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  1. #31
    I think that beyond the wider palette, its the contrast that makes it more varied. FC5 seems to have a much darker contrast, which is pretty accurate for that 'thin atmosphere' look in the sky that you get at high altitude.

    I live close to Lake Tahoe in Ca. When I drive up there (I think its something around 7-8k feet) the sky looks WAY different. There is a certain kind of clarity in the atmosphere, hard to explain. The sun beats down HARD, you literally feel it burning your skin and clothes in the summer on a clear day, even if its not that hot.

    Its the weirdest thing. There is just something different about being up at altitude, its like a different world.
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  2. #32
    A bit late to the party, but it seems those 2d textures are parallax/parallax occlusion-or something. I 'dunno, but I found this., https://www.youtube.com/watch?v=vnBcnhnOi9o
    Also, Far Cry 4 is a very dark game, by contrast each blade of grass in FC V is lit-like in RDR2.
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  3. #33
    I dont think thats FC5 but I could be wrong. Also I am not sure why its labeled parralax, cause it just looks like tessalation to me, but I am not a game designer...
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