Just had a game where a warlord "afewmore" sat at our spawn (Orange team, I think that's attackers?) and waited for one of us to die, then proceeded to throw us off the ledge every time we spawned, during the "zoom in from the sky" animation where we can't control our characters. We couldn't counter guard break nor move or attack, so he just grabbed us and threw us off every time we spawned all game. Nothing we could do about it. At the end of the game he could, by himself, throw off 2 of us before we both spawned in at the same time.
Possible suggestions:
1. Make there be rocks behind the players, not a gaping ledge.
2. Spawn players much farther from the ledge. Then we at least have a chance to fight back after the first guard break.
2. Complete immunity upon spawn in for roughly 5 seconds, to both dissuade spawn camping, and to stop this particular issue.