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  1. #11
    Originally Posted by TheNinefingers Go to original post
    Literally won (completely decimated) a match today with all grey geared players on my team vs 2x 144's, a 130something and an 80something geared character. All of us were between 14-19 kills each and 0-1 deaths.

    Glad we didn't have quitters on our team, instead we buckled down and constantly supported each other.
    Good for you, but that really means nothing and is an exception to the norm. Rep/GS =/= Skill. There are plenty high rep and geared players who still barely know how to parry or even feint. I am still baffled on the number of zerkers in dom that are rep 10+ and all they do is side light>top heavy for the most part.

    But anyways, implementing a quitter penalty in an unranked game mode when a proper matchmaking system is not in place and without a separate queue for 3/4 man premades is pretty stupid on their part. It's like they want people to leave the game. No one should be forced to play completely lopsided matches or complete pubstomps(especially with how often you run into the same people and thus run into the same premades). Even if 2 players on the non premade team are pretty good it still wont trump the coordination of the other team as long as they are half decent. The non premade team with likely less skilled players who won't be able to handle themselves and constantly die over and over which will force the possibly better players on that team into nonstop 2/3/4v1 situations which is not fun for the entire duration of a match only to inevitably lose anyways.

    What is the point of playing matches like that for the non premade team, or the skillfully outclassed team, or the much less geared team? It isn't fun, you're going to lose almost inevitably, so why are they forced to stay in such situation especially when there is NOTHING ON THE LINE. The game mode is not ranked and as such the outcome doesn't even matter, its supposed to be for fun and yet these situations are not fun at all and just a complete waste of time for the losing team.

    I imagine a time out duration after quitting a match before you can join another would be their idea. If this is the case then people will leave these lopside dmatches anyways and just stop playing the game. Then overtime they will just stop playing the game completely, cause lets face it, the popular opinion of the current state of the game is not very positive anyways. This game has a ton of issues from technical, to balance(both in characters and basic mechanics), and however you feel about how the devs have been handling the game. A lot of people are already not too pleased with the games current state but continue to play because it is fun and unique, but something like this could very likely end up reducing their player base even further.

    I just hope UBI really isn't dumb enough to implement a quit penalty without at least also implementing a proper and working matchmaking system either before or at the same time. Ideally a matchmaking system as well as separate queues for 3/4 mans.
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  2. #12
    Originally Posted by Casper5632 Go to original post
    You're out of your damn mind if you think rage quitters are the biggest problem
    They are.

    Quitters are the same snowflakes who can't see a challenge without start to cry.

    I can't wait the patch!
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  3. #13
    Originally Posted by CaptainPwnet Go to original post
    Good for you, but that really means nothing and is an exception to the norm. Rep/GS =/= Skill. There are plenty high rep and geared players who still barely know how to parry or even feint. I am still baffled on the number of zerkers in dom that are rep 10+ and all they do is side light>top heavy for the most part.

    But anyways, implementing a quitter penalty in an unranked game mode when a proper matchmaking system is not in place and without a separate queue for 3/4 man premades is pretty stupid on their part. It's like they want people to leave the game. No one should be forced to play completely lopsided matches or complete pubstomps(especially with how often you run into the same people and thus run into the same premades). Even if 2 players on the non premade team are pretty good it still wont trump the coordination of the other team as long as they are half decent. The non premade team with likely less skilled players who won't be able to handle themselves and constantly die over and over which will force the possibly better players on that team into nonstop 2/3/4v1 situations which is not fun for the entire duration of a match only to inevitably lose anyways.

    What is the point of playing matches like that for the non premade team, or the skillfully outclassed team, or the much less geared team? It isn't fun, you're going to lose almost inevitably, so why are they forced to stay in such situation especially when there is NOTHING ON THE LINE. The game mode is not ranked and as such the outcome doesn't even matter, its supposed to be for fun and yet these situations are not fun at all and just a complete waste of time for the losing team.

    I imagine a time out duration after quitting a match before you can join another would be their idea. If this is the case then people will leave these lopside dmatches anyways and just stop playing the game. Then overtime they will just stop playing the game completely, cause lets face it, the popular opinion of the current state of the game is not very positive anyways. This game has a ton of issues from technical, to balance(both in characters and basic mechanics), and however you feel about how the devs have been handling the game. A lot of people are already not too pleased with the games current state but continue to play because it is fun and unique, but something like this could very likely end up reducing their player base even further.

