Hope you dont mind, I borrowed your video in my feedback post :
http://forums.ubi.com/showthread.php...t-in-For-Honor
Here are other "tracking" video I pulled off the web :
Centurion is a close range hero :
https://www.youtube.com/watch?v=T-3-KffN-cY : Centurion "zooming" forward on his attacks if opponent dodges backward
Centurion tracking :
https://www.youtube.com/watch?v=fZmfRLC2_x4 : Leap Attack Tracking
Send it tickets to support with videos showing the problem! And you can PM me the ticket as well.
We can always try our best to replicate issues that you report, but nothing tells us if there is a problem or not quite as well as definitive video evidence. If we get more and more tickets that I can show to the team and say "Looks, it's a real problem - not a perception or lag issue" then the faster we can start to look for solutions.
Not entirely the case. By the timing it looks as though he did dodge a little early. But if you've played this game long enough you would know that a character doesn't normally dodge to the extent that the raider did in this situation unless that dodge was used to avoid an attack in a properly timed manner. I call it the super dodge and just dodging normally around someone when they don't attack never results in it happening. Usually only up to around a max of 90 degrees around your lock on target depending on character. But Characters like the assassins or kensei and raider when timing dodges to dodge attacks will often do full 180 degree dodges around the target. That's what the raider did here and the cent STILL tracked him even though the game technically registered it as a dodged attack like would have been normal against other characters.Originally Posted by Knight_Raime Go to original post
I think the problem may lie in the fact that the game has trouble differentiating between a charged heavy that's not unblockable and one that suddenly becomes unblockable as someone dodges. Like it suddenly registers the unblockable heavy as a new attack and as such it quite often tracks in strange and ridiculous, possibly even unintended ways. The forward movement of the charged attack may have something to do with it as well.
no problem mate. this video needs to be seen more.Originally Posted by We.the.North Go to original post
so what you're saying is, the team currently doesn't think it's a problem and is not looking for a solution.Originally Posted by UbiNoty Go to original post
excellent.
Even if he dodged a bit early, this kind of tracking is ******ed.Originally Posted by Knight_Raime Go to original post