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  1. #101
    Originally Posted by CoyoteXStarrk Go to original post
    I will focus first on the things that leaving causes.

    - Forces the team you leave behind to have a BOT which makes it a 3v4 (Don't bother giving me that BS "Well the player who stays will just throw the game" excuse)

    - If the BOT is replaced at BEST you are forcing some other player into a situation where the game is close. At worst you are shoving some poor guy into a loss (This is not a matchmaking issue. So I will cut you off there as well. If a player leaves the team deserves to get a replacement. That is the fault of the leaver not Ubisoft. If the guy never left then the other wouldn't be getting shoved into a loss.)

    - If the person who left chose to throw his tantrum late into the game then the BOT will not be replaced at all.

    - The BOTs that teams are forced to play with are essentially not existant. They will occasionally revive someone or MAYBE get a kill, but overall they are fodder for the enemy team

    - By leaving you can cause other player s on the team to leave which further ruins the game for the players who don't ragequit like children

    - Some players currently are leaving games just so that they can pad their stats. Their team might be winning, but if they are doing bad then they leave anyway and cost their team the match. (That is also on Ubisoft, but until they fix that it is still a negative impact that leaving has on the game)



    Penalties will help remedy ALL OF THAT. Will it stop it from happening forever? Of course not. There will also be butthurt kids ragequitting games, but the majority of players will be forced to stay in matches and that will prevent those issues from happening for the most part. The fact that players are able to negatively impact the experience of others right now with ZERO penalties is not okay and that is why the penalty system is being implemented.


    You can come up with your random situations where a penalty system would punish somebody who leaves for a friends or if they experience a bug or whatever other imagined excuse you wanna cook up, but overall the people who will be affected by this are the people who habitually leave games.


    As I have said before. I would rather all ragequitters be penalized and caught and have a few innocent players caught up in it than have NO ragequitters caught at all.


    And that is not a Witch Hunt mentality like you wanna claim. That is me seeing that players are getting away with something that they shouldn't be getting away with and wanting to see them properly punished for doing so. Just like how I fully support the 3 day ban for the Warden Exploit. In fact I would have made it a week, but 3 day ban is better than nothing.



    Players who do bad things like using cheats, exploits or leaving games that negatively affect other players deserve to be punished. That is just how video games work. If you break the rules you get to deal with the consequences of that bad choice.


    I look forward to your mental gymnastics as to why you think I am wrong.
    Umm you listed I think 1 positive to adding a leaver penalty. All the rest is just you failing to follow instructions. I said to list the positives, ideally directly related to, adding a leaver penalty and you just talked about reason why people leave or what leavers cause. Essentially the only positive you came up with for a leaver penalty is that it will reduce the amount of leavers overall. The rest was a waste of your time and the only other positive I can think of woul d be better match stability as has been said said. But as everyone should hopefully know, match stability is not the players fault or the fault of any ragequitting. That is an Issue of UBI's failure to provide a stable network platform to play on.

    So now I will start off with the fact that adding a penalty will not eliminate leavers. Sure it will punish them and reduce the frequency of it happening. But the fact of the matter is that it will still happen and most of your other issues will still happen.

    Anyways here we go on the negatives:

    1. Players will now be forced to stay in unbalanced and unfun matches, whether it be due to gear imbalance, premades, skill levels whatever. Without proper matchmaking in place before adding a leaver penalty you only increase the frustration and anger already present towards this issue as now you will be forced to stay in the unfun situation or suffer the penalty. You can say all you want that it's just tough luck or you should just be ok with dealing with it and while you might be ok with it many others are not and their existing frustrations over the game will only be amplified by this. This would be less of an issue if UBI could provide a proper matchmaking system. Alas here we are almost 4 months after release and still lacking this very basic feature. If at least this and a separate queue for 4 man premades was noted to be implemented first then I would have much less of a problem a leaver penalty.

    2. Social disconnection. By this I mean groups of friends playing this game together will suffer in that if 1 or more of the group crashes leaving the remaining group members in the game those friends now can not fluidly play together in a smooth and enjoyable fashion. The remaining players can't leave the match to regroup with their friends without suffering a penalty and now their friends have to wait. So not only do the remaining players now have to play an unbalanced unfun match, their friends have to wait while not playing at all. You might say they can go play another game of their own. But then when the remaining players of the original match are finished they now have to wait for the other players to finish their match as they can not leave either. For more casual players that aren't very serious FH fans will remember this the next time they come online to game together and very possibly they will just play another game without so many rampant issues like FH has. A rejoin match feature here would help, but that is a hypothetical situation as UBI has said nothing about such a feature and it wouldn't work half the time anyways as the spots that were created by the crashes/DC's might be filled with other players before they get a chance to rejoin.

