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  1. #1

    The thing with For Honor

    Hi there, i just wanted to share some thougths about the game with its ups and downs.

    I bought the game first thinking "That looks like Souls series PvP, i'll really enjoy a game totally build around that idea, with better dinamics, latency and with nice graphics! and im also a big fan of fighting games, and THIS finally looks like a MMO fighting game!" and that came true, in a way, but after almost 200 hours i have a very different perspective of it right now.

    We all know about the balance issues in the game, and that became more than obvious after S2 with the new heroes, but with the perspective of a fighting game in mind, you cannot ask for balance with all the heroes, they simply dont work that way, there are always heroes more "balanced" than others, and thats why we keep talking about tiers. But the thing is that For Honor still doesnt feel like a fighting game, it is more like Smash Brothers/Soul Calibur/Dark Souls/CoD thingy... Stay with me.

    We have been asking for default guard change speed on all heroes since the beta, because, if this is a fighting game having some characters able to block faster than others is just madness. Damage can be variable, HP can be variable, Frames on attacks can be variable, but Blocking? whats the point? To create more variables, randomness and finally, to not decide every match with pure skill, because that keeps away casual players who will be always frustrated if matched vs some guy that has more hours in the game.

    Same with feats. Whats the point in having a feat that can instakill 1 or 4 players? or the daaaaamn ZONE FLICKER that never gets patched! Add randomness.

    And thats not a bad thing, most of us can relate with that night playing with friends some Smash, or Mario party, or hell, beer pong, and it was just incredibly fun! The problem cames when we try to match our expectations of the game with the REAL mechanics of this game.

    Having a bad time getting ganked by 4 centurions in every other match? guess what, those 4 (400?) centurions are having a blast. Why did you think the new characters are that different from the base roster, and costs extra money? becausee they are supposed to be that way. Why its so obvious for all of us that the characters are so OP (after learning the new mechanics involved and gittin gud) but apparently not for the devs that MADE those characters? Because its not an error, that was the point from the begining.

    If we keep expecting the game to be as balanced as a fighting game, i think we are really missing the point of this game. Thats why the tournaments have house rules, ban some characters, and after all that effort, you keep seeing the same 5 characters getting to the finals. Because duels avoid most of the random, but even so, only a few characters are really made to be used for that kind of gameplay.

    So, i think that if we play the game as it is, we could deal with the "problems" that will come with every new season with way less salt.
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  2. #2
    Antonioj26's Avatar Senior Member
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    Originally Posted by Neurodoom Go to original post
    Hi there, i just wanted to share some thougths about the game with its ups and downs.

    I bought the game first thinking "That looks like Souls series PvP, i'll really enjoy a game totally build around that idea, with better dinamics, latency and with nice graphics! and im also a big fan of fighting games, and THIS finally looks like a MMO fighting game!" and that came true, in a way, but after almost 200 hours i have a very different perspective of it right now.

    We all know about the balance issues in the game, and that became more than obvious after S2 with the new heroes, but with the perspective of a fighting game in mind, you cannot ask for balance with all the heroes, they simply dont work that way, there are always heroes more "balanced" than others, and thats why we keep talking about tiers. But the thing is that For Honor still doesnt feel like a fighting game, it is more like Smash Brothers/Soul Calibur/Dark Souls/CoD thingy... Stay with me.

    We have been asking for default guard change speed on all heroes since the beta, because, if this is a fighting game having some characters able to block faster than others is just madness. Damage can be variable, HP can be variable, Frames on attacks can be variable, but Blocking? whats the point? To create more variables, randomness and finally, to not decide every match with pure skill, because that keeps away casual players who will be always frustrated if matched vs some guy that has more hours in the game.

    Same with feats. Whats the point in having a feat that can instakill 1 or 4 players? or the daaaaamn ZONE FLICKER that never gets patched! Add randomness.

    And thats not a bad thing, most of us can relate with that night playing with friends some Smash, or Mario party, or hell, beer pong, and it was just incredibly fun! The problem cames when we try to match our expectations of the game with the REAL mechanics of this game.

    Having a bad time getting ganked by 4 centurions in every other match? guess what, those 4 (400?) centurions are having a blast. Why did you think the new characters are that different from the base roster, and costs extra money? becausee they are supposed to be that way. Why its so obvious for all of us that the characters are so OP (after learning the new mechanics involved and gittin gud) but apparently not for the devs that MADE those characters? Because its not an error, that was the point from the begining.

    If we keep expecting the game to be as balanced as a fighting game, i think we are really missing the point of this game. Thats why the tournaments have house rules, ban some characters, and after all that effort, you keep seeing the same 5 characters getting to the finals. Because duels avoid most of the random, but even so, only a few characters are really made to be used for that kind of gameplay.

    So, i think that if we play the game as it is, we could deal with the "problems" that will come with every new season with way less salt.
    The problem with the game being unbalanced is it makes the game boring because people are going to pick the best characters. That creates a lack of variety which makes the game stale and repetitive. The recent influx of cents and shins in 4v4 isn't only attributed to being new, it's also because they excel.
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  3. #3
    As stated, in every game there is always stronger and weaker characters. That old mantra Wizard>Knight>Archer>Wizard.
    If there was truly "Balance" no one would win. What fun would that be? Every character has strengths and weaknesses.
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  4. #4
    Antonioj26's Avatar Senior Member
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    Originally Posted by KyleTessada Go to original post
    As stated, in every game there is always stronger and weaker characters. That old mantra Wizard>Knight>Archer>Wizard.
    If there was truly "Balance" no one would win. What fun would that be? Every character has strengths and weaknesses.
    No such thing as true balance but trying to get as close as possible is good for a games health. When there's 4 cents and 4 shins only in every game it makes it stale. What if it was wizards>>>>>>>archer=warrior=rogue? Well you'll see that most people will just pick the wizards. I want archers warriors and rogues to play too.
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  5. #5
    Well I have yet to be put in a match facing 4 Cent. yet. Not saying it doesn't happen but it's not that often apparently.
    On a side note, and Archer is generally a Rouge. Just saying.
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  6. #6
    Antonioj26's Avatar Senior Member
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    Originally Posted by KyleTessada Go to original post
    Well I have yet to be put in a match facing 4 Cent. yet. Not saying it doesn't happen but it's not that often apparently.
    On a side note, and Archer is generally a Rouge. Just saying.
    I sincerly doubt thats true or you are incredbily lucky. I havent played 4s lately because of the cent onslaught but I'd put money on me catching 4 cents within the first 5 matches If I hop on right now. Regarding your side note, see world of warcraft.
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  7. #7
    bmason1000's Avatar Senior Member
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    Originally Posted by Antonioj26 Go to original post
    I sincerly doubt thats true or you are incredbily lucky. I havent played 4s lately because of the cent onslaught but I'd put money on me catching 4 cents within the first 5 matches If I hop on right now. Regarding your side note, see world of warcraft.
    I play daily and have never seen a team of 4 cents. Also the cent population seems to be declining.
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  8. #8
    Antonioj26's Avatar Senior Member
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    Originally Posted by bmason1000 Go to original post
    I play daily and have never seen a team of 4 cents. Also the cent population seems to be declining.
    not saying a team of 4 cents, im saying 4 cents total
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  9. #9
    Originally Posted by Antonioj26 Go to original post
    not saying a team of 4 cents, im saying 4 cents total
    Reading comprehension. ..
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  10. #10
    Antonioj26's Avatar Senior Member
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    Originally Posted by KyleTessada Go to original post
    Reading comprehension. ..
    relax there guy, I understand you are still bitter about me callling you dumb a few days ago but no need to be kunty.
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