Well, hopefully it will come in the near term.Originally Posted by UbiPhobos Go to original post
Also like to add when call in Planes(eg millitary plane from pack in store) once called in is placed in most odd spots for a plane to take off from making it a waste of call >called in area that was clear plane is dropped near trees like whyOriginally Posted by RHAIN07 Go to original post![]()
The whole vehicle drop mechanic is bad since conception. The fact that vehicles spawn out of thin air is enough to consider it a bad joke.
First they spawned on your head, now they spawn in the next neighborhood, I just can't understand what these developers were thinking.
Sometimes it crosses my mind that they hired some of the folks from the defunct Pandemic Studios, yes, those that killed the Mercenaries series by making it dumb.
This game has some dumb mechanics and animations that give me that dejavu feeling of Mercenaries 2 stupidity.
Except I would guess most player call in those support vehicles because they don't want to spend time to aquire some. Its mostly not for immersion, but to quickly get to the next mission/location/whatever. At least this is my experience in coop. So any long animation or waiting period is conterproductive to its purpose. To me all those rebel options are basically cheats/helpers and do little to add to the immersion anyways. So fixing them should be about making those vehicles summoned close to the player (without killing him) and not making the whole process tiresome. Any improvement on immersion - while probably more of interest to me - should be secondary to the gameplay mechanic they serve.
I am actually surprised that the player can't place the vehicles like motar strikes or rebel squads instead of going the way of using an allogrithm to determine the spawning point since those are prone to such problem as we see.