    3. The innocent get to suffer even greater at the hands of legitimate ragequitters on their team or are at the mercy of UBI's notoriously unstable P2P netowork platform. As I said, this penalty will not eliminate quitters. So now if your team does suffer a ragequit, or DC'd, or Crashed player or 2 past the 2 minute mark you are stuck in the losing and again unfun match or you will suffer the penalty. Again you might say you are ok with this and it's just tough luck but like above many others will not be ok with this in the least. Aside from ragequitters in this situation we all have seen how unreliable the P2P is in this game, it isn't uncommon for 1 or more players to just randomly DC with no rhyme or reason on 1 or both teams.

    4. Game health. With the implementation of such a penalty many of the people that do quit(or the innocent victims of the system, cause lets face it there will be times when someone legit DC'd or crashed and the game sometimes won't know the difference despite what UBI claims and will suffer the penalty) will likely play less and less and eventually not at all. With the main reasons for ragequitting likely being due to poor/lack of proper matchmaking and unbalanced matchups character-wise(think 3 or 4 cents on one team) the frustrations of these players will only grow until they have had enough. You may think "good riddance" to the ragequitters leaving but the truth is this games playerbase is already down and probably declining once again now that Season 2 hype has died down and frustrations to the new characters grow. But with a declining playerbase even you will suffer as it means longer queue times and even more matchups against the same players over and over. The queue times already aren't amazing for such a new game and very often you are matched up with the same players over and over during a night. With less players that eventually means less money/time spent on UBI's part for more content in the future.

    5. Now players that would like to remove themselves from unfun games will purposefully play to lose faster or at least not help their team to win. Now you think these ragequitters who you believe to be such people of poor character will actually try to win a match they don't want to be part of any more? They will only handicap the rest of their team instead of being able to leave and have that spot potentially filled by another player. Regardless a BOT in this situation is still favorable but that person won't leave if the penalty does it's job to stop people from leaving. So now this has a negative impact on that players entire team anyways because he was NOT allowed to leave. This also applies to situations when joining a match in progress. If a person joins a match in progress that is currently 4 players vs 4 BOTS(now 3 BOTS with the new players addition) they are forced to stay in this negative situation as well. It might even be at a time in the match where it cuts off the addition of new players and you just happened to join before the cutoff point and now you're stuck in a 4v1 game, sounds fun. Most people just want to have a a fun match and many don't care much about the match end rewards so this is a complete waste of time for them. You can swap my numbers for how ever many bots there may be but the situation is the same regardless.

    I'll stop there and there are multiple issues within the 5 major I just listed, but I figured it would be prudent to just group alike issues together.

    So by my count thats 1 Direct positive for a leaver penalty and 5+ negatives.

    Also just to add. I am all for a leaver penalty. Just not now with the game in it's current state. At the very least proper matchmaking should be implemented first. But ideally also a rejoin function as well as fixing the P2P network so it actually works consistently. Other things would be good too like character limits on teams and as part of the matchmaking characters should be chosen before queue.
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  2. #102
    I'm sorry you feel that way.


    Hopefully the Penalties won't bug you that much when they get here.
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  3. #103
    Obdach01's Avatar Member
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    It works in RB6... why shouldn't it work here? Or are people just trying to finde arguements so this doesn't happen, and they can keep leaving without penalty?

    All negative arguements you guys have, seem not to be a problem in RB6... even if you get disconnected (15 min? so what, i got disconnected? just take a leak have a galss of water and you can play again).
    If you guys really think we will eat your arguements, you are a lot dumber than anyone thought, because you actually think, that we have never played a game with penalties and/or those game were never successfull. Problem is, we are not that dumb and we know it works.
    And someone really is trying to make me believe, that one guy will not play because he has no fun and this ruins the fun for all? If the team is being wrecked, no one minds being wrecked earlier, so they can start a new game (wroks in RB6). Or are you really trying to tell me, that a winning team will have someone who has no fun in winning and thus stops playing so the team looses?
    All your arguements hold no ground under pragmatic and logical circumstances... they only hold ground, if the issue was, that some cannot leave a game and their team to die, without receiving a penalty, and THAT is exactly what we are trying to stop.
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  4. #104
    LOL, if its a 15 minutes penalty people will just force disconections. Ubisoft is trying their best to pass their responsability for the AWFUL CONECTIONS to the players but that just won't work. All I know is, me and my friends swore to never buy another Ubisoft product.
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  5. #105
    Originally Posted by Obdach01 Go to original post
    It works in RB6... why shouldn't it work here?
    Never played RB6, but I suppose it has less gamebreaking flaws than FH.
    Honestly, FH has a lot of potential to frustrate players to the point of quitting : spawn-ledging, One hit bugs (fixed, hopefully), JIP sessions you join a few minutes before the end, AFK farmers, disconnections leading to you playing alone with bots etc...

