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  1. #1

    Has anyone considered maybe not spam attacking conq when health is going up?

    Pretty sure I haven't been on a team doing this but I recently started levelling up the conqueror because while my love is always going to be with the assassins, sometimes I am on all assassin teams that can go ahead and take the zones early on but can't keep them half a minute. I will confess I go with probably one of the most annoying conq builds for opponents, bodycount, juggernaught, health on block and regenerate. Basically when I manage to get feats up I am a self repairing tank whose total hp pool winds up far above my starting total.

    This has happened to me a few times but the last one I was involved in was gamebreaking for the enemy team. It had been a pretty tight game can't remember the name of the map but it was the one with pits on either side of one zone and a platform for the other zone the other end of a bridge, I was on the one without instadeath. So my team go into breaking and I see one person coming towards me then two more from the other side. First thing I do is pop juggernaught, now I have damage resistance. I kept locked on the slowest with the two quicker ones on either side of me. So I am stood there, taking a hit and immediately healing it through blocking another two, bearing in mind I have only grey gear, my revenge is popping every five seconds and there are three of them not chasing my teammates down or ensuring that they weren't doing anything troublesome like, oh, I don't know, turning the other two zones our colour, taking us out of breaking and putting them into it. Eventually I got taken down with a feat, but by that time the game, from a position they had the upper hand, was pretty much lost.

    So um, yeah, I guess the point of this whole spiel is if you see a conqueror's health going up, maybe support your teammate with disablers and guardbreaks rather than help repair the tank.
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  2. #2
    Antonioj26's Avatar Senior Member
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    Originally Posted by CandleInTheDark Go to original post
    Pretty sure I haven't been on a team doing this but I recently started levelling up the conqueror because while my love is always going to be with the assassins, sometimes I am on all assassin teams that can go ahead and take the zones early on but can't keep them half a minute. I will confess I go with probably one of the most annoying conq builds for opponents, bodycount, juggernaught, health on block and regenerate. Basically when I manage to get feats up I am a self repairing tank whose total hp pool winds up far above my starting total.

    This has happened to me a few times but the last one I was involved in was gamebreaking for the enemy team. It had been a pretty tight game can't remember the name of the map but it was the one with pits on either side of one zone and a platform for the other zone the other end of a bridge, I was on the one without instadeath. So my team go into breaking and I see one person coming towards me then two more from the other side. First thing I do is pop juggernaught, now I have damage resistance. I kept locked on the slowest with the two quicker ones on either side of me. So I am stood there, taking a hit and immediately healing it through blocking another two, bearing in mind I have only grey gear, my revenge is popping every five seconds and there are three of them not chasing my teammates down or ensuring that they weren't doing anything troiblesome like, oh, I don't know, turning the other two zones our colour, taking us out of breaking and putting them into it. Eventually I got taken down with a feat, but by that time the game, from a position they had the upper hand, was pretty much lost.

    So um, yeah, I guess the point of this whole spiel is if you see a conqueror's health going up, maybe support your teammate with disablers and guardbreaks rather than help repair the tank.
    It's amazing how many people just keep mindlessly swinging at you while you get back up to full health. I've run out clocks on elimination from doing that and it's amazing for holding points in dominion. It's a little more difficult now with cent/shin but if there's only one of them in the group you just have to focus on them while blocking, dodging, or countergb the others.
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  3. #3
    S0Mi_xD's Avatar Senior Member
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    Yeah
    It is funny how simple the mindset of many players are, and those ppl wonder afterwards why a class is "op" or they lose.

