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  1. #1

    Centurion and Shinobi

    Well we all got our hate with the centurion and/or Shinobi.

    The problems:

    Centurion:

    Hes got too much control and damage combinde, other Heroes are either built more on
    control or more on damage or not so heavily combined with both. This makes our mistakes
    getting harshly punished.

    Two control abilityes, one open to start when ever and other in the middle of the combo.
    It wouldant be a problem but bot of these new heroes can go for an attack after the push
    so you cant GB them. Making it feel that they dont have regular penaltys for a faild attack.
    For Example the centurion gos for his heavy charge after a missed oush attack and you
    cant GB him.

    100 % Guaranteed Hit on the knocked down opponent. Well this must be a joke, even
    when fighting other Heroes they dont get a 100 % hit on a knocked down opponent.
    Only way they dont get that nasty blade in your chest is if they are out of stamina.

    Trains Opponents energy in a massive way while spending little of its own. This way
    he can just dominate you for at least 2 combos. Most sucsess seen with this while
    doing a fake kick, dashing forward and GB. That also trained 75 % of stamina for
    the player who tryed to doge the kick. Have been in the other end of this as well.

    Control effects last longest in the game. In this case I feel that you cant even stand
    against 2 opponent by yourself for 10 seconds if one of them is centurion.

    Shinobi:

    Shinobi cant also be GB after he fails hes push, atleast when he gos for an attack right
    after wards. I know you dont allways get the GB on the dodged target but this has
    happned to me so many times.

    Again the GB effect in the middle of the combo, sometimes even not seen if hes smacking
    you in the neck with those blades.

    Range GB or Range attack getting counterd usually dosent gett punished. Making it feel that
    maximum range is a bit long. AS I understand hes Health pool is small, but this Heroe has yet
    to show its true colors. I have only once met a player who could playe realy well and that
    made me understand that Shinobi will shine truely in the hand of masterful players.

    Conclusion:

    Im sure the developers dont want to remove any of his abilityes but they are
    clearly made too strong. Only other Hero who felt unstoppable was Shugoki.
    And he got deacently balanced for his Charge.

    Way to fix these Heroes would be to reduce their control. Only Hero who comes
    close from Season one to these is the shugoki, he had 3 full ways to keep you
    controlled. And even Shugokis abilityes had a windup.
    These new ones just put them in the middle of the combos and hit them out
    so fast and for so long that you are exposed for several hits from other sources.

    Unless they are palnning to rework the old Heroes, which is extremely unlikely.
    The new ones have to be reworked to be balanced with the old ones. The problem isnt
    so much in the damage but rather the skills them selves and in centurions case the stamina.
    Im not talking about full rework, perhaps some skills that make them extend their reach
    to be removed.

    The promises were BIG and Innovative but right now I must say they were made
    like an overkill.
    True they can be countered, but when playing against really skilled players they
    make you understand how strong they really are.
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  2. #2
    Kazowa's Avatar Junior Member
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    Feb 2017
    Posts
    28
    Shinobi kick you cant attack they fall, and when they hit it's punishing stamina and a lot of people use it, sometimes I dodge it still successfully links.The guard break also is hard to land and quite I don't i feel that its a big quicker, or longer because of the range. The centurion has so many punishable ability that deplete stamina, kick jab, but they can be performed by other ability like quick throw into a kick. They need to towned it down, warlord does take a way stamina, but for people its hard to land, I personally don't have a problem, but people who plays warlord are less likely to use that ability because its difficult. All I'm saying is that the Kick, or jab should be difficult to perform so that palyers aren't abusing it. If the shinobi is nerfed, they should amp up the health bar then.
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