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  1. #1

    Bad Mechanics

    Well thsi will be short
    The mass of CC is just dum and can'T be evaded or negated in 4v4.
    It is never fun or a great idea to force players to watch the fight while beeing helpless.
    A revenge mode that lets you throw people consistently on the ground also feels braindead, same goes for beeing cced all revengemode, which should help to fight multiple enemys.
    The only thing it does is to prolong the video of you beeing slaughterd isn't great.
    The only fix i see is to reduce the cc abailitys massivly and reduce the time, also revenge should make cc imune.
    As long as this keeps up it will take the fun out of the swordfight, and make the game more feel like a wrestling game.
    The maps also add to this greatly since there is a cliff spikes or what ever literaly everywhere.
    Sry but the problem lies with the guys who creat hero abilitys and maps. There seems to have never been a thought how things interact or more than a 5min test.
    At least that how it feels playing this.
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  2. #2

    Pretty Sure We're on The Same Page

    I completely agree that revenge mode has lost all meaning, and is now just a glowing orange light that surrounds your hero. Also, yes, guard-breaking is far too effective, and practically takes all the fun out of the basic sword-play.
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  3. #3
    Hey guys. I started a thread titled Problems and Solutions for Ganks just a bit down from this in the suggestions and feedback sections where I list some things I think would help make outnumbered situations more fair and fun. I'd appreciate if you visited it to see what you think and maybe list some ideas of your own. If enough people comment, we may get this noticed and possibly fixed. Thanks.
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