your edgy moment, are you ok ? Feel satisfied ? Jeez.,
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  3. #13
    @UbiJurassic

    There is also something wrong with shinobi... See the reddit link:

    https://www.reddit.com/r/forhonor/co..._shinobi_tech/

    They can do infinite dodges. I've played against good shinobis and they use this technique which makes the fight against shinobi a huge guesswork. This isnt intended. This needs a fix. This is a game based on reactions, not on guessing to this stupid playstyle!
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  4. #14
    Originally Posted by Vengeful_L0rd Go to original post
    @UbiJurassic

    There is also something wrong with shinobi... See the reddit link:

    https://www.reddit.com/r/forhonor/co..._shinobi_tech/

    They can do infinite dodges. I've played against good shinobis and they use this technique which makes the fight against shinobi a huge guesswork. This isnt intended. This needs a fix. This is a game based on reactions, not on guessing to this stupid playstyle!
    What have this game become?
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  5. #15
    I dunno in 4v4 I wreck shinobi's and cents with my Kensei granted he is 144 gs. I just play very passively. Cent does his lunging heavy or kick side step attack and feint top ub into a gb or side heavy rinse and repeat cuz they have no way to open other than getting really close. Shinobi wants to abuse his kick? Side step attack and feint spam to death so all he can do is get real close without using his kick and try to land his first light on me to guarantee the second or try to feint heavies into a gb which is too obvious. The thing is that all the characters that have a dodge attack can do this to both the new characters. However, I will admit playing someone like warden now in 4v4 against a full cent or shinobi team is probably the most frustrating playing experience ever. I agree that the window you can dodge the shinobi kick should be longer because if you don't dodge at the exact right time it tracks like a heatseeker
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  6. #16
    Originally Posted by SnugglesIV Go to original post
    1) Every successful heavy grants the Shinobi a guaranteed light into backflip. Also his heavies deal 30 damage so you're technically wrong there (taken from the damage values spreadsheet here https://docs.google.com/spreadsheets...Kgc/edit#gid=0). If you include the free light, he does 38 on every heavy. So yes, he does more damage on every heavy (if you confirm the guaranteed light) with the exception of Warden, Zerker top heavy, Raider, Shugoki and Kensei top unblockable.

    2) He gets a free light on ANY successful attack, meaning he can literally interrupt anyone with a light-light combo and backflip with hyperarmor back to safety. His mix up game is WAY stronger than Centurion's (even though Centurion is marketed as a mix up intensive character). Shinobi even has some of the best minion clear in the game with ZA into unlocked heavy. The only weakness Shinobi has is his health, and that is mitigated (if not completely ignored) by the fact that he is so slippery and safe that only PK and Orochi can catch Shinobi and attack him.

    3) Dashing sweep kick? I hope you're not talking about double dash kick...

    4) If you're in a 4v4 mode, it is pretty easy for the Shinobi to catch you unawares with a ranged GB by charging it out of camera view, into Sickle Rain for massive damage. While we're talking about Sickle Rain, I should mention that it CANNOT be interrupted by a friendly attacking the Shinobi's target. I have tested this before. Unlike PK Triple Stab or Centurion's Lion's Roar, you are free to hit the unfortunate sap caught in Shinobi's Sickle Rain. In short, it's a free kill if a Shinobi catches someone with Sickle Rain (and unlike LB's flip or Shugoki's Hug, it's fairly hard to see it coming if the Shinobi knows what he is doing, and the Shinobi is free to take that free heavy-light-light-light damage and backflip to safety).

    5) No comment. Once they fix renown gain on Shinobi, that T4 healing feat will be much less of an issue.

    The double dash kick is easily the worst thing about Shinobi. However, it is by no means the ONLY thing that is completely busted on him...
    I stand corrected on the heavy damage. I was wrong. I had it swapped with the damage of the ranged heavy, which is the 25 I spoke of.

    Frankly, I'm fine with that being nerfed, then. (His light > light does not do any serious damage though, like lmao.)

    Shinobi's mixup game isn't "wayyyy stronger", it simply provides more pressure and immediate payoff. However, it can all be responded to in a larger window and with a larger risk to Shinobi if it's stopped. Almost all of Centurion's options just reset him to neutral or still leave the ball in his court, even if you stop him. Centurion also has a lot more options and nuance (and makes your screen a disco ball.) If you really don't want the worse case scenario vs Shinobi, all you have to do is push square over and over once he backflips, lmao.

    Clearly you haven't played Shinobi much if you say his low hp is his only weakness (and let's not pretend that isn't a HUGE weakness). His 1vX is horrible, he gets destroyed in multifights, and his guard lasts for a quarter of a second. It's basically parry timing. His zone isn't cancelable and is prone to being parried, even when you use it in the best situation possible.

    By dashing sweep kick, I meant exactly that, which is what the OP was referencing by comparing it to Shugoki tackle. The Shinobi's dashing kick that sweeps you when he slides under you.

    If you read the rest of my post, I clearly made the differentiation between that and the double dash kick, which is the one that provides the free followup heavy (this needs to be changed.)

