I am amoung the many people who leave matches early in this game, but most of my quit matches happen in that first 30 seconds that will be the grace period. My main reasoning for quitting a match is that I was matched with a bot, we had a bunch of players leave at the start and I dont want to play a VS AI match, or the gear or experience level of the teams is extremely one sided.
This 30 second grace period, and then banning them for 10 minutes if they quit after that period is just going to lead to players spending the first 30 seconds evaluating their team, and quitting early before they get too invested in the match. I am certainly going to pay a lot more attention to the player count and prestige levels going forward here, as previously I would stick around a losing match if it took me 5 minutes in to realize I had a bot on my team the entire time that is currently 0/6.
Also there is no way for UBIsoft to know if you ALT+F4ed out of a match, and will likely bring on a huge streak of players getting booted as a false positive. There is no way to distinguish real DCs and crashes from intentional disconnects and force close. If that was a possibility it would have been a widespread feature on big multiplayer titles already.
I'm guessing that hard closing the program will not incur a penalty (Thats just a guess) simply because if you "rage quit", and the game frigs and we all get booted, we will all be penalised which would be ironic
This may be a half-assed attempt at stopping quitters but just its existance may make you think again before you quit and have a good result. Is it live yet on PC?
Its going to be live soon, which leaves me questioning the functionality. The only thing UBI can track is if a player goes through the menu and quits. If they decide that disconnecting from a match wont impose a penalty we will just have a bunch of people kill their local connection intentionally to get the disconnect. It is going to stop at most a very small fraction of quitters who never go on the forums, and have no computer knowledge whatsoever. I began quitting matches to avoid the previously mentioned matchmaking problems, but I guess putting in a quitting penalty is cheaper than making matches worth not quitting in the first place.
Still hasn't been answered, why are players being punished for their inability (ubisoft) to make the game continue on when someone rage quits... lets be honest here it's not the rage quitting thats a problem, its the game crashing...so again why are we to be punished for ubisofts inability to code thier game correctly?
Yup. Before, players might give it a chance to see if the team does ok. Even if you have 2+ of shin/Cents and even if you lose, as long as it's not a total gang bang I think most ppl will stick around.
Now with the penalty, if you see more than one new hero, people are just going to leave before the 30sec timer and not take the chance.
Once again, why are we being penalized for their broken game?
If only people would try to get better. Then you would understand that rep and gear level does not equal a better player.
Look I'm not a "leet" player by any means. I main a rep 22+ max gear level Zerker. OK I have max gear. ... but what options are max? OK I'm rep22+, so what? I get my butt handed to me by level 11 grey gear characters if I'm not on my game. I get killed by Rep 1s. So what?
I've been dropped into a game on the loosing side with a score like 700/50.. and went on to win the match.
Point is, stop quitting. Stop ruining the game for everyone else. Try to get better. Stop being salty about losing. Find a character who's play style suits you and use it as your main and level it.
How about the new Characters? I hated them at first. I complained about how op they were... there are op in their own way, but so are every character. Guess what? The more I play against them the more I learn about their weaknesses. Cent for instance, I learned NOT to get caught near a wall. I learned to back off of them when they start their attacks. Back step, back step, back step, then attack. Now what suckered is getting caught up with 2 Cents.... that is tough, but still doable. Hopefully you have smart team mates who can show up and help you out... if not you are sure to die... oh well. Get revived or restart to full health and go at them again..
IMHO rage quiting is a problem.. a huge problem.. the only problem? No. But I don't have any problems with the MM. I do have a problem with people who give up and ruin my 20 min of game play.
Just my two cents.
And here yet another guy whose SOLE reason is because the game crashes and wastes his 20 mins...its not the rage quitter, but behold, the game crashing...AMAZINGOriginally Posted by KyleTessada Go to original post
It won't.
You whiners will MAYBE stop play, but the quality of the matches will increase, bringing other players back and calling new ones that stay back because this. Every patch the netcode is improved, and at some point it will reach the stability everyone expect. So with the patches and with soon the qui penalty, the game will become more serious.
You weak players will MAYBE leave, what left only the brave ones. Those are the ones who do not give up, different of you all, so until the end all matches will be intense.
Ubi need to seek for the high skill players, not you. Every step in the direction of make For Honor more like a true fighting game with true rules, more "serious" players will come.
A quit penalty doesn't make anybody leave. The online games I played with this system still had your kind of players there, crying about anything like here. I doubt you stop play For Honor, you will just move to the next excuse for your incompetence.
It always cracks me up when mediocre players make posts like this one.Originally Posted by Vingrask Go to original post