You honestly believe them when they say this? Cause I think UBI has more or less proven something gets lost inbetween what they actually know and what they THINK they know about their game. Whether it's the balance updates, or the bug fixes that don't fix anything or just create more problems. Or whatever other issues there have been, faction war rewards come to mind. Not to mention even if the game can tell the difference to some extent I won't be surprised if there are still many times when someone crashes or DC or the PC itself may crash that the game won't know what is going on and just chalk it up as a quit.Originally Posted by CandleInTheDark Go to original post
Also what about the issues in the game that pretty much make it unplayable and you only option is to quit that match? Numerous times I have loaded into a match and been stuck in a birds eye view of the map, I think I can still move my character but my view remains over the map and as such I have to quit. I've also had an issue, and I think I know how it happens, whenever my controller is unplugged from the PC and I launch the game and plug it in afterwards the matches for some reason are inexplicably and unplayably laggy/choppy and the only way to fix it is quit the game entirely and launch the game again with the controller already plugged in. I am sure there are many other technical issues that can't be remedied unless you quit the match.
How about all the technical issues that can't be dealt with without quitting out of a match? Are we expected to sit in that match in an unplayable state giving our team a handicap and likely a loss just so we can avoid the leaver penalty? How about the situations when playing with friends and one of you crashes. Now you have to play this match out while your friend/s wait. Also what if people in general quit/crash and the game is passed the limit for bot slots to be filled. Now you have to endure an unfun and losing experience or else you get penalized?Originally Posted by UbiJurassic Go to original post
How bout fixing the issues that lead to the ragequitting and further negative effects of such on the others in the match before implementing a penalty to see how things settle?
Releasing stability updates are still a priority for the development team. Again, these patches will take time, but we are looking to get them into the hands of players as soon as they are ready.Originally Posted by CaptainPwnet Go to original post
You are wrong because you fail to see the point of it. That's why it is a necessity for the penalty to be applied because the reasons for negative behavior is irrelevant.Originally Posted by Antonioj26 Go to original post
People:
-Quit because of the matchmaking
-Quit because they don't like someone spamming God knows what and they are frustrated
-Quit because there are multiple Centurions in the other team
-Quit because they are losing the match
-Quit because the current match is not fun according to their standards
-Quit because their cat scratched their foot
-Quit out of hope to break the game right before the score screen for the winning team
-Quit because they had a bad day
There are tons and tons of excuses people bring up as "reasons" to act like idiots
And as it was said it is in the best interest of the game to have a quit penalty. You feel frustrated? You had a bad day? You don't play. Only play if you feel emotionally stable enough to play.
Yep, you are right - Ragequitting comes from frustration, but don't forget having a short temper. I already said something about this issue in an other thread.Originally Posted by KalkPost Go to original post
So in general, to work against ragequitting by taking away this frustration - just make everyone a winner, or give those ragequitter a Yoga course.Originally Posted by S0Mi_xD Go to original post
In short a leaver penalty would eliminate MOST of the error occuring due to Ragequitting, and there will be those errors left which are fault by the game itself.Originally Posted by S0Mi_xD Go to original post
Originally Posted by CrunaCross Go to original post
I'm not missing your point and you are dodging the question. Do you think people would quit the exact same amount if they actually fixed the game?
Short answer: Yes.Originally Posted by Antonioj26 Go to original post
Because people can use any "reason" for leaving a game and potentially breaking it if there is no penalty.
The same amount? Of course not.Originally Posted by Antonioj26 Go to original post
Would people still throw hissy fits over dying and losing? Of course they would.
This way the amount of people leaving is reduced immediately and that is a good thing whether you see it that way or not. As Jurassic stated on the previous page the stability and balance updates will come as soon as they can, but the penalty system is already done so thats coming first.
You people keep acting like after the penalty system is in place they will NEVER fix the rest of the game. You also keep trying to make the point that SOMETIMES its okay to ragequit (Its not) and even if it WAS okay (Its not) that doesn't excuse the other occasions of people leaving for no other reason than the fact they got killed and are butthurt about it.
So penalties are coming and as Jurassic said that because the DEVS think it needs to happen and the community wants it. You people are simply yalling at clouds at this point.
This is 100% correct...Originally Posted by Darkeater.Midir Go to original post
We are years away from balance in For Honor. A leaver penalty makes no sense and will make things a lot more upsetting when faced with extreme imbalance.
Things WERE improving, but with the release of the Cent and the Shin all their progress was shot to hell.