    The only guarantee from the sweeping dash kick is again, just a light attack.

    I am aware Sickle Rain is the most op wombo combo ability in the game and that offscreen grabs basically mean you are dead. So? Shinobi also stands completely still to do it, so that's a prime time to kill him, it has risks. If he lands it during a situation where he outnumbers you, then yeah, you're dead. The only way allies interrupt it is if they literally shove or knockback the shinobi or his targets. Most of the time you do Sickle Rain and multiple people spam attacks on the enemy, the target will get revenge mode though, which UNLIKE CENTURION'S CHARGED STAB > PUNCH, you can actually revenge burst out of Sickle Rain mid chop and Shinobi stumbles away.

    As a tip for all the salty ones out there, Shinobi screams "KAKUGO" at the top of his lungs whenever he does the ranged grab. You can listen for that and push square to counter grab him from offscreen. It will shatter his brain, and you can usually kill him or severely harm him. Plus, while yes, Sickle Rain is the worst, anyone can do an offscreen attack that ruins your day. Those don't have ANY tells (like Conqueror's dashing Shield Bash).

    So again, outside a situation that you likely die in anyways, and it having a tell to allow you to counter it even within that, Sickle Rain only lands in TWO situations. From a ranged grab you LET hit you, or a double naked heavy you LET hit you. Both are STILL your fault.
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  7. #17
    Antonioj26's Avatar Senior Member
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    Originally Posted by Jasado Go to original post
    I stand corrected on the heavy damage. I was wrong. I had it swapped with the damage of the ranged heavy, which is the 25 I spoke of.

    Frankly, I'm fine with that being nerfed, then. (His light > light does not do any serious damage though, like lmao.)

    Shinobi's mixup game isn't "wayyyy stronger", it simply provides more pressure and immediate payoff. However, it can all be responded to in a larger window and with a larger risk to Shinobi if it's stopped. Almost all of Centurion's options just reset him to neutral or still leave the ball in his court, even if you stop him. Centurion also has a lot more options and nuance (and makes your screen a disco ball.) If you really don't want the worse case scenario vs Shinobi, all you have to do is push square over and over once he backflips, lmao.

    Clearly you haven't played Shinobi much if you say his low hp is his only weakness (and let's not pretend that isn't a HUGE weakness). His 1vX is horrible, he gets destroyed in multifights, and his guard lasts for a quarter of a second. It's basically parry timing. His zone isn't cancelable and is prone to being parried, even when you use it in the best situation possible.

    By dashing sweep kick, I meant exactly that, which is what the OP was referencing by comparing it to Shugoki tackle. The Shinobi's dashing kick that sweeps you when he slides under you.

    If you read the rest of my post, I clearly made the differentiation between that and the double dash kick, which is the one that provides the free followup heavy (this needs to be changed.)

    The only guarantee from the sweeping dash kick is again, just a light attack.

    I am aware Sickle Rain is the most op wombo combo ability in the game and that offscreen grabs basically mean you are dead. So? Shinobi also stands completely still to do it, so that's a prime time to kill him, it has risks. If he lands it during a situation where he outnumbers you, then yeah, you're dead. The only way allies interrupt it is if they literally shove or knockback the shinobi or his targets. Most of the time you do Sickle Rain and multiple people spam attacks on the enemy, the target will get revenge mode though, which UNLIKE CENTURION'S CHARGED STAB > PUNCH, you can actually revenge burst out of Sickle Rain mid chop and Shinobi stumbles away.

    As a tip for all the salty ones out there, Shinobi screams "KAKUGO" at the top of his lungs whenever he does the ranged grab. You can listen for that and push square to counter grab him from offscreen. It will shatter his brain, and you can usually kill him or severely harm him. Plus, while yes, Sickle Rain is the worst, anyone can do an offscreen attack that ruins your day. Those don't have ANY tells (like Conqueror's dashing Shield Bash).

    So again, outside a situation that you likely die in anyways, and it having a tell to allow you to counter it even within that, Sickle Rain only lands in TWO situations. From a ranged grab you LET hit you, or a double naked heavy you LET hit you. Both are STILL your fault.
    Well his double lights are guaranteed if the first hit and does 22 damage (highest light in the game) and breaks armor so not sure how that's not serious but okay. If you are half decent with shin his HP is a small problem since he can be played very safe. Not sure what this push square square once he backflips you are talking about, all that's going to do is make you bounce off him and I think your recovery will be bad enough that shin can probably get a guaranteed ranged gb into sickle rain (which I'll get back to later).

    Reflex guard really isn't that big of a problem either for anyone who is at least a little experienced with assassins. I'm pretty bad with assassins and I still am rarely hit because of his crap guard.

    Only crap shins used ranged gb when it's not guaranteed. It's guaranteed off of light parry, whiffed attacks, when you bounce back from attempting a gb and get backflipped kicked, and on recovery frames so no those two scenarios you mentioned arent the only times and the ones I listed can't be cgb.

    Edit: orochi slipped my mind but his are actually the highest at 32 with his double top lights but still 22is more than anyone else.
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