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  1. #1

    Warrior's Den June 1st



    The video is up so I guess they are doing this thing, which means we are doing this thing, it is a...thing...that we do.

    That sentence started a lot better in my head.

    They have Pete Moo and Fatal-Feit who they will have interviews with, they will go over faction war stats and they have patch notes.

    News of the week

    One hit kill exploit was covered, it was causing a death from above type thing. They found out about it 8pm friday, they spent pretty much the weekend working on it. It introduced minor issues which they will also be fixing.

    They pushed through a live update for pc today, console should come next week.

    They have a contest for emblem artwork, they have thirty two teams in the upcoming tournament mode and want people to make emblems for a contest, submit them at http://forhonorgame.com/emblemcontest Contest ends on the 8th 11AM (assuming eastern). Community will select the winners for each team from the shortlist as nominated by the devs.

    Call to duel order this weekend. They will be looking at data for new characters and the usual balance stuff.

    New weekly content, emotes. I have been waiting for the peacekeeper's since forever. Some good stuff besides that.

    Pete Moo and FatalFeit on the couch. Pete is a long standing competitive gamer, this is FatalFeit's first competitive arena, the premiere was his first tournament. They both say they don't really do 1v1's, they do dominion and elimination. Pete will ask someone if he is struggling with anything, Fatal spends about six hours a day, if any of this is useful to people trying to get better.

    Defence penetration is a big topic at the minute, Fatal is not a fan of gear stats and apparently ran zero gear at all until he was rep seven.

    Faction war video played for the first round. Until turn 40, knights were the only ones that held more than thirty territories, samurai came back strong but ultimately the knights came through.

    Interview with Bio (the person who ran down faction war at the end of season one) They talked about the faction war tracker online, http://fh.ubi.com It has emblem editor, player stats. Emblems look a lot easier to do there. Stats filtered by game mode and heroes have been added, you can also compare with friends. You can see what happened in each turn in a round all the way back to season one on the faction map.

    The last turn of the first round the factions started with 23 territories each, knights finished with 31, samurai 21, 17 for vikings. Vikings did not deploy enoguh war assets, samurai did not deploy enough manually. Samurai deployed more total assets than knights but it was not used as effectively. The knights used the end of turn bonus a lot, deployed smartly and there is a 25% bonus for deploying on the same front as the game mode. Prelim numbers show the vikings have a higher percentage player base than they had but they are deploying less assets. Looking at the graphs, the knights have a consistent deployment rate throughout the day frequently in the middle of wherever the other two are, vikings and samurai have peaks and lows throughout the day. Knights play more on the weekends apparently. Rounds end an hour earlier now. The faction map breaking was mentioned, it was not something that turned the tide, it was a UI display bug they are working on.

    Patch notes

    This patch is more adjustments after the new dlc, quick reaction to current events. The next one will have more balance stuff, there might be a live update before the next one also.

    Eagle talon can be cancelled in revenge, it is possible but not guaranteed as it once was to get two. Jab hit reaction will stagger an opponent 200 ms earlier if they are near a wall which means they recover earlier, thus giving a chance to escape the infinite combo.

    Guardbreak during roll bug fixed for the new characters.

    Moveset notes have been corrected, an ornament got renamed.

    Player vs AI issues should now be resolved.

    Centurion and shinobi ornaments for completing campaign have been given to everyone.

    Reservist trophy is fixed, next time you deploy it should unlock if you earned it. They are working on the other problematic trophies.

    Centurion and shinobi can now do class specific orders.

    Rage quit, it is not activated yet and will not be activated until it is also on console, it is a server activation therefore it has to be done on all platforms at once.

    In all matchmaked matches, in the first thirty seconds of the match you can quit freely, so if the matchmaking is screwed or a person in your group gets kicked, you can quit. If everyone in your group gets kicked you can quit freely any time, if you are alone against bots, you get a free quit. In any other circumstances, you will get a warning after hitting quit and if you still quit you will lose ten minutes. The thirty seconds is from the start of the map after the intro. If group leader quits and pulls everyone else out with them, they all get the penalty, this is to stop leader switching between matches. Disconnection is considered involuntary quit, so will not trigger penalty. Yes people can just disconnect their connection but eh it will still take time to reconnect and get into the game.

    They did community creation clips. I liked the second >.> there was a shug dancing away, a player sees him, stops all ... what? Then is pounced by a raider into a pit, cue the shug dance and axe humping.

    There is a ledge kill bug that currently every time you hit some physics, your death counter goes up, this sounds like it is the one people have been talking about after being ledged, they are working on it.

    Q&A

    Some ornaments are currently not matching material type, the team are working on it. Some do match, some don't. Later down the line people will be able to select their ornament material separately.

    They did a question from this forum over do they want the fight to be reactable or about mindgames. They want a little bit of both, as time goes on people will see more mindgame and less reactable type moves in the future.

