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  1. #21
    Originally Posted by CandleInTheDark Go to original post
    They have said, multiple times, the game knows the difference between quitting and being disconnected, I believe they said that was why it was delayed from the last time they had for it coming in, to iron out the last of the bugs.
    You honestly believe them when they say this? Cause I think UBI has more or less proven something gets lost inbetween what they actually know and what they THINK they know about their game. Whether it's the balance updates, or the bug fixes that don't fix anything or just create more problems. Or whatever other issues there have been, faction war rewards come to mind. Not to mention even if the game can tell the difference to some extent I won't be surprised if there are still many times when someone crashes or DC or the PC itself may crash that the game won't know what is going on and just chalk it up as a quit.

    Also what about the issues in the game that pretty much make it unplayable and you only option is to quit that match? Numerous times I have loaded into a match and been stuck in a birds eye view of the map, I think I can still move my character but my view remains over the map and as such I have to quit. I've also had an issue, and I think I know how it happens, whenever my controller is unplugged from the PC and I launch the game and plug it in afterwards the matches for some reason are inexplicably and unplayably laggy/choppy and the only way to fix it is quit the game entirely and launch the game again with the controller already plugged in. I am sure there are many other technical issues that can't be remedied unless you quit the match.
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  2. #22
    We.the.North's Avatar Banned
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    Ragequitting comes from frustration. I would rather remove frustrating elements
    Smartest comment yet on this whole discussion.
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  3. #23
    Originally Posted by UbiJurassic Go to original post
    Thanks for leaving your thoughts on the upcoming quit penalty, Midir. Those are all valid concerns, but we still believe that adding this penalty is in the game's best interest. Balance is always going to be something is constantly contested by the community and we will adjacently work with players to achieve the best balance possible. This will of course take time and will also change as new heroes are released. Matchmaking imbalance is also something we will continue to work on. With the start of season 2, we have tried to close the vast gap between gear levels while also seeking to make sure that earning loot and leveling up is worthwhile for the player.

    (Also great DS3 name)
    How about all the technical issues that can't be dealt with without quitting out of a match? Are we expected to sit in that match in an unplayable state giving our team a handicap and likely a loss just so we can avoid the leaver penalty? How about the situations when playing with friends and one of you crashes. Now you have to play this match out while your friend/s wait. Also what if people in general quit/crash and the game is passed the limit for bot slots to be filled. Now you have to endure an unfun and losing experience or else you get penalized?

    How bout fixing the issues that lead to the ragequitting and further negative effects of such on the others in the match before implementing a penalty to see how things settle?
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  4. #24
    UbiJurassic's Avatar Community Manager
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    Originally Posted by CaptainPwnet Go to original post
    How about all the technical issues that can't be dealt with without quitting out of a match? Are we expected to sit in that match in an unplayable state giving our team a handicap and likely a loss just so we can avoid the leaver penalty?
    Releasing stability updates are still a priority for the development team. Again, these patches will take time, but we are looking to get them into the hands of players as soon as they are ready.
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  5. #25
    Originally Posted by Antonioj26 Go to original post
    What am I wrong about? The connection, balance, and match making sucks. Do you think people would quit the game the exact same amount if they were fixed?
    You are wrong because you fail to see the point of it. That's why it is a necessity for the penalty to be applied because the reasons for negative behavior is irrelevant.

    People:
    -Quit because of the matchmaking
    -Quit because they don't like someone spamming God knows what and they are frustrated
    -Quit because there are multiple Centurions in the other team
    -Quit because they are losing the match
    -Quit because the current match is not fun according to their standards
    -Quit because their cat scratched their foot
    -Quit out of hope to break the game right before the score screen for the winning team
    -Quit because they had a bad day

    There are tons and tons of excuses people bring up as "reasons" to act like idiots
    And as it was said it is in the best interest of the game to have a quit penalty. You feel frustrated? You had a bad day? You don't play. Only play if you feel emotionally stable enough to play.
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  6. #26
    S0Mi_xD's Avatar Senior Member
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    Originally Posted by KalkPost Go to original post
    Ragequitting comes from frustration. I would rather remove frustrating elements like matchmaking issues, game-breaking bugs and imbalances before touching this.
    Yep, you are right - Ragequitting comes from frustration, but don't forget having a short temper. I already said something about this issue in an other thread.