    Asking us to stay in a session no matter what is ridiculous given the current state of the game. I mean, are you guys really going to endure being thrown of a cliff again and again at spawn and say "amen"?
    I ain't.
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  6. #106
    Originally Posted by CaptainPwnet Go to original post

    2. Social disconnection. By this I mean groups of friends playing this game together will suffer in that if 1 or more of the group crashes leaving the remaining group members in the game those friends now can not fluidly play together in a smooth and enjoyable fashion. The remaining players can't leave the match to regroup with their friends without suffering a penalty and now their friends have to wait. So not only do the remaining players now have to play an unbalanced unfun match, their friends have to wait while not playing at all. You might say they can go play another game of their own. But then when the remaining players of the original match are finished they now have to wait for the other players to finish their match as they can not leave either. For more casual players that aren't very serious FH fans will remember this the next time they come online to game together and very possibly they will just play another game without so many rampant issues like FH has. A rejoin match feature here would help, but that is a hypothetical situation as UBI has said nothing about such a feature and it wouldn't work half the time anyways as the spots that were created by the crashes/DC's might be filled with other players before they get a chance to rejoin.
    This is my situation. I wait a whole day to be able to play with my friends and due to the constant disconections the player that dced will just invite us so we can actually enter a new match and TRY to play together. So now we will get punished for that? Or with the scarse time we got to play (not everyone has the whole day to play) we will need to tell the one that dced to sit on his thumbs for 10 minutes or more so we can ATTEMPT to play again?

    To hell with Ubisoft.
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  7. #107
    Originally Posted by Dhaleks Go to original post
    Never played RB6, but I suppose it has less gamebreaking flaws than FH.
    Honestly, FH has a lot of potential to frustrate players to the point of quitting : spawn-ledging, One hit bugs (fixed, hopefully), JIP sessions you join a few minutes before the end, AFK farmers, disconnections leading to you playing alone with bots etc...

    Asking us to stay in a session no matter what is ridiculous given the current state of the game. I mean, are you guys really going to endure being thrown of a cliff again and again at spawn and say "amen"?
    I ain't.
    you should take a break from game till the problems you mentioned get fixed.ubisoft when are you releasing patch? do it asap.
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  8. #108
    Originally Posted by CaptainPwnet Go to original post

    2. Social disconnection. By this I mean groups of friends playing this game together will suffer in that if 1 or more of the group crashes leaving the remaining group members in the game those friends now can not fluidly play together in a smooth and enjoyable fashion. The remaining players can't leave the match to regroup with their friends without suffering a penalty and now their friends have to wait. So not only do the remaining players now have to play an unbalanced unfun match, their friends have to wait while not playing at all. You might say they can go play another game of their own. But then when the remaining players of the original match are finished they now have to wait for the other players to finish their match as they can not leave either. For more casual players that aren't very serious FH fans will remember this the next time they come online to game together and very possibly they will just play another game without so many rampant issues like FH has. A rejoin match feature here would help, but that is a hypothetical situation as UBI has said nothing about such a feature and it wouldn't work half the time anyways as the spots that were created by the crashes/DC's might be filled with other players before they get a chance to rejoin.

    This is my biggest concern about implementing it at the current state of the game. I don´t have that much time to play and would like to play with my friends/team. A join-in-progress system would be the perfect solution (beside fixing error issues) to implement beside the quit penalty. My personal concern (regarding playing with my team) would be settled with that.
    BTW I understand totally that Solo-quer have a contrasting view on that, my concerns are all coming from seeing how hard it is to play multiple stable games with a team.

    I wish nothing more that every connection issue and lag is solved by implementing a quit penalty so that noone ever leaves a match again but i fear that is not close to reality. But hell maybe I have a totally false assumption of the whole situation.

    At the end I feel like I have spoken my mind about that issue now in enough threads, it´s time to take a step back and trust Ubisoft to implement it in a thought out and fixing/adjusting manner.
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  9. #109
    Playlanco's Avatar Member
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    Originally Posted by Darkeater.Midir Go to original post
    First off, let me say, don't get me wrong. I'm all in favor on a leaver penalty. Whether it be a 10% drop in your W/L or even a temp ban on joining that mode again, but...

    This game would dwindle even further than it already has if you do this. From my experience, a large chunk of the community will leave games, especially in Dominion and 1v1 and as of right now, it's justified. Shinobi, Centurion, Warden, Warlord, PK, etc, etc.
    PK is one of the worst fighter and still people want her nerfed more....lol
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  10. #110
    Antonioj26's Avatar Senior Member
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    Originally Posted by Playlanco Go to original post
    PK is one of the worst fighter and still people want her nerfed more....lol
    Wrong. She's still top 3 out of the s1 cast. The nerfs that happened to her barely effected people who knew how to use her to begin with. It only punishes people who only used light spam and her dash attacks.
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