    Most people do not know how to approarch team play modes, even if they are not premade or not communicating
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  4. #4
    Everybody complained about the old revenge. I bet with these gank squads now they wish they had it back.
    That being said the conqueror is a perfect example of knowing your roll. The heavy has to step up and get him off his feet. The heavies roll is to control the revenge players. Well was. Do not blindly gank a con late in the match.
    Well if your are a cent or shin the rules do not apply to you. So just do your lame, broken and spamming thing.
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  5. #5
    Antonioj26's Avatar Senior Member
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    Originally Posted by ONYX_x5 Go to original post
    Everybody complained about the old revenge. I bet with these gank squads now they wish they had it back.
    That being said the conqueror is a perfect example of knowing your roll. The heavy has to step up and get him off his feet. The heavies roll is to control the revenge players. Well was. Do not blindly gank a con late in the match.
    Well if your are a cent or shin the rules do not apply to you. So just do your lame, broken and spamming thing.
    Actually that sounds terrible, the only thing that I can think of that is worse than gank squads of centurions or old revenge is giving a solo centurion old revenge. His knockdowns are bad enough, we don't need to give him the ability kill you in one combo (even though he damn near can). Going back to preseason 2 and post revenge nerf would be perfect.
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  6. #6
    Gray360UK's Avatar Senior Member
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    Originally Posted by ONYX_x5 Go to original post
    Everybody complained about the old revenge. I bet with these gank squads now they wish they had it back.
    Kind of, and then again, no.

    The removal of old Revenge was needed, because it went too far the other way. Personally I only ever wanted them to nerf it by adding a cooldown to it, so you had your one chance to escape or kill everyone in the room and if you hadn't taken advantage of that, game over man, game over. I wouldn't wish for old Revenge back, but it's removal has revealed the problem that it was masking. Old Revenge is not the solution, but it's absence sure has shown us exactly how broken 4 vs 4 combat can be.

    A game should never put in you a Godmode or die situation, there should be other ways to survive / escape. Revenge should have other benefits, like the CC immunity i have seen suggested elsewhere.

    Having said all that, I just survived a 3 man gank squad thanks to Revenge, killing one Centurion and escaping the other two, so it's not all bad.
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  7. #7
    As a peacekeeper I have won 1v3 by blocking, waiting for revenge,popping it just as I could get two down, finished them, finished the last 1v1, this was with minimum gain and duration under the old stats. While that is an awesome feeling, I have come to believe it is better, especially if you are in one of their zones and stopping scoring or in the situation I was in, to, if there are three of them that insist on killing you together, make them work as long as you can for it whether constantly dodging as the peacekeeper or block and healing as the conqueror, either one of them will disengage giving you a better chance or they will be there as long as you live and there is only one other to contend with the rest of your team. It did nothing for my personal stats but I swung games by blocking a zone and tying up most of them for just long enough.

    I personally wouldn't want old revenge back, whether I was the peacekeeper that benefited most from it or the conq fending off a group, as I said in my original post, even in grey gear with I think it was 0% revenge gain, it was popping every five seconds and did me well enough until I was killed with a feat.

    I'll also point out that I was not complaining about being 1vx in this thread, I was calling out how foolish it was to constantly heal the conqueror by attacking into his block and I managed quite well enough with how it is.
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  8. #8
    UbiNoty's Avatar Community Manager
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     1 people found this helpful
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  9. #9
    Originally Posted by UbiNoty Go to original post

    Gah darn magikarp, I remember many days when I was younger of having to heal my starter over and over because my opponent got first hit in so I could start with that useless thing and level it up, by the third game I had I realised there would sooner or later be an exp share coming but by then I was over gyarados lol. And there was always a fisherman with six of the darn things that stole two minutes of your life for minimal xp >.> I started to dread talking to fishermen lol.
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  10. #10
    The old revenge was really handled easily by a smart team. Gank responsibly. Playing as a con you figured out pretty quick the other team was responsible for getting it or not getting it.
    If one person engaged the others did not but stayed close. When revenge popped all in. If we had a heavy like a Con, Lawbringer or Fatgoki then they kept them on their back or on their shoulder.
    The old revenge I liked, it should have been just turned off in Duel and Brawl. In 4v4 everybody should only got 3 or 4 activations. Each one becoming shorter everytime its popped. That also helps with using it. It could easily be wasted .
    But ya, its a wasted point. Until they fix the season 2 heroes I could not even comprehend a Cent with old revenge.
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