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  1. #11
    DrExtrem's Avatar Senior Member
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    Originally Posted by Vingrask Go to original post
    It won't.

    You whiners will MAYBE stop play, but the quality of the matches will increase, bringing other players back and calling new ones that stay back because this. Every patch the netcode is improved, and at some point it will reach the stability everyone expect. So with the patches and with soon the qui penalty, the game will become more serious.

    You weak players will MAYBE leave, what left only the brave ones. Those are the ones who do not give up, different of you all, so until the end all matches will be intense.

    Ubi need to seek for the high skill players, not you. Every step in the direction of make For Honor more like a true fighting game with true rules, more "serious" players will come.

    A quit penalty doesn't make anybody leave. The online games I played with this system still had your kind of players there, crying about anything like here. I doubt you stop play For Honor, you will just move to the next excuse for your incompetence.
    Mediocrity has never attracted the sophisticated crowd.

    While for honor has the potential to be a very good hybrid game, real fighting games will always be more attractive for the hardcore fighting game player.

    Why is rainbow six siege a more competitive game with a higher skill cap than battlefield? Because it goes all in.

    For honor on the other hand is in its core a lot more casual, than tekken et al. Simple combat, that us build around punishes and single strike actions or very short combos. In addition, it uses a lot of crowd control.

    Thus game is a bit moba, a bit fighter, a bit shooter (without guns) and a bit hack'n'slash. But none of those components are deep. Overwatch is a shooter-moba-hybrid but both roots run deep. Deep enough, to be interesting for the competitive scene. And it has dedicated servers with relatively solid matchmaking.

    For honor works based on p2p - a bad p2p I might add. Even if the matchmaker works (once per month), you are matched with people farer and farer away, the less people are available in the mm-pool. Less players will lead to more lag, even worse balanced matches and even mire disconnects, because of the ****ty connection.

    Less players never made an online game better.
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  2. #12
    Originally Posted by MadCYclops Go to original post
    And here yet another guy whose SOLE reason is because the game crashes and wastes his 20 mins...its not the rage quitter, but behold, the game crashing...AMAZING
    If the person who gets salty quits the game and causes the match to crash, then yes that is an issue... if I play 4 games in an hour and 2 or 3 matches end due to people quitting. ..that's 30 min of my hour... damn right I'm upset. Damn right it's the quitter's fault. Damn right I want them penalized. I want them penalized to the point they take their game and sell it at their local game store.
    Should matches crash due to the quitters? Absolutely not, but It mostly does... stop them from quitting and it will stop most of the crashes. One step at a time the game will improve. I think the most important and the biggest step is to weed out these temper tantrum throwing children.
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  3. #13
    Originally Posted by DrExtrem Go to original post
    Mediocrity has never attracted the sophisticated crowd.

    While for honor has the potential to be a very good hybrid game, real fighting games will always be more attractive for the hardcore fighting game player.

    Why is rainbow six siege a more competitive game with a higher skill cap than battlefield? Because it goes all in.

    For honor on the other hand is in its core a lot more casual, than tekken et al. Simple combat, that us build around punishes and single strike actions or very short combos. In addition, it uses a lot of crowd control.

    Thus game is a bit moba, a bit fighter, a bit shooter (without guns) and a bit hack'n'slash. But none of those components are deep. Overwatch is a shooter-moba-hybrid but both roots run deep. Deep enough, to be interesting for the competitive scene. And it has dedicated servers with relatively solid matchmaking.

    For honor works based on p2p - a bad p2p I might add. Even if the matchmaker works (once per month), you are matched with people farer and farer away, the less people are available in the mm-pool. Less players will lead to more lag, even worse balanced matches and even mire disconnects, because of the ****ty connection.

    Less players never made an online game better.
    https://www.reddit.com/r/StreetFight..._of_this_game/ and it a post from 3 hours ago of a game more than 1 year old.

    For Honor P2P is damn good. At some point the stability problems will be fixed, since it is a new implementation.

    Less players which play means matches with more quality, what is a incentive for other players back or buy. This game is a "new" genre and there is a lot to improve, the two new heroes just show it, and I'm sure at some point the Season 1 heroes will receive a rework and the game will become even deeper.

