First of all I understand that new heroes are created a little bit stronger to make them interesting for people to play but I think you gave to much to Centurion.
When you look at his skills he has:
The OP combo
1. Free timing on heavy attacks (makes it harder to block than normal heavys, it was removed from warden why did you give it to anoter hero?)
2. Instant guard braking knockdown after heavy (even when player has full stamina)
3. Free heavy after knockdown with100% hit chance
= 90 dmg by just one single combo that costs you all your stamina to dodge it (btw. centurion hast enough stamina to start that combo twice)
- A guard braking kick that drains a lot of stamina when you dodge it
- He is not effected by a revenge pull and can attack right through it (as only hero in the game)
- His own use of stamina is one of the lowest in the game
Suggestions
1. Centurion should be affected by revenge like every other hero in the game.
Without it he remains the ultimate gank char he is right now. It is just zero fun when you play dominion and pulling revenge becomes a disadvantage just because a Fisturion is around and you know he will land his combo when you pull revenge (because it takes some time to pull it but that time is enough to make centurions combo unblockable).
2. The heavy after the knockdown should be able to fail (like all other heavys in the game are) or the combo should deal less damage (90 dmg is to much for a guranteed hit).
1. Timing doesn't matter when it comes to blocking attacks.
2. I assume you are talking about his charged punch. If you don't get hit by a charged heavy attack you can easily dodge that and avoid the second guaranteed heavy.
3. His heavies don't deal 45 damage. His charged heavy > charged punch > jump heavy combo deals 65 damage (without feats or gear).
As for your suggestions:
1. The same applies to Lawbringer's Long Arm or Shugoki's hug. If you pop revenge when one of those is around you take unavoidable damage.
2. Heavies are guaranteed after a knockdown. All of them. The only difference is that Cent can knock you down even when you're not out of stam.
Almost right. What that should have said was, "The only difference is that the Cent can knock you down even when you're not out of stam if you were stupid enough to stand there and take a fully charged heavy and get pinned in place, which is literally the only scenario you should EVER take the fully charged punched. If you get a fully charged punch knockdown in any other scenario, git gud".Originally Posted by Morpheus256 Go to original post
Thanks for the feedback, Toran80. We've certainly seen a lot of talk around balancing for Centurion and we should be focusing on possible balance changes for him in the near future now that our team is able to get a better, broader picture of his balance following his release to all players earlier this week.
1. I have to correct my point for timing. It is true that it doesnt matter for blocking but it does matter a lot when you want to parry them (and it makes no sense to try to block a heavy that is not blockable).Originally Posted by Morpheus256 Go to original post
2. Clarefication from my side: You can hit a free heavy after knockdown but you can miss it with all other heroes if you are out of range. Centurions jump is never out of range that was my point and what I meant with a guaranteed heavy.