    They touched on why epic gear looks similar to the heroic, it goes down to how armour is conceived production-wise, armours are more about different variations on a theme. Essentially each armour set is a different version of the same character because it needs to interact with the character so they change spikes, textures, etc and large changes would take a lot of work because as it is each character is four entirely separate characters with the different armour. Weapons are much simpler to do, you will see bigger visual differences because they are essentially a new mesh all together.

    They are looking at parry, they don't like the mechanic where every time you throw a heavy attack there is a very real danger of a free guardbreak, especially as the timing is not all together difficult. Parry will stay in the game, it will give you slightly less especially against heavy attacks, more details at a later time.

    There is a bug where if there are not enough players, groups get ungrouped, they are looking at fixes. They are looking at reintroducing join in prgress at the end flow of the game which will put people back to matchmaking.

    There was a question on if they are planning on adding new moves to characters movesets as in a lot of cases some moves are not as useful. They are looking at trying to address giving a purpose to each move in a character's kits as they tried to with the raider as an example in giving new mixup options. Maybe later down the line they will look at adding more moves to characters with smaller kits, currently they are looking first at making the moves they have more useful. They mentioned in this answer there will be a slight nerf to the shinobi kick, like the peacekeeper nerfs it will be a series of very small adjustments. They still very much want that kick to be useful.

    Future plans on faction war, this was another from this forum. They are working on improvements to faction war, no details ready to release yet but they are looking at it.

    The colourblind stuff will becoming next patch, what they have done in this one is put in things in the background to ready the game for that, they think next patch.

    They will have more to say on ranked mode in the next few weeks.

    There was a question on the warlord and if they were given hidden strengths such as short dodge recovery and their feints coming 200ms before the attack would hit rather than 300ms and if this was deliberate. Answer in terms of dodge recovery is yes, every character has their own specific properties in things such as dodge and this is one or the warlord's stronger areas. As for the shorter feints, they looked at the graph and the way the fighter is coded, the feints should not happen, they are looking into this to see if it is a perception issue or if there are bugs they need to address.

    Defence penetration was discussed, they looked at the data. There is no big correlation between people taking that and winning, there is a patch for taking that as a secondary stat as it is relatively powerful when taken as a secondary so there will be a slight nerf but it is not as bad as people seem to think.

    Warlord slight nerf to throw distance will be coming, kensei buff also coming, no details on that.

    Someone asked if it was a deliberate thing to take out the feint for the charged heavy, they said it was very difficult to get the timing for the regular heavy, they changed that but as a side effect because of how the character was built they had to remove the feint on the charged attack. They don't think that is a big issue currently, they want commitment on the charged move but they will continue to monitor it. They are looking to give some love to the samurai characters, next patch should have changes for the kensei. They had a lot of feedback on the orochi and nobushi, they don't think they will have something on the next patch for the orochi but it is in the works.

    They were asked if there was a plan for a more advanced training mode. They are working on a better training mode, but this is quite far down the road, there is a lot of work behind it.They do think it is something that is missing in the game and they are working on it. Quite often, not always but often, when someone has an interesting idea they are working on it, but they do not want to communicate on things too early before there are solid locked details.

    Aaaaaaand that's a wrap, to the thing...or something
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  2. #2
    psyminion's Avatar Member
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    I appreciate your efforts once more. thanks again for this candle.
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  3. #3
    Which emotes? the in or out of combat?
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  4. #4
    DrExtrem's Avatar Senior Member
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    The new totally boring and overpriced ones ...

    Dear devs. Your game has become boring and more unfair with every patch. You ****ed up.
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  5. #5
    Originally Posted by ArchangelREON Go to original post
    Which emotes? the in or out of combat?
    The free roam ones that have been in the videos along with the rest of their original freeroam for a while,or at least I know Peacekeeper's was.
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  6. #6
    DrExtrem's Avatar Senior Member
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    The ones the bots are doing since release.
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  7. #7
    Thanks for doing this Candle.

    Sounds like a pretty big "meh" to me. Not really fixing much that the players want, and also soon to be adding a penalty because their game is broke. Pretty disappointing if you ask me.
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  8. #8
    Originally Posted by razabak10mm Go to original post
    Thanks for doing this Candle.

    Sounds like a pretty big "meh" to me. Not really fixing much that the players want, and also soon to be adding a penalty because their game is broke. Pretty disappointing if you ask me.
    They said there will be a bigger update down the line, this was more about reacting to issues introduced by the new characters like the wall infinite loop.
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  9. #9
    Once again Candle...You da man! However I have a question. If a group leader leaves the whole team is penalized? Second part...What about session owner taking everyone out? Penalty? The session owner is what always kills me.
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  10. #10
    Originally Posted by Supercool5150 Go to original post
    Once again Candle...You da man! However I have a question. If a group leader leaves the whole team is penalized? Second part...What about session owner taking everyone out? Penalty? The session owner is what always kills me.
    They didn't mention the session owner specifically but I would guess they get the same penalty as anyone else.
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