Umm you listed I think 1 positive to adding a leaver penalty. All the rest is just you failing to follow instructions. I said to list the positives, ideally directly related to, adding a leaver penalty and you just talked about reason why people leave or what leavers cause. Essentially the only positive you came up with for a leaver penalty is that it will reduce the amount of leavers overall. The rest was a waste of your time and the only other positive I can think of woul d be better match stability as has been said said. But as everyone should hopefully know, match stability is not the players fault or the fault of any ragequitting. That is an Issue of UBI's failure to provide a stable network platform to play on.Originally Posted by CoyoteXStarrk Go to original post
So now I will start off with the fact that adding a penalty will not eliminate leavers. Sure it will punish them and reduce the frequency of it happening. But the fact of the matter is that it will still happen and most of your other issues will still happen.
Anyways here we go on the negatives:
1. Players will now be forced to stay in unbalanced and unfun matches, whether it be due to gear imbalance, premades, skill levels whatever. Without proper matchmaking in place before adding a leaver penalty you only increase the frustration and anger already present towards this issue as now you will be forced to stay in the unfun situation or suffer the penalty. You can say all you want that it's just tough luck or you should just be ok with dealing with it and while you might be ok with it many others are not and their existing frustrations over the game will only be amplified by this. This would be less of an issue if UBI could provide a proper matchmaking system. Alas here we are almost 4 months after release and still lacking this very basic feature. If at least this and a separate queue for 4 man premades was noted to be implemented first then I would have much less of a problem a leaver penalty.
2. Social disconnection. By this I mean groups of friends playing this game together will suffer in that if 1 or more of the group crashes leaving the remaining group members in the game those friends now can not fluidly play together in a smooth and enjoyable fashion. The remaining players can't leave the match to regroup with their friends without suffering a penalty and now their friends have to wait. So not only do the remaining players now have to play an unbalanced unfun match, their friends have to wait while not playing at all. You might say they can go play another game of their own. But then when the remaining players of the original match are finished they now have to wait for the other players to finish their match as they can not leave either. For more casual players that aren't very serious FH fans will remember this the next time they come online to game together and very possibly they will just play another game without so many rampant issues like FH has. A rejoin match feature here would help, but that is a hypothetical situation as UBI has said nothing about such a feature and it wouldn't work half the time anyways as the spots that were created by the crashes/DC's might be filled with other players before they get a chance to rejoin.
3. The innocent get to suffer even greater at the hands of legitimate ragequitters on their team or are at the mercy of UBI's notoriously unstable P2P netowork platform. As I said, this penalty will not eliminate quitters. So now if your team does suffer a ragequit, or DC'd, or Crashed player or 2 past the 2 minute mark you are stuck in the losing and again unfun match or you will suffer the penalty. Again you might say you are ok with this and it's just tough luck but like above many others will not be ok with this in the least. Aside from ragequitters in this situation we all have seen how unreliable the P2P is in this game, it isn't uncommon for 1 or more players to just randomly DC with no rhyme or reason on 1 or both teams.
4. Game health. With the implementation of such a penalty many of the people that do quit(or the innocent victims of the system, cause lets face it there will be times when someone legit DC'd or crashed and the game sometimes won't know the difference despite what UBI claims and will suffer the penalty) will likely play less and less and eventually not at all. With the main reasons for ragequitting likely being due to poor/lack of proper matchmaking and unbalanced matchups character-wise(think 3 or 4 cents on one team) the frustrations of these players will only grow until they have had enough. You may think "good riddance" to the ragequitters leaving but the truth is this games playerbase is already down and probably declining once again now that Season 2 hype has died down and frustrations to the new characters grow. But with a declining playerbase even you will suffer as it means longer queue times and even more matchups against the same players over and over. The queue times already aren't amazing for such a new game and very often you are matched up with the same players over and over during a night. With less players that eventually means less money/time spent on UBI's part for more content in the future.