    4v4 modes have no real challenge at all because we do not have organized team really trying win. It's a slaughter fest, with allies acting as enemies sometimes, people running without a strategy, etc. There is no point administration, there is no group fight tactics, there is no feats synergy, there is no roles, etc, etc, etc.

    Duel mode is already deep and challenging, even being boring sometimes against a turtle, something Devs already said will try fix on the next big patch. The same depth any fighting game have, For Honor has, if you ever played one competitive you should know. The only difference may lie on the number of avaiable moves, but the new heroes brought more complexity to the table, proving how is possible For Honor get there and offer different possibilities.

    Quit penalty is the first step. Netcode and stability is devs primary concern everyday and will be satisfatory at some point. Ranked modes are the next step, what will allow the real good players emerge and favor Ubisoft observations about "what we need to patch", concerning the gameplay.

    I belive in For Honor Devs, specially because how patience they are dealing with all the garbage and offenses and whines is writen here.
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  4. #14
    So when I'm in an obviously stupid match, I'll just alt-tab and watch a movie or something, and then collect my rewards at the end of the match.
    Good job on deterring quitters, Ubisoft.
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  5. #15
    DrExtrem's Avatar Senior Member
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    Originally Posted by Vingrask Go to original post
    https://www.reddit.com/r/StreetFight..._of_this_game/ and it a post from 3 hours ago of a game more than 1 year old.

    For Honor P2P is damn good. At some point the stability problems will be fixed, since it is a new implementation.

    Less players which play means matches with more quality, what is a incentive for other players back or buy. This game is a "new" genre and there is a lot to improve, the two new heroes just show it, and I'm sure at some point the Season 1 heroes will receive a rework and the game will become even deeper.

    4v4 modes have no real challenge at all because we do not have organized team really trying win. It's a slaughter fest, with allies acting as enemies sometimes, people running without a strategy, etc. There is no point administration, there is no group fight tactics, there is no feats synergy, there is no roles, etc, etc, etc.

    Duel mode is already deep and challenging, even being boring sometimes against a turtle, something Devs already said will try fix on the next big patch. The same depth any fighting game have, For Honor has, if you ever played one competitive you should know. The only difference may lie on the number of avaiable moves, but the new heroes brought more complexity to the table, proving how is possible For Honor get there and offer different possibilities.

    Quit penalty is the first step. Netcode and stability is devs primary concern everyday and will be satisfatory at some point. Ranked modes are the next step, what will allow the real good players emerge and favor Ubisoft observations about "what we need to patch", concerning the gameplay.

    I belive in For Honor Devs, specially because how patience they are dealing with all the garbage and offenses and whines is writen here.
    Yeah right ...

    Good p2p in for honor.

    ...
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  6. #16
    Originally Posted by Vingrask Go to original post
    It won't.

    You whiners will MAYBE stop play, but the quality of the matches will increase, bringing other players back and calling new ones that stay back because this. Every patch the netcode is improved, and at some point it will reach the stability everyone expect. So with the patches and with soon the qui penalty, the game will become more serious.

    You weak players will MAYBE leave, what left only the brave ones. Those are the ones who do not give up, different of you all, so until the end all matches will be intense.

    Ubi need to seek for the high skill players, not you. Every step in the direction of make For Honor more like a true fighting game with true rules, more "serious" players will come.

    A quit penalty doesn't make anybody leave. The online games I played with this system still had your kind of players there, crying about anything like here. I doubt you stop play For Honor, you will just move to the next excuse for your incompetence.
    Brave players? On a video game? LOL I think I have a hernia from laughing so hard.
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  7. #17
    Originally Posted by Vingrask Go to original post

    Less players which play means matches with more quality, what is a incentive for other players back or buy.

    What? This has to be one of the most absurd things I've ever read....
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  8. #18
    Originally Posted by MadCYclops Go to original post
    Still hasn't been answered, why are players being punished for their inability (ubisoft) to make the game continue on when someone rage quits... lets be honest here it's not the rage quitting thats a problem, its the game crashing...so again why are we to be punished for ubisofts inability to code thier game correctly?
    No one is penalized per se, it's our decision if we quit or stay.