    I just hope UBI really isn't dumb enough to implement a quit penalty without at least also implementing a proper and working matchmaking system either before or at the same time. Ideally a matchmaking system as well as separate queues for 3/4 mans.
    So then do you leave matches when you are on your main against a bunch of under geared, under leveled, and unskilled opponents? Surely they're not having fun so why should you stay and continue to make the game frustrating for them?
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  4. #14
    There are many problems. And rage quitters are ALSO part of the problem. Dealing with them is just as important as dealing with other things. Everything must be fixed that can be fixed.

    We can talk about many issues here, but defending part of the problem will not do much. Rage quitters must, and will be penalized. I don't care about the whining about matchmaking, balance issues, or anything. If you don't find it fun, you don't play. Good Bye. But if you play, you stay through the end.

    Nobody should have to put up with your childish behavior
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  5. #15
    Originally Posted by Anevian- Go to original post
    So then do you leave matches when you are on your main against a bunch of under geared, under leveled, and unskilled opponents? Surely they're not having fun so why should you stay and continue to make the game frustrating for them?
    Straw man argument. Those players are free to leave if they are not having fun, I won't care. If this leaves the game as a bot match or as something like 4v1+3 bots then I very well might leave if the game isn't close to finished cause I don't want to play bot matches even if its a free win for me since the outcome of the match and the rewards on match completion mean very little win or lose, not to me anyways. I just want to have fun games.
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  6. #16
    Originally Posted by dasorrow Go to original post
    yall are nuts if u think this is even a solution this gonna drasticly kill the game i for one will be one thos people that stop all together w.e say ur childish dont let the door hit ya talk because ull be there too its funny this game doesnt have rage quitters just because of matchmaking they quit out of frustration that the game barley works you have glitchs and bugs at every turn of this game p2p inconstant mechanics lag inputlag and straight up non registering buttons that just push w.e this game broken as **** and fixing little things like this is for later down the road not when the game still in pre beta conditions
    You are missing the point. People DON'T care if you are frustrated. Go ride a bicycle if you are. Rage quitting affects others also. For one, I couldn't care less if a guy who would quit anyway doesn't want to start up the game. It would be even better if he wouldn't
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  7. #17
    Originally Posted by CrunaCross Go to original post
    You are missing the point. People DON'T care if you are frustrated. Go ride a bicycle if you are. Rage quitting affects others also. For one, I couldn't care less if a guy who would quit anyway doesn't want to start up the game. It would be even better if he wouldn't
    Actually you are missing the point. Implementing a quit penalty will do very little in solving the problem. The main problem is rooted in UBI's failure to provide proper and balanced matchmaking as well as a stable and working network platform to play on. If these 2 issues were properly solved, and they should have been solved before release much less now 4 months after release, then the majority of the communities issue with quitters would not be an issue in the first place.
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  8. #18
    Originally Posted by CaptainPwnet Go to original post
    Actually you are missing the point. Implementing a quit penalty will do very little in solving the problem. The main problem is rooted in UBI's failure to provide proper and balanced matchmaking as well as a stable and working network platform to play on.
    matchmaking is one thing
    rage quitting is another thing.

    You try to mix the goat with the cow.
    You can blame UBI for technical issues, and talk about it,
    and you can blame people for childish behavior.

    So yeah you are missing the point and you are confused about two separate things
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  9. #19
    Originally Posted by CrunaCross Go to original post
    matchmaking is one thing
    rage quitting is another thing.

    You try to mix the goat with the cow.
    You can blame UBI for technical issues, and talk about it,
    and you can blame people for childish behavior.

    So yeah you are missing the point and you are confused about two separate things
    Ok since what you said has no bearing an the argument at hand how bout you explain how rage quitting is a problem for you? Exactly why is it an issue?
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  10. #20
    Originally Posted by CaptainPwnet Go to original post
    Ok since what you said has no bearing an the argument at hand how bout you explain how rage quitting is a problem for you? Exactly why is it an issue?
    It's an issue since it can break the game,
    It's an issue since I want to play with people who stay in the game once we started

    Why am I not rage quitting? I could do it you know. I am dealing with the exact same matchmaking, and with the exact same people. So why am I not rage quitting?
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