    Originally Posted by S0Mi_xD Go to original post
    Let me explain to you what is the root problem with ragequitters.

    The main issue why people ragequit is very simple.

    They can't take a loss.


    Thats the core issue of the majority of ragequitters (but not of all).

    People are quitting befor it starts when: (i will call them Main-Quitter)
    (let's say around 80% of all quitters are those Main-quitter)
    1. They see the gear stats/ rep of the enemy team
    2. They see a Hero they can't handle (calling them "OP")
    After it started:
    3. Core issue - they start to lose
    4. They feel steam rolled / ganked etc

    Those excuses imply the core issue.
    The enemy has better gear / more experience / plays a char they have a hard time against / a char who has the potential to troll easier -> this means: the match will be harder for them, the possibility that they can lose is higher.

    Let's say, you can't see gear stats and rep.
    The main-quitter will stay at the beginning, but they ALWAYS be quitting if the match isn't going their way -> means if they are losing / an enemy is better they will quit anyway.

    And this core issue is something that Ubi can't change.
    For those ppl the quit penalty will be made.

    People who are leaving because of Main-Quitter (the Follower)
    (around 10% of quitters)
    Those are people who are leaving because they are left alone, or feel intiminated because the player amount is imbalanced after a Main-quitter left.
    They are leaving not in first line because of taking a possible loss, they are leaving because they are scared the match will be unfair. (I do sometimes think, that a bot will do better than a potential ragequitter noob :P but thats just MO)
    Those people wouldn't quit if nobody quits befor them.

    The last 10% are people who actually have a reason to leave:
    - if the game is unplayable due to laggs
    - if they need to go becaue the real life calls them
    - if they go afk to long, because of real life, and so on
    - oh and also if people want to avoid certain player, who are playing very cheesy (most of the time it is the case in 1v1 or 2v2)
    So in general, to work against ragequitting by taking away this frustration - just make everyone a winner, or give those ragequitter a Yoga course.

    Originally Posted by S0Mi_xD Go to original post
    Dude, let me explain it to you with an example.

    Let's take the current 1-shot bug:
    - This is a specific issue, so the devs have some reference points wherer to start to search for the error in the gamecode.
    -> that means such bugs are easier adressed and corrected
    - also this bug/glitch has a high priority because it is a big threat to the experience of the game.

    in compare to this, the flicker bug:
    - in general it is the same like about
    - the difference here is the priority, the flicker bug does sure make it harder to reacter properly to Zone attacks, but it doesn't one shot you, so they are taking their time to fix it - also there are other things that have higher priority.

    But now about connectivty:
    This is a point where they need time to gather informations and to find the possible errors in the coding or elsewhere.
    This is a process over time. If a connection error happens, you can send it to ubi to help them, so they can see where this error occured or which error it was.
    Also it's not done by just rewriting it one time and then it is fixed, they need to rewrite it -> implent it and see if it works or not, and this process they do over and over, so they testing which settings are the best of a good stability.
    In short a leaver penalty would eliminate MOST of the error occuring due to Ragequitting, and there will be those errors left which are fault by the game itself.
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  7. #27
    Antonioj26's Avatar Senior Member
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    Originally Posted by CrunaCross Go to original post
    You are wrong because you fail to see the point of it. That's why it is a necessity for the penalty to be applied because the reasons for negative behavior is irrelevant.

