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  1. #11
    Originally Posted by Trenk2009 Go to original post
    So yeah, high damage, vanguard life pool, almost no stamina consum what so ever, a lot of hard to dodge umblocables, variable attack timing makes it a night mare to parry, constant stunn state so can't see ****, INSANE stamina drain, zone attacks which is more of an freaking shield surrounding the char, 1v2 situations absolutely impoossible to win, and probably the most overpowered feat ever,

    This added to his incredible number of mixups makes it probably the hardest char to play against ever. Completely breaks the meta thanks to vortexs and yet can also completely abuse of it with a punish after parry absolutely insane that drains stamina from full to 0.
    Let's not forget the amazing punch + heavy on a wall, making you unable to escape. So ******ed.

    So yeah the only way to win against a good centurion is to throw him of a cliff...;

    Incoming stupid people :"Lel git gud, you can punish a kick and have to learn the parry timing" Yeah so let's not give a **** about comparaison between chars and just have to improve to beat only this one char. ******ed. Once I've learned how to parry properly, I can parry almost any havy of the game, only few ones have a special timing that I have to learn.
    1) Centurion does NOT have high damage. Maybe when he gets haymaker in 4v4, but not in 1v1.
    2) I'm 85% sure that he has less health than Warden. Centurion seems pretty squishy for someone who's all about getting up in your grill.
    3) No stamina consumption? You must be talking about 4v4, otherwise you're dead wrong.
    4) Hard to dodge unblockables? Are you joking? Centurion's jab and kick are pretty easy to dodge if you keep a cool head. You just have to learn the timing of it.
    5) It really isn't THAT variable. If he fully charges, it's easy af to parry. Otherwise you can block the first heavy and either dodge if he goes for jab or parry if he goes for the unblockable heavy. Again, not hard.
    6) See point 4. Also, stun isn't that bad. It makes it hard to parry attacks but nothing more.
    7) Again, see point 4...
    8) His zone attack is so easily parried it's not funny. It might buy him a little time when he's outnumbered but using it is asking to be parried.
    9) This is a problem with ganking, not Centurion. It's still pretty hard to win a 1v2 if there is a Warlord/LB/Shinobi and his friend breathing down your nec (unless you have a lot of health and a good revenge game like Warlord). Revenge needs to be buffed to abate the CC spam that comes with ganking.
    10) This is the only good point you've made. However, I feel like this will be less of a problem when Ubi looks at how fast he gets renown from boosting points. At the moment, the most optimal way to play dominion is to have a Centurion boost your home point until he gets Phalanx so he can assist his team, even when he is boosting a point.
    11) Incredible number of mixups which are all reactable and punishable? Ok m80.
    12) Heavy-jab-heavy-jab-heavy-jab is not a vortex. Warden's SB is a vortex because he can trap you into a constant 50/50 game where, if you guess wrong, he continues the combo/vortex. Centurion can only get another heavy OR a jab after a heavy. He cannot mix it up and suddenly GB you to restart the vortex. If you guess wrong (which shouldn't be happening because this is entirely reactable and requires no guesswork) and get hit by a second heavy, the NEXT attack has to be a jab and therefore you can escape the chain by dodging.
    13) His parry punish is no different to Warlord's parry punish, with the exception that Centurion gets a free heavy REGARDLESS of where you parry AND that he can get a free kick to drain more stamina. The kick after parry counter CANNOT wall splat so you can't get a wall punish that way either. Only the parry counter will wall splat.
    14) L2positioning bro. The Centurion can't force you into a corner/against a wall unless you let him.

