Hi there, i just wanted to share some thougths about the game with its ups and downs.
I bought the game first thinking "That looks like Souls series PvP, i'll really enjoy a game totally build around that idea, with better dinamics, latency and with nice graphics! and im also a big fan of fighting games, and THIS finally looks like a MMO fighting game!" and that came true, in a way, but after almost 200 hours i have a very different perspective of it right now.
We all know about the balance issues in the game, and that became more than obvious after S2 with the new heroes, but with the perspective of a fighting game in mind, you cannot ask for balance with all the heroes, they simply dont work that way, there are always heroes more "balanced" than others, and thats why we keep talking about tiers. But the thing is that For Honor still doesnt feel like a fighting game, it is more like Smash Brothers/Soul Calibur/Dark Souls/CoD thingy... Stay with me.
We have been asking for default guard change speed on all heroes since the beta, because, if this is a fighting game having some characters able to block faster than others is just madness. Damage can be variable, HP can be variable, Frames on attacks can be variable, but Blocking? whats the point? To create more variables, randomness and finally, to not decide every match with pure skill, because that keeps away casual players who will be always frustrated if matched vs some guy that has more hours in the game.
Same with feats. Whats the point in having a feat that can instakill 1 or 4 players? or the daaaaamn ZONE FLICKER that never gets patched! Add randomness.
And thats not a bad thing, most of us can relate with that night playing with friends some Smash, or Mario party, or hell, beer pong, and it was just incredibly fun! The problem cames when we try to match our expectations of the game with the REAL mechanics of this game.
Having a bad time getting ganked by 4 centurions in every other match? guess what, those 4 (400?) centurions are having a blast. Why did you think the new characters are that different from the base roster, and costs extra money? becausee they are supposed to be that way. Why its so obvious for all of us that the characters are so OP (after learning the new mechanics involved and gittin gud) but apparently not for the devs that MADE those characters? Because its not an error, that was the point from the begining.
If we keep expecting the game to be as balanced as a fighting game, i think we are really missing the point of this game. Thats why the tournaments have house rules, ban some characters, and after all that effort, you keep seeing the same 5 characters getting to the finals. Because duels avoid most of the random, but even so, only a few characters are really made to be used for that kind of gameplay.
So, i think that if we play the game as it is, we could deal with the "problems" that
will come with every new season with way less salt.
