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  1. #1

    Quit penalty: Things to keep in mind

    So there are a lot of things to consider when a quit penalty system is going to be implemented into a game that is clearly not stable and balanced.

    A few reasons i can think of are:

    - The disconnect to main menu still exists, so people may think that i rage quit because they didn't know i just got kicked out of a match because of an error and report me for it.

    - The bug that STILL exists from the first day, when in a party, sometimes the other member of a group (not the leader) gets a black screen when going into matchmaking. We could just home screen>close and restart game, or wait when the match has loaded up and then as the leader quit out of the match because the player with the black screen still can't see anything ingame, the sound works, he can also move around but has a black screen until i go back to the main menu. So, every time that happens, we could get penalized for something that isn't our fault to begin with?

    - I encounter people who are standing at the spawn from the beginning of the match a lot in Dominion, sometimes they get kicked out after some time not being active but a lot of times they just touch their analog stick a little to make it seem they are ''active'' so they don't get kicked out. I just had a match where two people were standing still from the beginning. Please tell me why i have to waste my time and not quit the match and search for a new one? I have tried to play the match till the end but its useless, annoying and plainly wasting my time.

    - For some reason this game likes to crash to the PSN home menu, it doesn't happen a lot but it still happens more than any other game i play or have played in the past. Another reason people might report you for ''rage quitting''. Maybe even the system that is in place thinks i rage quit and automatically penalizes me.

    - There are times the matchmaking is pitting me against a team of players who are from the middle east, i know this because they always have middle eastern names or have Saudi Arabia emblems. Their connection bar is always fluctuating between yellow and red and you can see them teleporting/skipping frames and it's just impossible to play against. So, again why would i ever waste my time with an unplayable laggy match?

    I'm not a rage quit kind of guy, i always play till the end of the match even when i'm up against a full team of gankers/ maxed out players totally dominating everything, i just complete the match. But it would be ridiculous to get banned or get timed out for an X amount of time because of the reasons above. How can other players tell the difference between you quitting the game or something else happening to the player who left the game because of all the technical issues this game has?

    With an online game being this unstable, unbalanced and abusable, i don't know if i want that Quit penalty system in place. I would be all for this system just like in some other games who implemented a system like this wonderfully, but these games are not as unstable as For Honor is online.
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  2. #2
    Originally Posted by Sykoink Go to original post
    So there are a lot of things to consider when a quit penalty system is going to be implemented into a game that is clearly not stable and balanced.

    A few reasons i can think of are:

    - The disconnect to main menu still exists, so people may think that i rage quit because they didn't know i just got kicked out of a match because of an error and report me for it.

    - The bug that STILL exists from the first day, when in a party, sometimes the other member of a group (not the leader) gets a black screen when going into matchmaking. We could just home screen>close and restart game, or wait when the match has loaded up and then as the leader quit out of the match because the player with the black screen still can't see anything ingame, the sound works, he can also move around but has a black screen until i go back to the main menu. So, every time that happens, we could get penalized for something that isn't our fault to begin with?

    - I encounter people who are standing at the spawn from the beginning of the match a lot in Dominion, sometimes they get kicked out after some time not being active but a lot of times they just touch their analog stick a little to make it seem they are ''active'' so they don't get kicked out. I just had a match where two people were standing still from the beginning. Please tell me why i have to waste my time and not quit the match and search for a new one? I have tried to play the match till the end but its useless, annoying and plainly wasting my time.

    - For some reason this game likes to crash to the PSN home menu, it doesn't happen a lot but it still happens more than any other game i play or have played in the past. Another reason people might report you for ''rage quitting''. Maybe even the system that is in place thinks i rage quit and automatically penalizes me.

    - There are times the matchmaking is pitting me against a team of players who are from the middle east, i know this because they always have middle eastern names or have Saudi Arabia emblems. Their connection bar is always fluctuating between yellow and red and you can see them teleporting/skipping frames and it's just impossible to play against. So, again why would i ever waste my time with an unplayable laggy match?

    I'm not a rage quit kind of guy, i always play till the end of the match even when i'm up against a full team of gankers/ maxed out players totally dominating everything, i just complete the match. But it would be ridiculous to get banned or get timed out for an X amount of time because of the reasons above. How can other players tell the difference between you quitting the game or something else happening to the player who left the game because of all the technical issues this game has?

    With an online game being this unstable, unbalanced and abusable, i don't know if i want that Quit penalty system in place. I would be all for this system just like in some other games who implemented a system like this wonderfully, but these games are not as unstable as For Honor is online.
    I hope the ubisoft fanboys will read this post, because is not just CORRECT, its also true.
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  3. #3
    Yet more reasons why a leaver penalty before proper matchmaking and connection issues are solved is just stupidity.
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  4. #4
    While you are technically correct those instances will be in the minority.


    The Leaver Penalty is a carpet bomb not a precision strike. It will catch some innocent people up in its claws, but the vast majority of the people affected will be the people that the penalties are intended to catch.



    Yeah it sucks for the minority who didn't do anything wrong, but I will gladly take that over no penalties at all which is what we have right now and what we have right now is a clusterf***
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  5. #5
    Originally Posted by CoyoteXStarrk Go to original post
    While you are technically correct those instances will be in the minority.


    The Leaver Penalty is a carpet bomb not a precision strike. It will catch some innocent people up in its claws, but the vast majority of the people affected will be the people that the penalties are intended to catch.



    Yeah it sucks for the minority who didn't do anything wrong, but I will gladly take that over no penalties at all which is what we have right now and what we have right now is a clusterf***
    Its surely player's fault.

    Ubisoft surely has no fault.
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  6. #6
    Originally Posted by Lord-Micidial Go to original post
    Its surely player's fault.

    Ubisoft surely has no fault.
    People ragequitting?

    Yeah thats the players fault.
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  7. #7
    Originally Posted by CoyoteXStarrk Go to original post
    People ragequitting?

    Yeah thats the players fault.
    Its not your problem if the people quit the game. The fact that quitting bring disconnection is not a playare's fault. And you should whine with your friends at ubiLOL.

    You shuold really invest some of the time you waste as white knight on these forum, to actually play or just inform yourself about others titles out there, new or old, disconnecting won't make the game crash for all for honor is the only exception, its time to do some math here
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  8. #8
    Originally Posted by CoyoteXStarrk Go to original post
    People ragequitting?

    Yeah thats the players fault.
    Correct.
     1 people found this helpful
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  9. #9
    Originally Posted by Lord-Micidial Go to original post
    Its not your problem if the people quit the game.
    Yes it is.

    If they are on my team that gives me a BOT as a teammate which essentially makes the match a 3v4 and if the match is beyond the 4min mark that BOT won't be replaced most likely. Even IF it does get replaced I have to wait for someone to be put into my lobby and wait for them to load in.



    You people need to seriously stop using the "Its not affecting you bro" card because it just makes you look like an idiot, because anyone with basic common sense knows thats not true and thats not even mentioning that the Devs themselves have said that it is negatively affecting the players.


    Stop pretending like what you are doing isn't affecting anyone.


    If it wasn't affecting people why the hell would it be one of the single most requested things by the community since the game has launched?
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  10. #10
    Originally Posted by Lord-Micidial Go to original post
    Its not your problem if the people quit the game. The fact that quitting bring disconnection is not a playare's fault. And you should whine with your friends at ubiLOL.

    You shuold really invest some of the time you waste as white knight on these forum, to actually play or just inform yourself about others titles out there, new or old, disconnecting won't make the game crash for all for honor is the only exception, its time to do some math here
    This
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