    People:
    -Quit because of the matchmaking
    -Quit because they don't like someone spamming God knows what and they are frustrated
    -Quit because there are multiple Centurions in the other team
    -Quit because they are losing the match
    -Quit because the current match is not fun according to their standards
    -Quit because their cat scratched their foot
    -Quit out of hope to break the game right before the score screen for the winning team
    -Quit because they had a bad day

    There are tons and tons of excuses people bring up as "reasons" to act like idiots
    And as it was said it is in the best interest of the game to have a quit penalty. You feel frustrated? You had a bad day? You don't play. Only play if you feel emotionally stable enough to play.

    I'm not missing your point and you are dodging the question. Do you think people would quit the exact same amount if they actually fixed the game?
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  8. #28
    Originally Posted by Antonioj26 Go to original post
    I'm not missing your point and you are dodging the question. Do you think people would quit the exact same amount if they actually fixed the game?
    Short answer: Yes.
    Because people can use any "reason" for leaving a game and potentially breaking it if there is no penalty.
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  9. #29
    Originally Posted by Antonioj26 Go to original post
    I'm not missing your point and you are dodging the question. Do you think people would quit the exact same amount if they actually fixed the game?
    The same amount? Of course not.

    Would people still throw hissy fits over dying and losing? Of course they would.


    This way the amount of people leaving is reduced immediately and that is a good thing whether you see it that way or not. As Jurassic stated on the previous page the stability and balance updates will come as soon as they can, but the penalty system is already done so thats coming first.


    You people keep acting like after the penalty system is in place they will NEVER fix the rest of the game. You also keep trying to make the point that SOMETIMES its okay to ragequit (Its not) and even if it WAS okay (Its not) that doesn't excuse the other occasions of people leaving for no other reason than the fact they got killed and are butthurt about it.


    So penalties are coming and as Jurassic said that because the DEVS think it needs to happen and the community wants it. You people are simply yalling at clouds at this point.
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  10. #30
    Originally Posted by Darkeater.Midir Go to original post
    First off, let me say, don't get me wrong. I'm all in favor on a leaver penalty. Whether it be a 10% drop in your W/L or even a temp ban on joining that mode again, but...

    This game would dwindle even further than it already has if you do this. From my experience, a large chunk of the community will leave games, especially in Dominion and 1v1 and as of right now, it's justified. Shinobi, Centurion, Warden, Warlord, PK, etc, etc. all need fixing or the other champs need to be caught up.

    We have too many different balance issues which are killing the state of the game. Let's talk 1v1. Kensei is the weakest, lowest tier hero. Take a DECENT Kensei player for example (all MLG Kensei jokes aside): Naturally, he/she FOR THE MOST PART wouldn't be able to compete with any hero that's higher than A+ tier. He/She'd be getting shafted by your terrible balancing alone. Should he/she be punished for using one of the heroes you designed and getting obliterated by one of these S tier heroes? Should he/she just keep taking losses resulting in the player quitting the game? Or should he/she quit playing Kensei until you decide to fix your game? The latter (or Quit) is basically what you're incentivising by making this adjustment RIGHT NOW and that clearly isn't healthy for the state of the game. This goes for every low tier Hero.

    In Dominion/Elimination it should be pretty simple to understand why this wouldn't be a good idea. New players (if those even exist in For Honor anymore) could join a match expecting it to be fair and fun. Yet they'll either get a full team of 144 GS Warden/WL/PK/Nobu or Centurion/Shinobi while they're in grey or blue. Whatever the mix will be that itself just isn't fair and justifies a leave. What if the player gets put into an already losing game? How's that fair?

    TLDR;
    I could rant on and on about why it wouldn't make sense.
    I'm highly in agreement with a leaver penalty if it's justifiable. Sadly, in the current stage of For Honor, it's not.
    This is 100% correct...

    We are years away from balance in For Honor. A leaver penalty makes no sense and will make things a lot more upsetting when faced with extreme imbalance.

    Things WERE improving, but with the release of the Cent and the Shin all their progress was shot to hell.
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