Nah man, sink or swim, win or lose. The games hold our hands a bit to much as it is, especially early on. Man, speaking of, I really hope there are no tutorial screens that stop the game and make us press "A" to continue, I always hate game-interrupting tutorial prompts.... Just tell us our journal is updated with new info and if we need to figure out how something works or how to do something, we can look it up, and have a loading screen tip that explains that or something, but don't have us approach our first outpost in the early parts of the game and then pause the game & bring up a big screen that says crap like "Outposts can be approached in many different ways... blah blah blah, press A to continue"Originally Posted by Steve64b Go to original post