    This is literally, a "git gud" problem. You need to learn your Centurion matchup. Period.
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  2. #12
    Originally Posted by SnugglesIV Go to original post
    1) Centurion does NOT have high damage. Maybe when he gets haymaker in 4v4, but not in 1v1.
    2) I'm 85% sure that he has less health than Warden. Centurion seems pretty squishy for someone who's all about getting up in your grill.
    3) No stamina consumption? You must be talking about 4v4, otherwise you're dead wrong.
    4) Hard to dodge unblockables? Are you joking? Centurion's jab and kick are pretty easy to dodge if you keep a cool head. You just have to learn the timing of it.
    5) It really isn't THAT variable. If he fully charges, it's easy af to parry. Otherwise you can block the first heavy and either dodge if he goes for jab or parry if he goes for the unblockable heavy. Again, not hard.
    6) See point 4. Also, stun isn't that bad. It makes it hard to parry attacks but nothing more.
    7) Again, see point 4...
    8) His zone attack is so easily parried it's not funny. It might buy him a little time when he's outnumbered but using it is asking to be parried.
    9) This is a problem with ganking, not Centurion. It's still pretty hard to win a 1v2 if there is a Warlord/LB/Shinobi and his friend breathing down your nec (unless you have a lot of health and a good revenge game like Warlord). Revenge needs to be buffed to abate the CC spam that comes with ganking.
    10) This is the only good point you've made. However, I feel like this will be less of a problem when Ubi looks at how fast he gets renown from boosting points. At the moment, the most optimal way to play dominion is to have a Centurion boost your home point until he gets Phalanx so he can assist his team, even when he is boosting a point.
    11) Incredible number of mixups which are all reactable and punishable? Ok m80.
    12) Heavy-jab-heavy-jab-heavy-jab is not a vortex. Warden's SB is a vortex because he can trap you into a constant 50/50 game where, if you guess wrong, he continues the combo/vortex. Centurion can only get another heavy OR a jab after a heavy. He cannot mix it up and suddenly GB you to restart the vortex. If you guess wrong (which shouldn't be happening because this is entirely reactable and requires no guesswork) and get hit by a second heavy, the NEXT attack has to be a jab and therefore you can escape the chain by dodging.
    13) His parry punish is no different to Warlord's parry punish, with the exception that Centurion gets a free heavy REGARDLESS of where you parry AND that he can get a free kick to drain more stamina. The kick after parry counter CANNOT wall splat so you can't get a wall punish that way either. Only the parry counter will wall splat.
    14) L2positioning bro. The Centurion can't force you into a corner/against a wall unless you let him.

    This is literally, a "git gud" problem. You need to learn your Centurion matchup. Period.
    They can get some 60 confirmed damage off a single light parry, or just happening to hit the unblockable stab, which is easy enough to do with its weird parry timing. A single wall bounce and that becomes 90 damage. That is not a match up problem, that is just absurd.
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  3. #13
    Originally Posted by Tnigz Go to original post
    They can get some 60 confirmed damage off a single light parry, or just happening to hit the unblockable stab, which is easy enough to do with its weird parry timing. A single wall bounce and that becomes 90 damage. That is not a match up problem, that is just absurd.
    Meanwhile Valkyrie gets 60-70(?) damage from any heavy parry, no wall required. https://clips.twitch.tv/AmericanInqu...labyStrawBeary

    Parry-GB-Fully Charged Headbutt-Dashing Light-Light-Sweep-Heavy

    Hmmmmmmmm. Heck, I don't even think Centurion's light parry punish does as much stamina damage as Valkyrie's parry punish.
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  4. #14
    Antonioj26's Avatar Senior Member
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    Originally Posted by SnugglesIV Go to original post
    Meanwhile Valkyrie gets 70 damage from any heavy parry, no wall required. https://clips.twitch.tv/AmericanInqu...labyStrawBeary

    Parry-GB-Fully Charged Headbutt-Light-Light-Sweep-Heavy

    Hmmmmmmmm. Heck, I don't even think Centurion's light parry punish does as much stamina damage as Valkyrie's parry punish.
    It's actually 52 damage and centurions doesn't need a wall for his to be 65
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  5. #15
    Originally Posted by Antonioj26 Go to original post
    It's actually 52 damage and centurions doesn't need a wall for his to be 65
    1) Calculations please.
    2) Stamina damage matters as well
    3) Even if Centurion has the best parry punish in the game, that doesn't make up for all the other glaring flaws he has. Look at his kit as a whole instead of focusing on "how much damage he does off of a parry."