    Yes this game has a lot of issues and is far from perfect, but we can do something and prevent a lot of crashes.
    Quitting in the middle of a match wouldn't be a problem if the game could handle it without a crash. This is a fact and everyone knows that quitting isn't good for the match stability and increases the problem. I really can't understand the people who're constantly yelling "it's only ubis fault...". Of course they're not innocent but at this point I'm also responsible If I decide to leave, although I know that it can crash the game.

    For sure it would be better if all the issues would be fixed and no one quits at all, but unfortunately it's not so easy and this is the best temporary solution until they finish a bigger patch. At least it's a slight improvement if less matches will crash.

    Even if they can't distinguish between disconnect and router-plug-off, they know if I've finished the game via dashboard and alt + f4 or if i got disconnected.
    It's simple. Every time i see an error message on my screen, i'm not penalized.
    If i close the program, exit via menu or my group leader pulls me with him, i'll receive a 10 minute break.

    The developers also agree that there are legit reasons to leave a game everyone has 30 seconds after entering the match to leave it without being punished. Which is fair in my opinion.
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  9. #19
    Antonioj26's Avatar Senior Member
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    Originally Posted by C.More Go to original post
    No one is penalized per se, it's our decision if we quit or stay.

    Yes this game has a lot of issues and is far from perfect, but we can do something and prevent a lot of crashes.
    Quitting in the middle of a match wouldn't be a problem if the game could handle it without a crash. This is a fact and everyone knows that quitting isn't good for the match stability and increases the problem. I really can't understand the people who're constantly yelling "it's only ubis fault...". Of course they're not innocent but at this point I'm also responsible If I decide to leave, although I know that it can crash the game.

    For sure it would be better if all the issues would be fixed and no one quits at all, but unfortunately it's not so easy and this is the best temporary solution until they finish a bigger patch. At least it's a slight improvement if less matches will crash.

    Even if they can't distinguish between disconnect and router-plug-off, they know if I've finished the game via dashboard and alt + f4 or if i got disconnected.
    It's simple. Every time i see an error message on my screen, i'm not penalized.
    If i close the program, exit via menu or my group leader pulls me with him, i'll receive a 10 minute break.

    The developers also agree that there are legit reasons to leave a game everyone has 30 seconds after entering the match to leave it without being punished. Which is fair in my opinion.
    Very reasonable and thought out post. I fear that the rage quitting issue may be amplified with that last bit in your post though. I can see many bailing right off the bat if the odds don't look in their favor rather than chancing a loss and wasting their time. Granted that's probably better than them doing it when there's 2 minutes left on the clock but I feel like it will become a more common occurrence.

    The leaver penalty in itself is not a bad thing, I just don't think it's being done at the right time especially when I think fixing match making, character imbalances, and gear imbalances would eliminate a huge chunk of rage quitters itself plus make the game better as a whole. At this point we just have to wait and see how it goes.
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  10. #20
    UbiNoty's Avatar Community Manager
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    Thanks for the concerns you brought up about the 30s grace period OP - and yes we can tell when you alt-f4. If we see that the 30s window is being abused we may change it in the future - but for now we want players to have a way out when they're under bad certain circumstances.

    And just to address a few other things I saw.

    The rage-quit penalty is not just to address the instability issues that come about as a result of those who quit (although less quitters will certainly help to improve session stability).
    It's also to try to keep the integrity of the game intact.. By that I mean, when a player quits, they need to be replaced by a bot or another player - this is a disruption to their team as you'll need to give the new player time to orientate themselves in the game, or be forced to play with a bot.

    While we are still looking to improve the stability of our network in the cases that a player does leave, or is disconnected - the RQ penalty isn't just meant for this. When you enter a matchmade game (in any kind of pvp game - not just FH), there's a kind of social contract that you're expected to uphold. it's a promise to your teammates that you're going to play this match. The penalty is meant to enforce this, which is why we're only looking to penalize those who willingly, and knowlingly break that promise.

    And again, you have a 30s grace window to leave without penalty - like in case your dog caught fire, or something...
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