Hello all,
As we outlined Saturday in this post (http://forums.ubi.com/showthread.php...-Kill-Exploit/) the team has been working on a fix for the one hit kill bug/exploit and I'm happy to report that we will be able to release the fix tomorrow, Tuesday at 8:00 AM EDT. Countdown here: https://www.timeanddate.com/countdow...=cursive&csz=1
Thanks to everyone who suggested to set Death From Above damage to 0 as a short term workaround.
While it would be a great workaround, the team worked hard over the weekend to create a real fix for the bug, so that won't be necessary!
That being said, we will introduce a minor glitch with this update :
With the following characters, performing a guard break out of lock followed by an out of lock Attack will result in a different attack stance than the default out of lock one:
Lawbringer: Left Stance on light and heavy attacks instead of Right Stance
Conqueror: Top Stance on light attacks instead of Right Stance
Nobushi: Left Stance on heavy attacks instead of Right Stance
Berserker: Left Stance on light and heavy attacks instead of Right Stance
Raider: Top Stance on light attacks instead of Right Stance
We're releasing with this glitch as we felt it was much more important to address this bug as soon as possible, rather than delay the fix rollout and solve these issues. This will of course be addressed in a coming update.
Expected downtime:
- XBox One: 10 Minutes
- PS4 + PC: 45 Minutes (as we are also performing a routine maintenance at the same time on those paltforms)
the longer downtime on these two platforms)
Hello all,
As we outlined Saturday in this post (http://forums.ubi.com/showthread.php...-Kill-Exploit/) the team has been working on a fix for the one hit kill bug/exploit and I'm happy to report that we will be able to release the fix tomorrow, Tuesday at 8:00 AM EDT. Countdown here: https://www.timeanddate.com/countdow...=cursive&csz=1
Thanks to everyone who suggested to set Death From Above damage to 0 as a short term workaround.
While it would be a great workaround, the team worked hard over the weekend to create a real fix for the bug, so that won't be necessary!
That being said, we will introduce a minor glitch with this update :
With the following characters, performing a guard break out of lock followed by an out of lock Attack will result in a different attack stance than the default out of lock one:
Lawbringer: Left Stance on light and heavy attacks instead of Right Stance
Conqueror: Top Stance on light attacks instead of Right Stance
Nobushi: Left Stance on heavy attacks instead of Right Stance
Berserker: Left Stance on light and heavy attacks instead of Right Stance
Raider: Top Stance on light attacks instead of Right Stance
We're releasing with this glitch as we felt it was much more important to address this bug as soon as possible, rather than delay the fix rollout and solve these issues. This will of course be addressed in a coming update.
Expected downtime:
- XBox One: 10 Minutes
- PS4 + PC: 45 Minutes (as we are also performing a routine maintenance at the same time on those paltforms)
the longer downtime on these two platforms)
Nice, glad to see prompt fixing with a decent work around. I only ever use unlock guard breaks to run up to an out of stamina enemy to shove them to the ground anyway. Pesky assassin characters that just back peddle dodge to recover stamina...Originally Posted by eric.pope Go to original post
its no fun for those who keeps getting 1 hitted by scrubs who like to cheat.Originally Posted by Take_F1ve Go to original post