5. Now players that would like to remove themselves from unfun games will purposefully play to lose faster or at least not help their team to win. Now you think these ragequitters who you believe to be such people of poor character will actually try to win a match they don't want to be part of any more? They will only handicap the rest of their team instead of being able to leave and have that spot potentially filled by another player. Regardless a BOT in this situation is still favorable but that person won't leave if the penalty does it's job to stop people from leaving. So now this has a negative impact on that players entire team anyways because he was NOT allowed to leave. This also applies to situations when joining a match in progress. If a person joins a match in progress that is currently 4 players vs 4 BOTS(now 3 BOTS with the new players addition) they are forced to stay in this negative situation as well. It might even be at a time in the match where it cuts off the addition of new players and you just happened to join before the cutoff point and now you're stuck in a 4v1 game, sounds fun. Most people just want to have a a fun match and many don't care much about the match end rewards so this is a complete waste of time for them. You can swap my numbers for how ever many bots there may be but the situation is the same regardless.
I'll stop there and there are multiple issues within the 5 major I just listed, but I figured it would be prudent to just group alike issues together.
So by my count thats 1 Direct positive for a leaver penalty and 5+ negatives.
Also just to add. I am all for a leaver penalty. Just not now with the game in it's current state. At the very least proper matchmaking should be implemented first. But ideally also a rejoin function as well as fixing the P2P network so it actually works consistently. Other things would be good too like character limits on teams and as part of the matchmaking characters should be chosen before queue.
It works in RB6... why shouldn't it work here? Or are people just trying to finde arguements so this doesn't happen, and they can keep leaving without penalty?
All negative arguements you guys have, seem not to be a problem in RB6... even if you get disconnected (15 min? so what, i got disconnected? just take a leak have a galss of water and you can play again).
If you guys really think we will eat your arguements, you are a lot dumber than anyone thought, because you actually think, that we have never played a game with penalties and/or those game were never successfull. Problem is, we are not that dumb and we know it works.
And someone really is trying to make me believe, that one guy will not play because he has no fun and this ruins the fun for all? If the team is being wrecked, no one minds being wrecked earlier, so they can start a new game (wroks in RB6). Or are you really trying to tell me, that a winning team will have someone who has no fun in winning and thus stops playing so the team looses?
All your arguements hold no ground under pragmatic and logical circumstances... they only hold ground, if the issue was, that some cannot leave a game and their team to die, without receiving a penalty, and THAT is exactly what we are trying to stop.
Never played RB6, but I suppose it has less gamebreaking flaws than FH.Originally Posted by Obdach01 Go to original post
Honestly, FH has a lot of potential to frustrate players to the point of quitting : spawn-ledging, One hit bugs (fixed, hopefully), JIP sessions you join a few minutes before the end, AFK farmers, disconnections leading to you playing alone with bots etc...
Asking us to stay in a session no matter what is ridiculous given the current state of the game. I mean, are you guys really going to endure being thrown of a cliff again and again at spawn and say "amen"?
I ain't.
This is my situation. I wait a whole day to be able to play with my friends and due to the constant disconections the player that dced will just invite us so we can actually enter a new match and TRY to play together. So now we will get punished for that? Or with the scarse time we got to play (not everyone has the whole day to play) we will need to tell the one that dced to sit on his thumbs for 10 minutes or more so we can ATTEMPT to play again?Originally Posted by CaptainPwnet Go to original post
To hell with Ubisoft.
you should take a break from game till the problems you mentioned get fixed.ubisoft when are you releasing patch? do it asap.Originally Posted by Dhaleks Go to original post
This is my biggest concern about implementing it at the current state of the game. I don´t have that much time to play and would like to play with my friends/team. A join-in-progress system would be the perfect solution (beside fixing error issues) to implement beside the quit penalty. My personal concern (regarding playing with my team) would be settled with that.Originally Posted by CaptainPwnet Go to original post
BTW I understand totally that Solo-quer have a contrasting view on that, my concerns are all coming from seeing how hard it is to play multiple stable games with a team.
I wish nothing more that every connection issue and lag is solved by implementing a quit penalty so that noone ever leaves a match again but i fear that is not close to reality. But hell maybe I have a totally false assumption of the whole situation.
At the end I feel like I have spoken my mind about that issue now in enough threads, it´s time to take a step back and trust Ubisoft to implement it in a thought out and fixing/adjusting manner.
PK is one of the worst fighter and still people want her nerfed more....lolOriginally Posted by Darkeater.Midir Go to original post
Wrong. She's still top 3 out of the s1 cast. The nerfs that happened to her barely effected people who knew how to use her to begin with. It only punishes people who only used light spam and her dash attacks.Originally Posted by Playlanco Go to original post