This. Pulling of a good match especially in teammodes with cent is so freakin easy. Go with your buddy and kill everything. Even if you are against two other players, just focus on 1. He will die fast enough for you to safely kill the other - as long if you aren't up against another cent.Originally Posted by Tnigz Go to original post
Besides that, people still compare to the old and underpowered heroes, not to the top tier only. So of course he is freakin strong or even considered op!
https://www.reddit.com/r/forhonor/co...fy/just_dodge/ Another new example of broken hit box / tracking for him
Yeah, another funny or / and sad example. Your "standart" moves don't work. Not that this guy would have lived long anyway, but the hole set - (unblockable) charged heavys with good range added to his already versatile kit make him a bane of team plays.
But honestly, fixing him will be hard. Nerfing him would really suck because overall the kit is really cool. And when you put Shinobi and Cent in the hands of godlike players, I am rather sure Cent would losse. However, though Shinobi can be a real nuisance in 4on4's, they aren't gamebreaking. And as I said somewhere: I don't care if one hero in the hands of godlike players will dominate most others, as long as on a "higher" skill level the gameplay is rather balanced.
But back to our dear friend Centurion: he is ruining the team-gameplay for a lot of players for some time now. It doesn't seem to get better, so people at some point will stop complaining and stop playing the team modes. So we really do need some looking into those issues.
Maybe Season 3 will bring a real centurion counter. Some heavy that just hits through those kicks and stuff and simply trades succesfully? Something like a Shugoki advanced?
We'll see ^^
The problem is that in team fights he can lock a player down from 100 health to 0 as long as he has one ally nearby. Right through revenge even centurion gives no ****s and completely removes your ability to defend yourself even with the mechanics that are by design supposed to help you survive an outnumbered situation. But again centurion gives no ****s he can just spam stunning unblockables nonstop along with incredibly long unblockable CC that ignores revenge parries that also chains into a very long duration knockdown.
One stab plus knock down allows an ally to get 4 freaking heavies off in addition to the 2 hard hitting heavies the centurion himself gets. Doing all of this without the massive telegraph of shugo grab and LB long arm not to mention shugo grab carries the risk of losing health if he misses. And long arm is quite easy to dodge and has almost no tracking and can also be dodged no matter what even if you have nowhere to go by being stuffed in a corner by 3 enemies you can dodge and i-frame right through it. But cent unblockables do not allow this at all, trying to dodge them in the midst of combat with other enemies is quite the task as any slight impediment to your dodge, any small piece of terrain or player body ally or enemy hindering your dodge will allow centurions unblockables to land without fail. Then once you are stabbed or knocked down and an ally is present pretty much all but the heavies will be dead guaranteed before they can do a single thing to defend themselves.
1v1 he isn't much of an issue aside from his ridiculous parry/wall stagger punish damage which was already said to be unintended to an extent. But he definitely breaks dominion with his kit and feats to top it off. Shinobi is annoying but at least you have a chance to defend yourself and he can literally be killed in 2 hits while the centurion is not so squishy and made tankier yet thx to second wind and then a global all ally full health overshield that can easily win games especially if you have 2 cents with this feat.
It will be tricky to balance him. but he will be nerfed since Dom is this games bread and butter and right now cent literally makes Shugo, LB, and Valk all pretty much obsolete. Hell he makes every character obsolete pretty much. In Dom I can't imagine anything being stronger than 4 centurions atm thanks to that overshield, not to mention second win and haymaker. That team would be pretty much impossible to win against as long as they rotate their Phalanx shields properly. You cent mains will just have to hope the changes don't affect him in 1v1 too much but 1v1 is and always will be a secondary thought for this games devs.
i have been using cent a lot lately to get familiar with him and git gud with him.
Here's what i have noticed:
-Really low health
-Kick, Punch, Charged attacks are predictable
-fairly slow guard speed
-Punished if missed
His kick and charged jab are reactable and can be dodged easily then its a free GB and with his low health pool too many missed hits will get you killed. His unblockable hits which yes he does have a few but can be parried easily if your against someone who knows what they are doing. You really have to rely on him baiting for the GB or parry and then starting a chain or using a wall for a free unblockable and knockdown with pounce hit. against your average Joe he is very dominant and can control a fight easily. Now in 4v4 this is where he is a pain in the AS$ he is the king of ganking, you don't even know he is there until you get hit with a charged heavy and knocked down then pounced and destroyed by 3 other players hitting you, there is no escape against a team of cents you get stun locked and knocked down, you have to hope that they are not all together.
Did you ever played shinobi, at least in practice mode??? I really cant understand where is this coming from, like we are playing different games...Originally Posted by GAV60 Go to original post
He's contending with warlord for the best. His small health pool is irrelevant since if he is played right he is incredibly safe. His kick can't be punished by half of the cast and the other half will still have little time to react and punish. Shin controls the fight and you have to rely on him making mistakes not you being the better player.Originally Posted by CV_M4st3R_ Go to original post
Noticed last night that the Warlords shield bash off a parry, a move that usually drains the stamina of the opposing player does not do so against the Centurion? takes roughly half only,
so a trickily timed parry and punish yields absolutely no reward against what is the most easily spamable stun-stamina drain character ever,?
Nice Ubisoft?
that's the key point, 1v1 the Centurion is beatable, though i still think the punish off one mistake is way too high compared to other characters, its in the 4v4 matches, i.e the core of this game, that the Centurion and to a lesser extent the Shinobi have absolutely unbalanced everything to the point of ruin, lets just accept that ganking is a part of the game, pre-season 2 you could survive even prevail in a 2 even 3 v1 due to good blocking and the revenge mechanic, with the Centurion that is now impossible, **** all this "Git Gud" horse **** that these Cent mains come out with, no-one, no matter how good they are can win when two semi-competent centurions are ganking them by anything but sheer luck, what are you going to do except run away?, you gonna block? parry? trigger revenge? so what, it wont make an ounce of difference, block one get stunned and stamina drained by the other, they are the ultimate Gank character,Originally Posted by DrinkinMehStella Go to original post
what was Ubisoft thinking when they introduced this character? absolutely toxic in group matches, i used to think the PK was bad but these guys are game breakers,
you start a game of Dominion, the opposing team is 4 Centurions, the other made up of original Characters, be honest where would you put your money?
Ubi did comment on the issue with shinobi and cent being OP and stated that if you make a character more balanced for 1v1 and 2v2 then you take away its balance in 4v4 and visa versa so they tried to make it a mixed balance apparently.Originally Posted by kbvlcvfkhgc Go to original post