    EDIT: Looks like you are wrong.Valkyrie does 55 off a heavy parry (gb-forward throw-jump light-light-sweep-heavy) and 68 if the parry exhausts (gb-sideways throw-heavy-light-sweep-heavy). Considering that Centurion's 65 is ONLY off a light parry (and I'm pretty sure he only gets the fully charged heavy after light on normal ranged characters, not long range ones), and Valkyrie deals 10 less damage on ANY parry (provided that she doesn't exhaust the other player on parry, which she then gets 3 more damage), I think it's fair to say that he loses on this front as well. Here's the thread for you as well so you can look through it for yourself. https://www.reddit.com/r/Competitive...rry_followups/
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  6. #16
    Antonioj26's Avatar Senior Member
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    Originally Posted by SnugglesIV Go to original post
    1) Calculations please.
    2) Stamina damage matters as well
    3) Even if Centurion has the best parry punish in the game, that doesn't make up for all the other glaring flaws he has. Look at his kit as a whole instead of focusing on "how much damage he does off of a parry."
    I was off it's actually 17 for the pounce 18 for the light follow and then 25 for the heavy. 60 damage. It's also inconsistent. It doesn't work with every character off of every heavy. I haven't tested with everyone but I know it doesn't work with a valk mirror match on heavies or lights since they will still have left over stam. The only time it hasn't worked on me for cent lights is when I was facing a raider and he used stunning tap but I could have just mistimed it. I don't have a ton of experience with cent but I've definitely noticed characters are more often than not out of stam when I get a light parry off at least more so than I find opportunities as I do with valks 60 damage sweep combo.
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  7. #17
    Antonioj26's Avatar Senior Member
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    Originally Posted by SnugglesIV Go to original post
    1) Calculations please.
    2) Stamina damage matters as well
    3) Even if Centurion has the best parry punish in the game, that doesn't make up for all the other glaring flaws he has. Look at his kit as a whole instead of focusing on "how much damage he does off of a parry."
    I'm also not saying he's OP I do think it's a bit absurd to have a light punish than kill all but 5 characters with 2 of them and can even kill those ones if he's near a wall.
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  8. #18
    Originally Posted by Antonioj26 Go to original post
    I'm also not saying he's OP I do think it's a bit absurd to have a light punish than kill all but 5 characters with 2 of them and can even kill those ones if he's near a wall.
    Good to know that you don't think he is OP. However, you can dumpster ANY character in the game if you're a parry god. Centurion killing people with 2 light parry punishes isn't as bad as it sounds if you look at the game in context. After all, are you really going to be able to kill anyone who can reliably parry lights and heavies? It wouldn't matter if it took two or twenty parries, they'd still beat you.
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  9. #19
    Antonioj26's Avatar Senior Member
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    Originally Posted by SnugglesIV Go to original post
    Good to know that you don't think he is OP. However, you can dumpster ANY character in the game if you're a parry god. Centurion killing people with 2 light parry punishes isn't as bad as it sounds if you look at the game in context. After all, are you really going to be able to kill anyone who can reliably parry lights and heavies? It wouldn't matter if it took two or twenty parries, they'd still beat you.
    But it is bad though for someone who is suppose to be the anti turtle to yield the best results from turtling themselves. Especially with all this preaching of getting rid of the turtle meta. Once guard switch is normalized he will be even deadlier. That's not really true though because they don't have to reliable parry you. They only have to parry you twice, the average light is probably around 15 give or take so that means it would take 8 to kill him. That means for every 4 he misses he just has to get 1.
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  10. #20
    Originally Posted by SnugglesIV Go to original post
    Meanwhile Valkyrie gets 60-70(?) damage from any heavy parry, no wall required. https://clips.twitch.tv/AmericanInqu...labyStrawBeary

    Parry-GB-Fully Charged Headbutt-Dashing Light-Light-Sweep-Heavy

    Hmmmmmmmm. Heck, I don't even think Centurion's light parry punish does as much stamina damage as Valkyrie's parry punish.
    Yeah how many hits is that? How many players know of this combo? Is it in the move list? The valk combo isn't by design, its was found by player ingenuity and requires a hell of a lot more skill to pull off than the Centurion's by-design 65 dmg guaranteed basic combo.Can't imagine what else players might find as the game goes on.
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